Player Matchup

Bacchus
Bacchus
HavntSleptNDayz
Bacchus
Level 146
God Stats
2W - 3L
1,498 SR
Queue Stats
189W - 200L
1,477 Elo+
Solo
Eset
Eset
MooreToExpect
Eset
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
257W - 269L
1,539 Elo+
Party 1
Danzaburou
Danzaburou
Tezhuu
Danzaburou
Level 161
God Stats
13W - 12L
1,757 SR
Queue Stats
286W - 291L
1,544 Elo+
Party 1
Team Averages
Level 145
1,585 SR
1,520 Elo+

VS

Team Averages
Level 132
1,630 SR
1,523 Elo+
Susano
Susano
ZartabK
Susano
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
ericventura65
Zeus
Level 96
God Stats
1W - 0L
1,782 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 2
Agni
Agni
xXPABLO98Xx
Agni
Level 162
God Stats
2W - 2L
1,608 SR
Queue Stats
94W - 94L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 4
7,696
700
6,548
12,620
14,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
0 / 5 / 2
7,349
668
1,534
7,784
3,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
Tezhuu
Danzaburou
14
5 / 1 / 2
9,082
826
7,786
12,383
5,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
ZartabK
Susano
13
3 / 3 / 5
7,838
713
7,145
7,015
2,351
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
3 / 2 / 5
8,156
741
8,167
5,173
1,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
5 / 2 / 5
8,976
816
9,983
7,849
2,978
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
26
7
Kills
11
11
Deaths
7
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
5
4
0.8
L
0
5
2
0.2
L
Danzaburou
Tezhuu
Danzaburou
5
1
2
6
W
Susano
ZartabK
Susano
3
3
5
1.83
W
3
2
5
2.75
W
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,868
Damage
25,295
32,787
Taken
20,037
23,037
Mitigated
7,142
4,456
Healing
1,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,548
764
0
1,061
12,620
14,036
0
5,501
7,036
15,120
0
L
1,534
36
291
216
7,784
3,294
145
4,509
3,151
24,785
326
L
Danzaburou
Tezhuu
Danzaburou
7,786
1,992
0
2,888
12,383
5,707
0
7,794
4,490
0
34,047
W
Susano
ZartabK
Susano
7,145
417
0
0
7,015
2,351
0
1,706
5,309
0
16,133
W
8,167
1,284
0
460
5,173
1,813
0
2,462
2,711
30,516
0
W
9,983
476
70
992
7,849
2,978
0
3,917
3,932
35,768
1,118

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,127
Gold Earned
24,970
123
Minions Killed
130
0
Camps Cleared
0
618,405
Distance Traveled
584,509
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,696
700
16
1
0
209,622
0
L
Eset
7,349
668
48
4
0
201,835
2
L
Danzaburou
9,082
826
59
5
0
206,948
2
W
Susano
7,838
713
14
1
0
196,373
0
W
Zeus
8,156
741
51
5
0
184,617
0
W
Agni
8,976
816
65
6
0
203,519
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role