Player Matchup

Sol
Sol
Exalaver
Sol
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Lancelot
Lancelot
Shadowlion32
Lancelot
Level 141
God Stats
3W - 1L
1,799 SR
Queue Stats
62W - 59L
1,531 Elo+
Party 4
Olorun
Olorun
Uuuuuuhhhhh
Olorun
Level 27
God Stats
3W - 0L
1,852 SR
Queue Stats
14W - 10L
1,569 Elo+
Party 1
Surtr
Surtr
WackyKrimsion17
Surtr
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 130L
1,521 Elo+
Party 4
Chaac
Chaac
woollffprincess
Chaac
Level 153
God Stats
3W - 1L
1,536 SR
Queue Stats
18W - 16L
1,529 Elo+
Party 1
Team Averages
Level 118
1,637 SR
1,530 Elo+

VS

Team Averages
Level 127
1,570 SR
1,500 Elo+
Sol
Sol
 
Sol
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
A High Saiyan
Nu Wa
Level 190
God Stats
5W - 5L
1,679 SR
Queue Stats
195W - 207L
1,475 Elo+
Party 3
Cliodhna
Cliodhna
Ahudak04
Cliodhna
Level 128
God Stats
3W - 1L
1,541 SR
Queue Stats
26W - 29L
1,506 Elo+
Party 2
Cthulhu
Cthulhu
Autokill7
Cthulhu
Level 125
God Stats
4W - 4L
1,624 SR
Queue Stats
22W - 27L
1,502 Elo+
Party 2
Artemis
Artemis
bulletbillmg
Artemis
Level 89
God Stats
9W - 12L
1,505 SR
Queue Stats
271W - 253L
1,519 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
3,972
794
1,590
1,762
643
Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Lancelot
Shadowlion32
Lancelot
7
1 / 0 / 1
4,010
802
602
4,128
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
7
0 / 0 / 0
3,895
779
851
1,536
481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

6
1 / 1 / 1
4,062
812
1,871
4,320
2,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

6
0 / 0 / 0
3,515
703
509
3,866
2,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 0 / 0
3,089
618
1,580
3,210
962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

6
1 / 2 / 0
3,442
688
2,877
3,764
1,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cliodhna
Ahudak04
Cliodhna
1
0 / 0 / 0
2,434
487
0
0
0
Cthulhu
Autokill7
Cthulhu
1
0 / 0 / 0
2,434
487
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
bulletbillmg
Artemis
6
0 / 0 / 0
3,213
643
0
2,055
635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
0
0
0
L
1
2
0
0.5
L
Cliodhna
Ahudak04
Cliodhna
0
0
0
0
L
Cthulhu
Autokill7
Cthulhu
0
0
0
0
W
0
0
0
0
W
Lancelot
Shadowlion32
Lancelot
1
0
1
1.5
W
Olorun
0
0
0
0
W
1
1
1
1.5
L
Artemis
bulletbillmg
Artemis
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,423
Damage
4,457
15,612
Taken
9,029
7,605
Mitigated
3,479
7,527
Healing
4,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
1,580
489
0
1,637
3,210
962
0
1,573
1,637
15,953
0
L
2,877
1,535
0
1,570
3,764
1,882
0
28
3,479
15,096
0
L
Cliodhna
Ahudak04
Cliodhna
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
Autokill7
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
1,590
365
0
1,002
1,762
643
851
970
792
22,481
1,271
W
Lancelot
Shadowlion32
Lancelot
602
212
0
2,086
4,128
1,529
0
440
3,688
0
20,151
W
Olorun
851
0
60
1,206
1,536
481
699
144
1,392
21,175
0
W
1,871
614
0
1,604
4,320
2,921
0
2,091
2,229
307
20,531
L
Artemis
bulletbillmg
Artemis
0
0
0
908
2,055
635
0
851
1,204
0
13,822
W
509
0
0
1,569
3,866
2,031
419
812
3,054
0
15,847

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,454
Gold Earned
14,612
175
Minions Killed
79
0
Camps Cleared
0
505,181
Distance Traveled
239,748
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,089
618
31
6
0
101,250
2
L
Nu Wa
3,442
688
27
5
0
76,566
0
L
Cliodhna
2,434
487
0
0
0
4
0
L
Cthulhu
2,434
487
0
0
0
0
0
W
Sol
3,972
794
44
9
0
92,116
0
W
Lancelot
4,010
802
43
9
0
114,842
0
W
Olorun
3,895
779
44
9
0
91,911
2
W
Surtr
4,062
812
28
6
0
87,972
0
L
Artemis
3,213
643
21
4
0
61,928
0
W
Chaac
3,515
703
16
3
0
118,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role