Player Matchup

Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Bronze III
GucciDrips
Surtr
Bronze III
Level 104
God Stats
3W - 4L
1,498 SR
Queue Stats
19W - 36L
1,239 MMR
Solo
Arachne
Arachne
Gold V
cetology
Arachne
Gold V
Level 97
God Stats
3W - 3L
1,437 SR
Queue Stats
86W - 88L
1,316 MMR
Solo
Scylla
Scylla
Gold V
fabiengiard
Scylla
Gold V
Level 155
God Stats
15W - 16L
1,439 SR
Queue Stats
401W - 427L
1,279 MMR
Solo
Cerberus
Cerberus
Gold V
zatux2
Cerberus
Gold V
Level 128
God Stats
4W - 2L
1,428 SR
Queue Stats
46W - 51L
1,242 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 141
1,461 SR
1,315 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,520 SR
1,265 MMR
Nemesis
Nemesis
Bronze IV
DoublDMangoess
Nemesis
Bronze IV
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 33L
1,218 MMR
Solo
Neith
Neith
Silver I
JustHaveFun69
Neith
Silver I
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 45L
1,234 MMR
Solo
Kukulkan
Kukulkan
Gold V
SoJxhnny
Kukulkan
Gold V
Level 84
God Stats
7W - 7L
1,591 SR
Queue Stats
242W - 259L
1,286 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
Srkuaker
Cu Chulainn
Gold V
Level 124
God Stats
8W - 10L
1,538 SR
Queue Stats
110W - 105L
1,304 MMR
Solo
Geb
Geb
Gold IV
xBad_MemoriezXx
Geb
Gold IV
Level 126
God Stats
61W - 61L
1,474 SR
Queue Stats
879W - 900L
1,285 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
0 / 0 / 3
6,813
568
5,116
7,929
3,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Surtr
11
0 / 3 / 2
6,044
504
4,923
13,510
8,819
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
cetology
Arachne
12
5 / 2 / 0
6,956
580
6,822
11,746
4,388
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
12
0 / 0 / 1
6,918
577
2,647
6,504
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
zatux2
Cerberus
11
4 / 0 / 3
7,486
624
6,421
9,202
6,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
KumbhakarnaNutAchilles

VS

Bans
JormungandrErlang ShenBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
6,477
540
2,419
8,470
3,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
0 / 3 / 0
5,881
490
6,555
9,358
3,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
SoJxhnny
Kukulkan
12
0 / 1 / 1
5,905
492
6,835
6,232
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cu Chulainn
Srkuaker
Cu Chulainn
12
4 / 2 / 0
7,456
621
10,203
11,247
10,442
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate

Breastplate

+20
Physical Protection

9
1 / 2 / 1
5,880
490
3,661
7,506
5,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
9
Kills
5
5
Deaths
9
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
3
1.5
L
0
1
3
1.5
W
Surtr
0
3
2
0.33
L
0
3
0
0
L
Kukulkan
SoJxhnny
Kukulkan
0
1
1
0.5
L
Cu Chulainn
Srkuaker
Cu Chulainn
4
2
0
2
W
Arachne
cetology
Arachne
5
2
0
2.5
W
Scylla
0
0
1
0.5
L
1
2
1
0.75
W
Cerberus
zatux2
Cerberus
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,929
Damage
29,673
48,891
Taken
42,813
25,022
Mitigated
24,784
17,750
Healing
9,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
5,116
2,843
0
2,815
7,929
3,239
0
979
6,950
0
62,413
L
2,419
635
0
2,229
8,470
3,424
35
1,759
6,667
0
54,060
W
Surtr
4,923
1,645
0
4,134
13,510
8,819
0
0
12,591
262
35,803
L
6,555
975
0
2,822
9,358
3,138
0
2,342
7,016
0
48,080
L
Kukulkan
SoJxhnny
Kukulkan
6,835
694
0
500
6,232
2,558
0
2,275
3,957
45,080
0
L
Cu Chulainn
Srkuaker
Cu Chulainn
10,203
1,348
0
2,712
11,247
10,442
0
99
10,366
0
60,584
W
Arachne
cetology
Arachne
6,822
5,110
0
4,620
11,746
4,388
0
2,297
9,076
0
45,121
W
Scylla
2,647
518
0
2,280
6,504
1,975
0
3,008
3,222
58,102
3,164
L
3,661
568
0
1,250
7,506
5,222
0
2,591
4,915
16,675
0
W
Cerberus
zatux2
Cerberus
6,421
931
0
3,901
9,202
6,601
0
3,594
5,380
22,612
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,217
Gold Earned
31,599
376
Minions Killed
373
0
Camps Cleared
0
1,265,221
Distance Traveled
1,234,009
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,813
568
111
9
0
236,885
4
L
Nemesis
6,477
540
98
8
0
271,074
0
W
Surtr
6,044
504
62
5
0
218,145
2
L
Neith
5,881
490
75
6
0
230,590
1
L
Kukulkan
5,905
492
87
7
0
235,495
3
L
Cu Chulainn
7,456
621
95
8
0
227,328
0
W
Arachne
6,956
580
64
5
0
291,772
2
W
Scylla
6,918
577
106
9
0
246,998
0
L
Geb
5,880
490
18
2
0
269,522
1
W
Cerberus
7,486
624
33
3
0
271,421
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role