Player Matchup

Bakasura
Bakasura
Masters
CulturaNazca
Bakasura
Masters
Level 189
God Stats
0W - 1L
1,642 SR
Queue Stats
235W - 236L
2,395 MMR
Solo
Baron Samedi
Baron Samedi
Diamond III
KyTaM
Baron Samedi
Diamond III
Level 156
God Stats
2W - 2L
1,708 SR
Queue Stats
37W - 29L
2,271 MMR
Solo
Discordia
Discordia
Diamond IV
cerrojo
Discordia
Diamond IV
Level 164
God Stats
28W - 27L
1,700 SR
Queue Stats
308W - 328L
2,191 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 170
1,684 SR
2,285 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 153
1,788 SR
2,310 MMR
Aphrodite
Aphrodite
Masters
Aerialtrees
Aphrodite
Masters
Level 135
God Stats
155W - 63L
1,853 SR
Queue Stats
408W - 242L
2,460 MMR
Party 1
Shiva
Shiva
Masters
DespoticWoe
Shiva
Masters
Level 157
God Stats
101W - 42L
1,887 SR
Queue Stats
352W - 224L
2,473 MMR
Party 1
Awilix
Awilix
Platinum III
Its Austypoo
Awilix
Platinum III
Level 166
God Stats
1W - 0L
1,624 SR
Queue Stats
43W - 41L
1,997 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
CulturaNazca
Bakasura
15
1 / 3 / 0
10,030
669
8,834
15,788
11,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
KyTaM
Baron Samedi
14
0 / 4 / 1
8,846
590
8,219
15,977
14,109
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Discordia
cerrojo
Discordia
17
0 / 1 / 1
9,928
662
14,989
11,051
4,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
BacchusNe ZhaAchillesKuzenbo

VS

Bans
OdinCthulhuCharonAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Aerialtrees
Aphrodite
17
0 / 1 / 6
10,711
714
8,800
12,658
6,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

18
5 / 0 / 2
11,728
782
19,588
18,839
15,781
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Awilix
16
3 / 0 / 3
10,911
727
8,079
15,217
7,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
8
8
Deaths
1
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Aerialtrees
Aphrodite
0
1
6
3
L
Bakasura
CulturaNazca
Bakasura
1
3
0
0.33
W
5
0
2
6
W
Awilix
3
0
3
4.5
L
Baron Samedi
KyTaM
Baron Samedi
0
4
1
0.13
L
Discordia
cerrojo
Discordia
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,042
Damage
36,467
42,816
Taken
46,714
30,368
Mitigated
29,559
13,908
Healing
28,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Aerialtrees
Aphrodite
8,800
346
5,734
8,506
12,658
6,595
851
7,886
3,301
43,867
0
L
Bakasura
CulturaNazca
Bakasura
8,834
4,753
0
5,648
15,788
11,777
504
3,197
11,896
0
35,323
W
19,588
3,207
720
6,640
18,839
15,781
885
8,483
8,460
1,391
60,916
W
Awilix
8,079
3,213
0
7,107
15,217
7,183
1,414
4,640
8,763
0
61,963
L
Baron Samedi
KyTaM
Baron Samedi
8,219
1,088
594
4,636
15,977
14,109
0
4,526
10,512
18,752
312
L
Discordia
cerrojo
Discordia
14,989
445
0
3,030
11,051
4,482
0
2,075
8,282
60,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,804
Gold Earned
33,350
201
Minions Killed
246
0
Camps Cleared
0
939,298
Distance Traveled
1,023,200
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,711
714
106
7
0
332,321
1
L
Bakasura
10,030
669
91
6
0
331,300
1
W
Shiva
11,728
782
78
5
0
337,448
6
W
Awilix
10,911
727
62
4
0
353,431
0
L
Baron Samedi
8,846
590
21
1
0
295,870
1
L
Discordia
9,928
662
89
6
0
312,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role