Player Matchup

Fenrir
Fenrir
Draslok
Fenrir
Level 83
God Stats
9W - 11L
1,363 SR
Queue Stats
268W - 222L
1,521 Elo+
Solo
Medusa
Medusa
Sarjun
Medusa
Level 124
God Stats
7W - 4L
1,762 SR
Queue Stats
105W - 86L
1,505 Elo+
Party 1
Vulcan
Vulcan
capomacaille
Vulcan
Level 120
God Stats
137W - 112L
1,633 SR
Queue Stats
272W - 285L
1,368 Elo+
Solo
Cthulhu
Cthulhu
godwithswag
Cthulhu
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 87L
1,478 Elo+
Party 1
Sun Wukong
Sun Wukong
macheteteeth
Sun Wukong
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 25L
1,349 Elo+
Solo
Team Averages
Level 100
1,551 SR
1,444 Elo+

VS

Team Averages
Level 120
1,549 SR
1,476 Elo+
Ao Kuang
Ao Kuang
KrisP Bacon8135
Ao Kuang
Level 140
God Stats
110W - 98L
1,681 SR
Queue Stats
293W - 286L
1,420 Elo+
Solo
Rama
Rama
Mugiwara_No_Tez
Rama
Level 147
God Stats
13W - 12L
1,595 SR
Queue Stats
97W - 99L
1,460 Elo+
Solo
Pele
Pele
WALLACE927
Pele
Level 106
God Stats
0W - 2L
1,335 SR
Queue Stats
166W - 160L
1,449 Elo+
Party 2
Ah Puch
Ah Puch
benjjiFishii
Ah Puch
Level 86
God Stats
1W - 5L
1,568 SR
Queue Stats
187W - 174L
1,499 Elo+
Solo
Surtr
Surtr
marcus_2122
Surtr
Level 119
God Stats
68W - 74L
1,563 SR
Queue Stats
250W - 234L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Draslok
Fenrir
11
1 / 1 / 2
5,444
605
1,399
7,351
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
Sarjun
Medusa
10
2 / 0 / 2
5,998
666
4,752
3,311
1,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
9
0 / 0 / 2
5,458
606
4,049
3,424
1,166
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
godwithswag
Cthulhu
8
3 / 1 / 2
5,664
629
2,633
7,393
3,846
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
macheteteeth
Sun Wukong
11
2 / 0 / 0
6,298
700
5,541
5,339
2,589
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
7
1 / 2 / 0
4,207
467
2,621
8,205
2,676
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 0
4,375
486
1,416
7,111
2,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

6
0 / 1 / 0
3,839
427
565
4,098
1,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
benjjiFishii
Ah Puch
9
1 / 1 / 0
4,957
551
4,320
5,555
1,919
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

2
0 / 1 / 0
3,262
362
380
1,556
525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
2
8
Kills
2
2
Deaths
8
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Draslok
Fenrir
1
1
2
2
L
Ao Kuang
1
2
0
0.5
L
0
3
0
0
W
Medusa
Sarjun
Medusa
2
0
2
3
L
0
1
0
0
L
Ah Puch
benjjiFishii
Ah Puch
1
1
0
1
W
Vulcan
0
0
2
1
W
Cthulhu
godwithswag
Cthulhu
3
1
2
4
W
Sun Wukong
macheteteeth
Sun Wukong
2
0
0
2
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,374
Damage
9,302
26,818
Taken
26,525
11,841
Mitigated
8,940
10,736
Healing
8,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Draslok
Fenrir
1,399
125
0
5,059
7,351
3,037
0
785
6,566
0
41,891
L
Ao Kuang
2,621
304
0
2,884
8,205
2,676
0
453
7,752
14,933
0
L
1,416
1,149
0
1,340
7,111
2,409
0
797
6,314
0
26,010
W
Medusa
Sarjun
Medusa
4,752
2,411
0
1,225
3,311
1,203
547
0
3,311
0
41,325
L
565
226
0
824
4,098
1,411
0
1,061
3,037
0
13,890
L
Ah Puch
benjjiFishii
Ah Puch
4,320
576
0
3,005
5,555
1,919
0
3,821
1,734
31,559
2,738
W
Vulcan
4,049
1,760
177
864
3,424
1,166
366
2,516
908
34,412
0
W
Cthulhu
godwithswag
Cthulhu
2,633
493
0
1,317
7,393
3,846
0
2,593
4,800
16,192
0
W
Sun Wukong
macheteteeth
Sun Wukong
5,541
1,314
0
2,094
5,339
2,589
0
1,747
3,592
0
40,545
L
380
155
0
127
1,556
525
0
550
1,006
0
2,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,862
Gold Earned
20,640
265
Minions Killed
151
0
Camps Cleared
0
971,724
Distance Traveled
596,849
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,444
605
82
9
0
214,446
0
L
Ao Kuang
4,207
467
19
2
0
164,781
0
L
Rama
4,375
486
42
5
0
142,957
0
W
Medusa
5,998
666
48
5
0
185,715
0
L
Pele
3,839
427
28
3
0
104,177
0
L
Ah Puch
4,957
551
57
6
0
158,721
1
W
Vulcan
5,458
606
49
5
0
198,647
4
W
Cthulhu
5,664
629
18
2
0
188,839
1
W
Sun Wukong
6,298
700
68
8
0
184,077
2
L
Surtr
3,262
362
5
1
0
26,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role