Player Matchup

Serqet
Serqet
Bauul1
Serqet
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 18L
1,401 Elo+
Party 1
Hachiman
Hachiman
PauDeÓculos
Hachiman
Level 130
God Stats
4W - 3L
1,647 SR
Queue Stats
14W - 18L
1,476 Elo+
Solo
Cthulhu
Cthulhu
cristian0006
Cthulhu
Level 26
God Stats
0W - 2L
1,245 SR
Queue Stats
7W - 23L
1,273 Elo+
Party 1
Janus
Janus
fishbirde
Janus
Level 26
God Stats
0W - 2L
1,291 SR
Queue Stats
11W - 22L
1,384 Elo+
Party 1
Vulcan
Vulcan
iFlashCONE
Vulcan
Level 109
God Stats
2W - 3L
1,464 SR
Queue Stats
10W - 22L
1,366 Elo+
Party 1
Team Averages
Level 63
1,429 SR
1,380 Elo+

VS

Team Averages
Level 185
1,477 SR
1,470 Elo+
Vulcan
Vulcan
 
Vulcan
Level 295
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Rōma
Odin
Level 272
God Stats
3W - 0L
1,500 SR
Queue Stats
103W - 112L
1,474 Elo+
Solo
Mercury
Mercury
VettenFRK
Mercury
Level 61
God Stats
12W - 5L
1,626 SR
Queue Stats
49W - 39L
1,516 Elo+
Solo
Xbalanque
Xbalanque
teddyzero
Xbalanque
Level 147
God Stats
1W - 1L
1,259 SR
Queue Stats
45W - 47L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Bauul1
Serqet
9
0 / 6 / 1
5,465
420
1,805
13,396
4,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
PauDeÓculos
Hachiman
9
2 / 3 / 1
5,657
435
2,975
6,236
1,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
cristian0006
Cthulhu
11
1 / 2 / 0
6,433
495
6,162
9,836
8,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
fishbirde
Janus
10
0 / 3 / 0
5,849
450
3,335
7,697
2,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vulcan
iFlashCONE
Vulcan
10
1 / 1 / 1
5,742
442
3,887
5,951
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
0 / 1 / 3
7,467
574
6,922
6,104
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
 
Surtr
11
3 / 1 / 7
6,512
501
6,290
9,659
5,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Odin
Rōma
Odin
15
6 / 0 / 2
8,633
664
4,545
7,663
3,259
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mercury
VettenFRK
Mercury
13
4 / 0 / 6
7,058
543
3,572
8,346
3,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xbalanque
teddyzero
Xbalanque
13
2 / 2 / 4
7,218
555
6,495
8,060
3,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
37
4
Kills
15
15
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
0
1
3
1.5
W
Surtr
 
Surtr
3
1
7
6.5
L
Serqet
Bauul1
Serqet
0
6
1
0.08
L
Hachiman
PauDeÓculos
Hachiman
2
3
1
0.83
W
Odin
Rōma
Odin
6
0
2
7
W
Mercury
VettenFRK
Mercury
4
0
6
7
L
Cthulhu
cristian0006
Cthulhu
1
2
0
0.5
L
Janus
fishbirde
Janus
0
3
0
0
L
Vulcan
iFlashCONE
Vulcan
1
1
1
1.5
W
Xbalanque
teddyzero
Xbalanque
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,164
Damage
27,824
43,116
Taken
39,832
21,159
Mitigated
17,236
10,399
Healing
12,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
6,922
3,607
0
2,478
6,104
2,119
90
3,737
1,539
55,500
1,248
W
Surtr
 
Surtr
6,290
1,892
0
2,800
9,659
5,675
21
1,989
7,368
695
30,921
L
Serqet
Bauul1
Serqet
1,805
47
0
3,627
13,396
4,944
0
1,870
11,354
0
28,981
L
Hachiman
PauDeÓculos
Hachiman
2,975
1,631
0
2,255
6,236
1,952
0
56
6,042
0
24,002
W
Odin
Rōma
Odin
4,545
834
0
940
7,663
3,259
144
2,029
5,302
0
73,979
W
Mercury
VettenFRK
Mercury
3,572
1,844
0
2,841
8,346
3,093
300
1,545
6,691
0
51,441
L
Cthulhu
cristian0006
Cthulhu
6,162
226
75
2,420
9,836
8,803
0
3,454
6,292
38,509
678
L
Janus
fishbirde
Janus
3,335
584
0
660
7,697
2,650
0
843
6,685
35,317
0
L
Vulcan
iFlashCONE
Vulcan
3,887
1,033
0
1,362
5,951
2,810
0
876
4,961
34,609
0
W
Xbalanque
teddyzero
Xbalanque
6,495
2,423
0
3,011
8,060
3,090
864
2,886
4,900
0
50,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,146
Gold Earned
36,888
306
Minions Killed
412
0
Camps Cleared
0
1,163,482
Distance Traveled
1,409,539
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
7,467
574
95
7
0
242,242
2
W
Surtr
6,512
501
36
3
0
292,524
2
L
Serqet
5,465
420
55
4
0
257,256
0
L
Hachiman
5,657
435
33
3
0
164,425
2
W
Odin
8,633
664
125
10
0
305,347
0
W
Mercury
7,058
543
81
6
0
328,828
3
L
Cthulhu
6,433
495
79
6
0
241,581
0
L
Janus
5,849
450
88
7
0
249,120
0
L
Vulcan
5,742
442
51
4
0
251,100
0
W
Xbalanque
7,218
555
75
6
0
240,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role