Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
ALt The Kid
Charybdis
Level 195
God Stats
2W - 1L
1,260 SR
Queue Stats
287W - 291L
1,504 Elo+
Party 1
Hades
Hades
FireHatGold
Hades
Level 159
God Stats
11W - 14L
1,274 SR
Queue Stats
385W - 392L
1,594 Elo+
Party 1
Guan Yu
Guan Yu
camol15
Guan Yu
Level 159
God Stats
4W - 2L
1,633 SR
Queue Stats
208W - 220L
1,466 Elo+
Party 1
Cu Chulainn
Cu Chulainn
mattyb10387
Cu Chulainn
Level 159
God Stats
28W - 19L
1,547 SR
Queue Stats
683W - 644L
1,519 Elo+
Party 1
Team Averages
Level 166
1,442 SR
1,517 Elo+

VS

Team Averages
Level 151
1,605 SR
1,495 Elo+
Ra
Ra
 
Ra
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Ankhar
Ah Puch
Level 130
God Stats
9W - 4L
1,828 SR
Queue Stats
226W - 240L
1,499 Elo+
Solo
Raijin
Raijin
UR-MOTHERx21
Raijin
Level 143
God Stats
13W - 12L
1,689 SR
Queue Stats
462W - 453L
1,478 Elo+
Solo
Tiamat
Tiamat
Venomzealot
Tiamat
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 17L
1,495 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
alexfong
Ah Muzen Cab
Level 159
God Stats
7W - 5L
1,509 SR
Queue Stats
366W - 370L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
1 / 0 / 8
8,065
733
3,378
15,900
9,795
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
ALt The Kid
Charybdis
15
1 / 1 / 9
8,399
764
13,757
10,141
4,034
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

16
6 / 3 / 4
9,557
869
7,204
13,988
16,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Guan Yu
camol15
Guan Yu
14
3 / 1 / 5
8,920
811
5,432
14,051
12,505
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
mattyb10387
Cu Chulainn
14
1 / 2 / 7
8,032
730
9,756
12,736
9,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 3 / 5
7,875
716
6,523
7,674
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Puch
Ankhar
Ah Puch
13
1 / 6 / 5
8,116
738
14,189
10,840
4,971
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Raijin
14
1 / 2 / 6
7,944
722
5,234
6,527
3,046
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
15
2 / 0 / 5
8,561
778
6,074
6,161
5,371
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ah Muzen Cab
alexfong
Ah Muzen Cab
16
1 / 2 / 6
8,468
770
11,193
10,194
4,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
34
12
Kills
7
7
Deaths
13
33
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
0
8
5
L
Ra
 
Ra
2
3
5
1.5
W
Charybdis
ALt The Kid
Charybdis
1
1
9
5.5
L
Ah Puch
Ankhar
Ah Puch
1
6
5
0.58
W
6
3
4
2.67
L
Raijin
1
2
6
2
L
Tiamat
2
0
5
4.5
L
Ah Muzen Cab
alexfong
Ah Muzen Cab
1
2
6
2
W
Guan Yu
camol15
Guan Yu
3
1
5
5.5
W
Cu Chulainn
mattyb10387
Cu Chulainn
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,527
Damage
43,213
66,816
Taken
41,396
52,232
Mitigated
20,777
34,247
Healing
13,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
3,378
240
837
6,607
15,900
9,795
0
8,113
7,705
11,870
141
L
Ra
 
Ra
6,523
488
5,650
2,927
7,674
3,055
80
2,319
5,201
16,496
0
W
Charybdis
ALt The Kid
Charybdis
13,757
2,679
0
1,427
10,141
4,034
762
6,276
3,865
0
32,683
L
Ah Puch
Ankhar
Ah Puch
14,189
495
59
171
10,840
4,971
0
3,285
7,317
24,643
0
W
7,204
135
3,195
3,666
13,988
16,520
217
6,686
7,031
22,185
0
L
Raijin
5,234
337
285
225
6,527
3,046
105
1,143
5,300
14,909
0
L
Tiamat
6,074
820
0
1,257
6,161
5,371
160
1,473
4,541
9,065
275
L
Ah Muzen Cab
alexfong
Ah Muzen Cab
11,193
3,742
734
2,439
10,194
4,334
156
1,458
8,574
0
33,485
W
Guan Yu
camol15
Guan Yu
5,432
123
8,729
6,487
14,051
12,505
114
5,796
8,173
0
8,117
W
Cu Chulainn
mattyb10387
Cu Chulainn
9,756
528
1,565
1,734
12,736
9,378
0
4,439
8,297
0
22,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,973
Gold Earned
40,964
172
Minions Killed
126
0
Camps Cleared
0
1,139,860
Distance Traveled
1,025,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,065
733
21
2
0
256,371
0
L
Ra
7,875
716
39
4
0
220,561
0
W
Charybdis
8,399
764
48
4
0
214,862
0
L
Ah Puch
8,116
738
21
2
0
195,078
0
W
Hades
9,557
869
56
5
0
202,419
0
L
Raijin
7,944
722
22
2
0
154,565
0
L
Tiamat
8,561
778
14
1
0
216,877
0
L
Ah Muzen Cab
8,468
770
30
3
0
238,778
0
W
Guan Yu
8,920
811
13
1
0
257,093
0
W
Cu Chulainn
8,032
730
34
3
0
209,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role