Player Matchup

Hercules
Hercules
Desnik
Hercules
Level 209
God Stats
3W - 0L
1,690 SR
Queue Stats
21W - 16L
1,593 Elo+
Party 1
Cthulhu
Cthulhu
KingPerrin
Cthulhu
Level 25
God Stats
3W - 1L
1,547 SR
Queue Stats
13W - 5L
1,596 Elo+
Party 1
Ullr
Ullr
Y0uDi3d
Ullr
Level 158
God Stats
3W - 1L
1,606 SR
Queue Stats
22W - 18L
1,531 Elo+
Party 1
Team Averages
Level 131
1,614 SR
1,573 Elo+

VS

Team Averages
Level 80
1,424 SR
1,372 Elo+
Thor
Thor
 
Thor
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
TFMegatronTF
Zeus
Level 102
God Stats
146W - 158L
1,463 SR
Queue Stats
146W - 158L
1,430 Elo+
Party 2
Cernunnos
Cernunnos
TFUnicron
Cernunnos
Level 29
God Stats
1W - 3L
1,308 SR
Queue Stats
11W - 45L
1,187 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Desnik
Hercules
15
13 / 1 / 7
10,874
906
16,951
14,470
14,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cthulhu
KingPerrin
Cthulhu
14
1 / 0 / 17
9,190
766
4,628
10,207
8,358
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
Y0uDi3d
Ullr
15
7 / 0 / 12
10,095
841
14,330
9,132
3,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
1 / 4 / 0
7,591
633
5,435
12,243
4,305
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 8 / 0
7,783
649
6,376
12,935
4,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cernunnos
TFUnicron
Cernunnos
9
0 / 9 / 0
6,671
556
2,737
14,812
5,388
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
1
21
Kills
1
1
Deaths
21
36
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
4
0
0.25
W
Hercules
Desnik
Hercules
13
1
7
16.5
W
Cthulhu
KingPerrin
Cthulhu
1
0
17
9.5
L
0
8
0
0
L
Cernunnos
TFUnicron
Cernunnos
0
9
0
0
W
Ullr
Y0uDi3d
Ullr
7
0
12
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,909
Damage
14,548
33,809
Taken
39,990
26,408
Mitigated
14,030
8,956
Healing
1,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
5,435
1,150
159
51
12,243
4,305
0
767
10,879
0
12,573
W
Hercules
Desnik
Hercules
16,951
4,946
0
4,816
14,470
14,279
653
2,506
11,474
0
32,944
W
Cthulhu
KingPerrin
Cthulhu
4,628
325
0
1,987
10,207
8,358
374
2,144
7,754
23,743
739
L
6,376
138
0
0
12,935
4,337
76
1,504
10,810
28,397
938
L
Cernunnos
TFUnicron
Cernunnos
2,737
1,195
0
1,748
14,812
5,388
0
1,520
12,640
0
9,163
W
Ullr
Y0uDi3d
Ullr
14,330
5,143
0
2,153
9,132
3,771
1,490
1,387
7,461
0
56,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,159
Gold Earned
22,045
151
Minions Killed
82
0
Camps Cleared
0
682,264
Distance Traveled
498,923
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,591
633
16
1
0
182,703
0
W
Hercules
10,874
906
42
4
0
230,246
0
W
Cthulhu
9,190
766
32
3
0
214,208
0
L
Zeus
7,783
649
58
5
0
160,425
0
L
Cernunnos
6,671
556
8
1
0
155,795
0
W
Ullr
10,095
841
77
6
0
237,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role