Player Matchup

Sol
Sol
 
Sol
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Dafrogx
Shiva
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 76L
1,459 Elo+
Solo
Neith
Neith
OddDoughnut
Neith
Level 121
God Stats
7W - 5L
1,646 SR
Queue Stats
261W - 224L
1,595 Elo+
Party 2
Bastet
Bastet
Panzzie Machine
Bastet
Level 151
God Stats
0W - 1L
1,835 SR
Queue Stats
72W - 49L
1,514 Elo+
Party 2
Team Averages
Level 136
1,596 SR
1,513 Elo+

VS

Team Averages
Level 139
1,524 SR
1,465 Elo+
Gilgamesh
Gilgamesh
Dizzle_EzSt
Gilgamesh
Level 177
God Stats
5W - 5L
1,618 SR
Queue Stats
230W - 223L
1,495 Elo+
Party 1
Fenrir
Fenrir
HiPNoTiX
Fenrir
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,452 Elo+
Party 3
Charon
Charon
Pablo-Tescobar93
Charon
Level 150
God Stats
13W - 9L
1,651 SR
Queue Stats
166W - 162L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
PeskyPorkers
Danzaburou
Level 126
God Stats
1W - 1L
1,298 SR
Queue Stats
16W - 15L
1,434 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
SierraRsCos86
Ah Muzen Cab
Level 58
God Stats
4W - 5L
1,551 SR
Queue Stats
135W - 163L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
10 / 4 / 8
11,933
918
30,275
12,568
6,325
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
 
Fenrir
15
0 / 4 / 12
8,150
627
7,885
17,911
18,000
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
Dafrogx
Shiva
14
4 / 5 / 8
8,738
672
10,562
17,235
23,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

1
0 / 0 / 0
3,256
250
0
460
136
18
6 / 5 / 11
10,093
776
11,175
16,099
9,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dizzle_EzSt
Gilgamesh
18
5 / 5 / 6
11,175
860
11,432
19,582
22,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Fenrir
HiPNoTiX
Fenrir
18
4 / 4 / 7
10,249
788
7,327
16,140
19,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

16
3 / 5 / 11
10,564
813
14,170
18,225
19,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
PeskyPorkers
Danzaburou
17
2 / 4 / 11
10,461
805
9,214
11,182
5,797
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Muzen Cab
SierraRsCos86
Ah Muzen Cab
16
4 / 4 / 10
10,295
792
13,316
13,108
6,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
63
20
Kills
18
18
Deaths
22
39
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
10
4
8
3.5
L
Fenrir
 
Fenrir
0
4
12
1.5
L
Shiva
Dafrogx
Shiva
4
5
8
1.6
W
Gilgamesh
Dizzle_EzSt
Gilgamesh
5
5
6
1.6
W
Fenrir
HiPNoTiX
Fenrir
4
4
7
1.88
L
0
0
0
0
W
3
5
11
1.7
L
6
5
11
2.3
W
Danzaburou
PeskyPorkers
Danzaburou
2
4
11
1.88
W
Ah Muzen Cab
SierraRsCos86
Ah Muzen Cab
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,897
Damage
55,459
64,273
Taken
78,237
57,011
Mitigated
74,089
19,891
Healing
17,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
30,275
9,388
869
3,509
12,568
6,325
602
2,043
10,278
59,162
1,269
L
Fenrir
 
Fenrir
7,885
1,851
1,436
3,225
17,911
18,000
0
3,823
13,744
0
12,189
L
Shiva
Dafrogx
Shiva
10,562
821
2,457
3,153
17,235
23,503
0
2,828
14,010
0
18,233
W
Gilgamesh
Dizzle_EzSt
Gilgamesh
11,432
2,567
1,001
2,164
19,582
22,615
0
7,001
12,234
0
21,292
W
Fenrir
HiPNoTiX
Fenrir
7,327
1,514
1,182
3,707
16,140
19,591
788
5,047
10,943
0
11,268
L
0
0
0
0
460
136
0
372
88
0
0
W
14,170
2,518
2,105
2,698
18,225
19,401
83
8,295
9,709
28,131
2,041
L
11,175
2,532
1,873
3,369
16,099
9,047
0
3,063
12,899
0
23,770
W
Danzaburou
PeskyPorkers
Danzaburou
9,214
3,030
568
2,401
11,182
5,797
1,255
4,309
6,742
0
22,852
W
Ah Muzen Cab
SierraRsCos86
Ah Muzen Cab
13,316
2,443
0
2,155
13,108
6,685
2,692
5,274
7,740
0
32,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,170
Gold Earned
52,744
139
Minions Killed
161
0
Camps Cleared
0
958,426
Distance Traveled
1,174,789
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,933
918
85
7
0
210,627
0
L
Fenrir
8,150
627
9
1
0
266,173
0
L
Shiva
8,738
672
22
2
0
234,156
0
W
Gilgamesh
11,175
860
26
2
0
239,663
0
W
Fenrir
10,249
788
12
1
0
263,766
0
L
Neith
3,256
250
0
0
0
230
0
W
Charon
10,564
813
29
2
0
214,274
0
L
Bastet
10,093
776
23
2
0
247,240
0
W
Danzaburou
10,461
805
51
4
0
239,016
0
W
Ah Muzen Cab
10,295
792
43
3
0
218,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role