Player Matchup

Hades
Hades
Gold IV
CortinitaMorada
Hades
Gold IV
Level 151
God Stats
2W - 0L
1,886 SR
Queue Stats
25W - 21L
1,700 MMR
Party 2
Sylvanus
Sylvanus
Gold I
JeanTryHardBR
Sylvanus
Gold I
Level 143
God Stats
26W - 22L
1,611 SR
Queue Stats
262W - 270L
1,729 MMR
Solo
Osiris
Osiris
Gold I
Juravski
Osiris
Gold I
Level 149
God Stats
8W - 4L
1,877 SR
Queue Stats
125W - 110L
1,593 MMR
Party 1
Rama
Rama
Gold IV
Rul0s
Rama
Gold IV
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 21L
1,700 MMR
Party 2
Janus
Janus
Platinum I
SworTz
Janus
Platinum I
Level 236
God Stats
4W - 9L
1,365 SR
Queue Stats
176W - 156L
2,057 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 167
1,648 SR
1,756 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 157
1,500 SR
1,500 MMR
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold II
 
Bacchus
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Platinum IV
 
Anhur
Platinum IV
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold I
 
Thanatos
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum V
 
Cerberus
Platinum V
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,750
639
2,535
7,618
3,534
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Sylvanus
JeanTryHardBR
Sylvanus
9
1 / 3 / 2
4,980
553
3,250
10,349
5,334
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Osiris
Juravski
Osiris
12
1 / 1 / 1
5,695
633
5,125
9,964
5,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Rama
Rul0s
Rama
9
2 / 2 / 1
5,478
609
4,008
6,857
1,910
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Janus
SworTz
Janus
10
0 / 2 / 1
4,950
550
1,938
4,264
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bans
SusanoAthenaThothAo Kuang

VS

Bans
Bake KujiraBellonaSurtrErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 0 / 3
6,237
693
7,199
4,808
1,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
 
Bacchus
9
1 / 0 / 3
5,613
624
4,787
5,744
4,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Anhur
 
Anhur
10
2 / 3 / 1
5,437
604
4,439
8,512
3,060
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
 
Thanatos
10
3 / 0 / 1
5,396
600
3,239
7,246
2,532
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cerberus
 
Cerberus
8
0 / 2 / 0
5,065
563
5,084
7,330
2,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
5
Kills
8
8
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
0
3
3.5
L
Bacchus
 
Bacchus
1
0
3
2.5
L
Anhur
 
Anhur
2
3
1
0.83
L
Thanatos
 
Thanatos
3
0
1
3.5
L
Cerberus
 
Cerberus
0
2
0
0
W
1
0
1
1.5
W
Sylvanus
JeanTryHardBR
Sylvanus
1
3
2
0.67
W
Osiris
Juravski
Osiris
1
1
1
1.5
W
Rama
Rul0s
Rama
2
2
1
1.25
W
Janus
SworTz
Janus
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,856
Damage
24,748
39,052
Taken
33,640
17,621
Mitigated
15,445
16,979
Healing
17,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,199
2,665
0
660
4,808
1,914
576
1,364
3,444
0
51,415
L
Bacchus
 
Bacchus
4,787
342
0
2,454
5,744
4,967
0
1,783
3,961
15,408
1,887
L
Anhur
 
Anhur
4,439
2,378
0
2,770
8,512
3,060
0
1,071
7,441
0
40,114
L
Thanatos
 
Thanatos
3,239
424
0
8,476
7,246
2,532
0
1,323
5,923
0
34,152
L
Cerberus
 
Cerberus
5,084
780
0
3,145
7,330
2,972
0
2,091
5,239
27,798
2,372
W
2,535
522
230
4,162
7,618
3,534
0
4,522
2,652
39,338
195
W
Sylvanus
JeanTryHardBR
Sylvanus
3,250
1,166
1,669
3,146
10,349
5,334
12
2,423
7,926
14,647
0
W
Osiris
Juravski
Osiris
5,125
2,189
0
5,101
9,964
5,587
0
462
9,468
0
52,535
W
Rama
Rul0s
Rama
4,008
2,593
0
2,101
6,857
1,910
0
1,340
5,517
0
33,355
W
Janus
SworTz
Janus
1,938
180
0
570
4,264
1,256
0
217
4,047
46,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,853
Gold Earned
27,748
327
Minions Killed
345
0
Camps Cleared
0
975,741
Distance Traveled
957,767
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,237
693
91
10
0
194,657
2
L
Bacchus
5,613
624
21
2
0
215,929
2
L
Anhur
5,437
604
68
8
0
164,352
0
L
Thanatos
5,396
600
59
7
0
220,627
0
L
Cerberus
5,065
563
106
12
0
162,202
0
W
Hades
5,750
639
75
8
0
167,624
0
W
Sylvanus
4,980
553
23
3
0
177,012
1
W
Osiris
5,695
633
91
10
0
244,247
0
W
Rama
5,478
609
62
7
0
171,509
0
W
Janus
4,950
550
76
8
0
215,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role