Player Matchup

Anhur
Anhur
 
Anhur
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Silleexx
Sobek
Level 28
God Stats
1W - 1L
1,292 SR
Queue Stats
18W - 18L
1,461 Elo+
Party 2
Ravana
Ravana
SuperFufu
Ravana
Level 106
God Stats
2W - 2L
1,537 SR
Queue Stats
192W - 176L
1,444 Elo+
Party 2
Surtr
Surtr
WitherGod
Surtr
Level 171
God Stats
17W - 6L
1,556 SR
Queue Stats
116W - 78L
1,606 Elo+
Solo
Agni
Agni
myrdstom
Agni
Level 181
God Stats
183W - 134L
1,514 SR
Queue Stats
574W - 541L
1,453 Elo+
Solo
Team Averages
Level 125
1,480 SR
1,493 Elo+

VS

Team Averages
Level 56
1,680 SR
1,562 Elo+
Achilles
Achilles
Chimpster x
Achilles
Level 56
God Stats
8W - 5L
1,515 SR
Queue Stats
463W - 406L
1,515 Elo+
Party 1
Zeus
Zeus
Pankiusha
Zeus
Level 84
God Stats
5W - 1L
1,987 SR
Queue Stats
12W - 12L
1,530 Elo+
Party 3
Heimdallr
Heimdallr
Takuma337
Heimdallr
Level 7
God Stats
2W - 1L
1,801 SR
Queue Stats
6W - 3L
1,754 Elo+
Party 3
Loki
Loki
aeSonny
Loki
Level 105
God Stats
13W - 13L
1,560 SR
Queue Stats
423W - 392L
1,531 Elo+
Party 1
Cthulhu
Cthulhu
tigeybulldozer3
Cthulhu
Level 26
God Stats
19W - 19L
1,536 SR
Queue Stats
51W - 49L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 1 / 1
5,564
556
3,272
7,675
2,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sobek
Silleexx
Sobek
10
1 / 2 / 1
5,498
550
1,995
8,482
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
SuperFufu
Ravana
11
2 / 0 / 3
5,896
590
2,534
4,718
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Surtr
WitherGod
Surtr
12
4 / 2 / 1
7,028
703
8,563
13,457
7,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
12
3 / 0 / 2
6,940
694
3,515
4,712
1,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Chimpster x
Achilles
10
2 / 3 / 0
5,735
574
6,902
9,613
7,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
11
0 / 2 / 0
5,175
518
3,276
5,299
1,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Takuma337
Heimdallr
10
1 / 1 / 2
5,393
539
3,900
5,435
1,967
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Loki
aeSonny
Loki
10
1 / 3 / 1
5,309
531
3,951
8,337
2,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

11
1 / 2 / 1
5,874
587
5,380
7,423
4,269
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
11
Kills
5
5
Deaths
11
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
1
1
1.5
L
Achilles
Chimpster x
Achilles
2
3
0
0.67
L
Zeus
0
2
0
0
W
Sobek
Silleexx
Sobek
1
2
1
0.75
W
Ravana
SuperFufu
Ravana
2
0
3
3.5
L
Heimdallr
Takuma337
Heimdallr
1
1
2
2
W
Surtr
WitherGod
Surtr
4
2
1
2.25
L
Loki
aeSonny
Loki
1
3
1
0.5
W
Agni
3
0
2
4
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,879
Damage
23,409
39,044
Taken
36,107
21,138
Mitigated
18,252
20,044
Healing
12,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,272
1,516
0
2,629
7,675
2,978
0
2,680
4,995
0
49,297
L
Achilles
Chimpster x
Achilles
6,902
1,765
0
3,246
9,613
7,348
0
302
9,311
0
37,161
L
Zeus
3,276
543
0
1,533
5,299
1,709
0
2,645
2,654
35,471
0
W
Sobek
Silleexx
Sobek
1,995
278
139
3,488
8,482
7,334
0
2,700
5,768
12,971
2,091
W
Ravana
SuperFufu
Ravana
2,534
590
0
3,232
4,718
1,781
0
699
3,931
0
38,860
L
Heimdallr
Takuma337
Heimdallr
3,900
2,008
0
1,673
5,435
1,967
0
958
4,477
0
40,704
W
Surtr
WitherGod
Surtr
8,563
4,592
0
8,059
13,457
7,341
40
628
12,176
1,357
49,191
L
Loki
aeSonny
Loki
3,951
1,181
0
3,350
8,337
2,959
0
979
7,358
0
37,859
W
Agni
3,515
190
0
2,497
4,712
1,704
261
1,949
2,763
46,997
595
L
5,380
175
688
1,795
7,423
4,269
0
1,192
6,231
31,023
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,926
Gold Earned
27,486
356
Minions Killed
308
0
Camps Cleared
0
1,061,866
Distance Traveled
1,015,709
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,564
556
83
8
0
182,713
0
L
Achilles
5,735
574
63
6
0
189,294
0
L
Zeus
5,175
518
59
6
0
189,105
0
W
Sobek
5,498
550
25
3
0
231,936
4
W
Ravana
5,896
590
65
7
0
236,071
1
L
Heimdallr
5,393
539
67
7
0
197,020
0
W
Surtr
7,028
703
82
8
0
193,059
0
L
Loki
5,309
531
66
7
0
233,755
0
W
Agni
6,940
694
101
10
0
218,087
1
L
Cthulhu
5,874
587
53
5
0
206,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role