Player Matchup

Geb
Geb
CerGinge
Geb
Level 145
God Stats
3W - 4L
1,500 SR
Queue Stats
425W - 395L
1,532 Elo+
Solo
Surtr
Surtr
ESPINBLACK
Surtr
Level 196
God Stats
13W - 9L
1,620 SR
Queue Stats
228W - 243L
1,522 Elo+
Solo
Sol
Sol
PieGôn
Sol
Level 173
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 80L
1,493 Elo+
Party 1
Bakasura
Bakasura
RpYY
Bakasura
Level 154
God Stats
3W - 0L
1,817 SR
Queue Stats
56W - 45L
1,570 Elo+
Party 1
Skadi
Skadi
sacredMellow
Skadi
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 37L
1,558 Elo+
Solo
Team Averages
Level 167
1,587 SR
1,535 Elo+

VS

Team Averages
Level 128
1,554 SR
1,564 Elo+
Artemis
Artemis
Secondaryexe
Artemis
Level 145
God Stats
7W - 10L
1,598 SR
Queue Stats
38W - 36L
1,542 Elo+
Solo
Loki
Loki
ThePowerOfUriah
Loki
Level 128
God Stats
84W - 47L
1,678 SR
Queue Stats
167W - 148L
1,573 Elo+
Solo
Erlang Shen
Erlang Shen
WreckItRyke
Erlang Shen
Level 118
God Stats
0W - 2L
1,299 SR
Queue Stats
273W - 241L
1,537 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
XxMeliodasxXSFW
Ah Muzen Cab
Level 120
God Stats
1W - 1L
1,777 SR
Queue Stats
62W - 61L
1,588 Elo+
Solo
Athena
Athena
raid002
Athena
Level 127
God Stats
36W - 45L
1,418 SR
Queue Stats
337W - 337L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 8
8,045
536
4,488
12,313
10,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
16
2 / 0 / 1
9,930
662
12,452
15,041
13,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sol
15
2 / 1 / 2
8,876
592
5,056
8,707
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
RpYY
Bakasura
16
7 / 2 / 0
9,107
607
10,319
17,398
8,685
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
2 / 1 / 1
8,321
555
7,590
10,644
4,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Secondaryexe
Artemis
13
2 / 3 / 0
7,295
486
9,247
11,514
4,867
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 4 / 1
8,269
551
7,543
13,148
5,045
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Erlang Shen
WreckItRyke
Erlang Shen
14
0 / 3 / 1
8,027
535
11,260
19,048
15,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
XxMeliodasxXSFW
Ah Muzen Cab
9
0 / 2 / 1
5,870
391
1,575
4,986
1,763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
raid002
Athena
11
0 / 2 / 2
6,453
430
5,988
14,608
13,479
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
14
Kills
5
5
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
W
Surtr
2
0
1
2.5
W
Sol
2
1
2
3
W
Bakasura
RpYY
Bakasura
7
2
0
3.5
L
Artemis
Secondaryexe
Artemis
2
3
0
0.67
L
3
4
1
0.88
L
Erlang Shen
WreckItRyke
Erlang Shen
0
3
1
0.17
L
Ah Muzen Cab
XxMeliodasxXSFW
Ah Muzen Cab
0
2
1
0.25
L
Athena
raid002
Athena
0
2
2
0.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,905
Damage
35,613
64,103
Taken
63,304
39,646
Mitigated
41,065
30,207
Healing
21,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,488
781
0
3,082
12,313
10,147
0
1,305
11,008
14,999
3,957
W
Surtr
12,452
4,737
0
6,696
15,041
13,377
0
536
13,468
4,233
77,728
W
Sol
5,056
2,047
0
5,768
8,707
3,215
637
721
7,986
79,570
0
W
Bakasura
RpYY
Bakasura
10,319
5,333
0
9,851
17,398
8,685
315
1,454
15,899
0
71,282
L
Artemis
Secondaryexe
Artemis
9,247
3,865
0
3,215
11,514
4,867
0
3,349
7,561
0
65,366
L
7,543
2,174
0
5,177
13,148
5,045
0
2,430
9,708
0
77,921
L
Erlang Shen
WreckItRyke
Erlang Shen
11,260
5,860
0
9,544
19,048
15,911
0
1,492
16,469
0
79,880
L
Ah Muzen Cab
XxMeliodasxXSFW
Ah Muzen Cab
1,575
614
0
282
4,986
1,763
0
219
4,347
0
21,625
L
Athena
raid002
Athena
5,988
1,837
0
3,568
14,608
13,479
0
3,061
10,501
21,028
346
W
7,590
4,285
0
4,810
10,644
4,222
1,187
2,285
8,359
0
73,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,279
Gold Earned
35,914
578
Minions Killed
412
0
Camps Cleared
0
1,446,336
Distance Traveled
1,365,324
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,045
536
29
2
0
328,915
6
W
Surtr
9,930
662
153
10
0
267,782
0
W
Sol
8,876
592
141
9
0
280,065
5
W
Bakasura
9,107
607
133
9
0
322,399
0
L
Artemis
7,295
486
86
6
0
270,154
1
L
Loki
8,269
551
128
9
0
313,060
0
L
Erlang Shen
8,027
535
138
9
0
287,751
0
L
Ah Muzen Cab
5,870
391
38
3
0
141,188
0
L
Athena
6,453
430
22
1
0
353,171
0
W
Skadi
8,321
555
122
8
0
247,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role