Player Matchup

Artemis
Artemis
CaptainAut
Artemis
Level 48
God Stats
6W - 6L
1,489 SR
Queue Stats
62W - 62L
1,474 Elo+
Solo
King Arthur
King Arthur
DirectButton28
King Arthur
Level 101
God Stats
23W - 30L
1,393 SR
Queue Stats
540W - 495L
1,453 Elo+
Solo
He Bo
He Bo
Kemp2000
He Bo
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 86L
1,481 Elo+
Party 1
Discordia
Discordia
USTkira
Discordia
Level 17
God Stats
12W - 12L
1,479 SR
Queue Stats
18W - 14L
1,492 Elo+
Party 1
Cthulhu
Cthulhu
cobra_spitter
Cthulhu
Level 121
God Stats
10W - 8L
1,715 SR
Queue Stats
163W - 166L
1,520 Elo+
Solo
Team Averages
Level 75
1,515 SR
1,484 Elo+

VS

Team Averages
Level 78
1,542 SR
1,517 Elo+
Anhur
Anhur
Catlovefoodyaya
Anhur
Level 33
God Stats
19W - 20L
1,500 SR
Queue Stats
997W - 909L
1,581 Elo+
Solo
Loki
Loki
EternoSeraz
Loki
Level 60
God Stats
14W - 8L
1,557 SR
Queue Stats
53W - 45L
1,493 Elo+
Solo
Anubis
Anubis
Fearrlless
Anubis
Level 129
God Stats
13W - 18L
1,560 SR
Queue Stats
40W - 46L
1,503 Elo+
Solo
Athena
Athena
HippityHappity
Athena
Level 45
God Stats
5W - 5L
1,591 SR
Queue Stats
10W - 10L
1,515 Elo+
Solo
Amaterasu
Amaterasu
IronPorkchop
Amaterasu
Level 125
God Stats
4W - 3L
1,500 SR
Queue Stats
395W - 368L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CaptainAut
Artemis
10
0 / 0 / 2
5,533
553
3,759
2,190
768
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
DirectButton28
King Arthur
11
1 / 3 / 0
6,097
610
6,289
9,997
5,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
Kemp2000
He Bo
10
3 / 0 / 0
5,746
575
3,295
6,330
1,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Discordia
USTkira
Discordia
10
0 / 0 / 2
5,500
550
4,873
5,382
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
9
1 / 0 / 1
5,683
568
3,454
9,837
5,577
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,196
520
2,166
7,029
2,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 0 / 0
5,115
512
2,067
8,593
2,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Fearrlless
Anubis
10
0 / 2 / 0
5,616
562
3,862
7,836
3,402
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

2
0 / 0 / 0
3,485
349
0
679
289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
IronPorkchop
Amaterasu
10
3 / 1 / 0
5,770
577
6,173
11,688
7,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
3
5
Kills
3
3
Deaths
5
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
CaptainAut
Artemis
0
0
2
1
L
0
2
0
0
W
King Arthur
DirectButton28
King Arthur
1
3
0
0.33
L
0
0
0
0
L
Anubis
Fearrlless
Anubis
0
2
0
0
L
0
0
0
0
L
Amaterasu
IronPorkchop
Amaterasu
3
1
0
3
W
He Bo
Kemp2000
He Bo
3
0
0
3
W
Discordia
USTkira
Discordia
0
0
2
1
W
Cthulhu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,670
Damage
14,268
33,736
Taken
35,825
14,902
Mitigated
16,342
8,897
Healing
16,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
CaptainAut
Artemis
3,759
1,502
0
371
2,190
768
69
0
2,190
0
36,225
L
2,166
1,854
0
2,597
7,029
2,347
0
2,542
4,487
0
28,804
W
King Arthur
DirectButton28
King Arthur
6,289
1,215
0
1,077
9,997
5,640
0
0
9,296
216
43,748
L
2,067
530
0
5,454
8,593
2,927
0
2,394
6,155
0
42,910
L
Anubis
Fearrlless
Anubis
3,862
138
0
3,169
7,836
3,402
0
5,628
1,693
43,230
1,430
L
0
0
0
72
679
289
0
0
679
1,134
0
L
Amaterasu
IronPorkchop
Amaterasu
6,173
2,530
0
5,681
11,688
7,377
0
295
11,393
0
36,908
W
He Bo
Kemp2000
He Bo
3,295
279
0
3,786
6,330
1,539
0
423
5,907
36,492
1,044
W
Discordia
USTkira
Discordia
4,873
204
0
241
5,382
1,378
0
2,775
2,607
37,099
0
W
Cthulhu
3,454
508
1,138
2,284
9,837
5,577
0
648
9,189
24,361
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,559
Gold Earned
25,182
327
Minions Killed
282
0
Camps Cleared
0
1,003,525
Distance Traveled
777,950
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,533
553
72
7
0
190,866
0
L
Anhur
5,196
520
59
6
0
143,062
0
W
King Arthur
6,097
610
77
8
0
183,651
0
L
Loki
5,115
512
75
8
0
242,080
0
L
Anubis
5,616
562
84
8
0
186,592
0
L
Athena
3,485
349
0
0
0
15,774
0
L
Amaterasu
5,770
577
64
6
0
190,442
3
W
He Bo
5,746
575
74
7
0
227,690
0
W
Discordia
5,500
550
72
7
0
200,974
0
W
Cthulhu
5,683
568
32
3
0
200,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role