Player Matchup

Apollo
Apollo
 
Apollo
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
EoS Yuuki
Hades
Level 106
God Stats
7W - 2L
1,955 SR
Queue Stats
25W - 25L
1,541 Elo+
Party 1
Arachne
Arachne
Medullia
Arachne
Level 106
God Stats
10W - 3L
1,769 SR
Queue Stats
25W - 25L
1,541 Elo+
Party 1
Team Averages
Level 104
1,741 SR
1,528 Elo+

VS

Team Averages
Level 105
1,316 SR
1,580 Elo+
Chernobog
Chernobog
BeSheogorath
Chernobog
Level 84
God Stats
0W - 6L
1,118 SR
Queue Stats
104W - 111L
1,539 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
CrimsonJackX
Morgan Le Fay
Level 105
God Stats
0W - 1L
1,220 SR
Queue Stats
12W - 8L
1,615 Elo+
Solo
Kuzenbo
Kuzenbo
Jigkiro
Kuzenbo
Level 127
God Stats
4W - 5L
1,611 SR
Queue Stats
149W - 145L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
7 / 1 / 6
11,162
797
16,876
11,259
5,287
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
EoS Yuuki
Hades
15
0 / 2 / 12
9,556
683
7,144
14,920
16,567
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
Medullia
Arachne
17
7 / 0 / 6
11,983
856
15,150
16,392
14,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BeSheogorath
Chernobog
13
2 / 4 / 1
8,921
637
8,795
11,854
5,994
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morgan Le Fay
CrimsonJackX
Morgan Le Fay
15
0 / 3 / 2
9,146
653
12,744
11,485
5,456
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
Jigkiro
Kuzenbo
12
1 / 7 / 2
8,263
590
7,642
20,992
32,490
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
14
Kills
3
3
Deaths
14
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
1
6
10
L
Chernobog
BeSheogorath
Chernobog
2
4
1
0.63
L
Morgan Le Fay
CrimsonJackX
Morgan Le Fay
0
3
2
0.33
W
Hades
EoS Yuuki
Hades
0
2
12
3
L
Kuzenbo
Jigkiro
Kuzenbo
1
7
2
0.29
W
Arachne
Medullia
Arachne
7
0
6
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,170
Damage
29,181
42,571
Taken
44,331
36,100
Mitigated
43,940
16,189
Healing
2,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
16,876
12,642
0
2,739
11,259
5,287
2,999
6,332
4,927
0
58,460
L
Chernobog
BeSheogorath
Chernobog
8,795
5,382
297
331
11,854
5,994
0
1,505
10,327
347
43,391
L
Morgan Le Fay
CrimsonJackX
Morgan Le Fay
12,744
956
0
1,024
11,485
5,456
0
2,987
8,447
59,376
0
W
Hades
EoS Yuuki
Hades
7,144
580
740
3,157
14,920
16,567
200
5,767
9,153
37,001
0
L
Kuzenbo
Jigkiro
Kuzenbo
7,642
1,456
0
1,230
20,992
32,490
0
2,742
18,200
21,574
0
W
Arachne
Medullia
Arachne
15,150
10,096
0
9,553
16,392
14,246
59
8,337
8,055
0
61,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,701
Gold Earned
26,330
231
Minions Killed
206
0
Camps Cleared
0
791,086
Distance Traveled
693,940
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,162
797
89
6
0
254,412
0
L
Chernobog
8,921
637
80
6
0
217,130
0
L
Morgan Le Fay
9,146
653
104
7
0
250,067
0
W
Hades
9,556
683
52
4
0
247,898
0
L
Kuzenbo
8,263
590
22
2
0
226,743
0
W
Arachne
11,983
856
90
6
0
288,776
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role