Player Matchup

Neith
Neith
Bronze IV
DADDYDAMZZ
Neith
Bronze IV
Level 57
God Stats
0W - 1L
1,564 SR
Queue Stats
6W - 8L
1,302 MMR
Party 2
Janus
Janus
Bronze III
applejack1789
Janus
Bronze III
Level 30
God Stats
0W - 1L
1,524 SR
Queue Stats
8W - 8L
1,348 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
wudha
Sun Wukong
Silver II
Level 84
God Stats
8W - 4L
1,667 SR
Queue Stats
20W - 18L
1,272 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 57
1,585 SR
1,307 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 107
1,537 SR
1,266 MMR
Medusa
Medusa
Gold IV
Mitsu_Rei_
Medusa
Gold IV
Level 87
God Stats
7W - 6L
1,603 SR
Queue Stats
194W - 220L
1,313 MMR
Solo
Vulcan
Vulcan
Bronze IV
NumbCccorn
Vulcan
Bronze IV
Level 105
God Stats
11W - 10L
1,338 SR
Queue Stats
44W - 48L
1,226 MMR
Party 1
Shiva
Shiva
Bronze IV
Numblee
Shiva
Bronze IV
Level 128
God Stats
10W - 15L
1,670 SR
Queue Stats
45W - 49L
1,260 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
0 / 2 / 0
7,165
597
4,882
9,678
3,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

12
1 / 5 / 0
7,617
635
3,969
7,562
3,053
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
wudha
Sun Wukong
10
0 / 1 / 0
6,671
556
4,382
7,633
4,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CthulhuMartichorasBacchusBaron SamediChaac

VS

Bans
JormungandrBellonaSurtrYmirAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Mitsu_Rei_
Medusa
12
1 / 1 / 4
8,511
709
3,782
7,065
2,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Vulcan
NumbCccorn
Vulcan
16
4 / 0 / 3
9,409
784
14,500
4,284
1,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
Numblee
Shiva
14
3 / 0 / 4
8,805
734
4,476
8,971
6,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
19
1
Kills
8
8
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Neith
0
2
0
0
W
Medusa
Mitsu_Rei_
Medusa
1
1
4
3
W
Vulcan
NumbCccorn
Vulcan
4
0
3
5.5
W
Shiva
Numblee
Shiva
3
0
4
5
L
1
5
0
0.2
L
Sun Wukong
wudha
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,233
Damage
22,758
24,873
Taken
20,320
11,796
Mitigated
11,480
2,997
Healing
4,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
4,882
1,564
0
1,557
9,678
3,987
0
6,141
3,487
0
28,301
W
Medusa
Mitsu_Rei_
Medusa
3,782
481
0
1,321
7,065
2,641
333
1,703
5,028
0
43,109
W
Vulcan
NumbCccorn
Vulcan
14,500
8,250
0
860
4,284
1,905
393
731
3,296
52,908
229
W
Shiva
Numblee
Shiva
4,476
562
420
1,454
8,971
6,934
335
1,130
7,271
0
18,899
L
3,969
321
444
423
7,562
3,053
0
4,220
3,328
36,196
0
L
Sun Wukong
wudha
Sun Wukong
4,382
437
0
573
7,633
4,756
0
4,074
3,495
34
10,307

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,453
Gold Earned
26,725
142
Minions Killed
170
0
Camps Cleared
0
566,128
Distance Traveled
746,934
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,165
597
46
4
0
203,217
0
W
Medusa
8,511
709
60
5
0
232,632
0
W
Vulcan
9,409
784
81
7
0
260,517
0
W
Shiva
8,805
734
29
2
0
253,785
0
L
Janus
7,617
635
92
8
0
176,059
1
L
Sun Wukong
6,671
556
4
0
0
186,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role