Player Matchup

He Bo
He Bo
 
He Bo
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Angeleyez1125
Pele
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 140L
1,495 Elo+
Solo
Anhur
Anhur
Pass_Lane_honcho
Anhur
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
528W - 512L
1,111 Elo+
Solo
Hachiman
Hachiman
Rodsta3
Hachiman
Level 158
God Stats
3W - 11L
1,020 SR
Queue Stats
399W - 420L
1,451 Elo+
Solo
Kumbhakarna
Kumbhakarna
worn_pluto0o
Kumbhakarna
Level 114
God Stats
0W - 4L
1,110 SR
Queue Stats
130W - 119L
1,543 Elo+
Solo
Team Averages
Level 127
1,326 SR
1,420 Elo+

VS

Team Averages
Level 115
1,546 SR
1,460 Elo+
Loki
Loki
ADamnWerewolf
Loki
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
140W - 124L
1,495 Elo+
Solo
Raijin
Raijin
TheCW1
Raijin
Level 154
God Stats
2W - 0L
1,730 SR
Queue Stats
62W - 66L
1,416 Elo+
Party 2
Merlin
Merlin
UnseenRam
Merlin
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 31L
1,404 Elo+
Party 2
Cerberus
Cerberus
Useless_Raider97
Cerberus
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
65W - 78L
1,494 Elo+
Party 1
Geb
Geb
big_daddy_SNEAF
Geb
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 58L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
5 / 7 / 3
7,742
968
8,994
8,452
2,668
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 5 / 4
8,301
1,038
9,414
10,892
3,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
2 / 5 / 8
7,419
927
1,283
9,554
3,158
Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hachiman
Rodsta3
Hachiman
13
1 / 6 / 5
7,169
896
7,924
11,080
3,385
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
worn_pluto0o
Kumbhakarna
7
0 / 1 / 2
5,689
711
571
3,166
1,449
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 15
8,664
1,083
9,314
8,708
3,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
TheCW1
Raijin
15
7 / 3 / 12
9,055
1,132
9,713
7,162
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
UnseenRam
Merlin
15
9 / 2 / 12
9,325
1,166
9,013
5,272
2,648
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
2 / 4 / 18
8,893
1,112
9,430
12,807
14,072
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 14
8,285
1,036
2,796
10,738
9,616
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
95
14
Kills
24
24
Deaths
15
22
Assists
71
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
5
7
3
0.93
W
5
4
15
3.13
L
6
5
4
1.6
L
2
5
8
1.2
L
Hachiman
Rodsta3
Hachiman
1
6
5
0.58
W
Raijin
TheCW1
Raijin
7
3
12
4.33
W
Merlin
UnseenRam
Merlin
9
2
12
7.5
W
2
4
18
2.75
W
1
2
14
4
L
Kumbhakarna
worn_pluto0o
Kumbhakarna
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,186
Damage
40,266
43,144
Taken
44,687
14,256
Mitigated
33,436
5,192
Healing
13,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
8,994
1,146
537
125
8,452
2,668
0
4,689
3,763
12,198
0
W
9,314
1,302
692
1,111
8,708
3,824
754
2,151
6,557
0
15,338
L
9,414
1,663
635
1,112
10,892
3,596
0
7,949
2,943
0
20,380
L
1,283
958
145
275
9,554
3,158
0
6,745
2,809
0
4,856
L
Hachiman
Rodsta3
Hachiman
7,924
3,326
392
1,536
11,080
3,385
0
7,752
3,328
0
19,176
W
Raijin
TheCW1
Raijin
9,713
1,461
1,260
1,049
7,162
3,276
1,873
1,558
5,604
22,557
508
W
Merlin
UnseenRam
Merlin
9,013
547
207
139
5,272
2,648
2,948
2,314
2,958
22,896
0
W
9,430
672
732
2,210
12,807
14,072
640
2,324
10,483
15,402
2,605
W
2,796
688
2,792
3,779
10,738
9,616
821
1,209
9,529
4,304
0
L
Kumbhakarna
worn_pluto0o
Kumbhakarna
571
134
239
196
3,166
1,449
0
2,558
608
598
23

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,320
Gold Earned
44,222
55
Minions Killed
116
0
Camps Cleared
0
608,277
Distance Traveled
783,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,742
968
6
1
0
156,375
0
W
Loki
8,664
1,083
11
1
0
171,006
0
L
Pele
8,301
1,038
18
2
0
147,166
0
L
Anhur
7,419
927
10
1
0
128,547
0
L
Hachiman
7,169
896
19
2
0
129,350
0
W
Raijin
9,055
1,132
44
6
0
151,560
0
W
Merlin
9,325
1,166
30
4
0
130,114
0
W
Cerberus
8,893
1,112
31
4
0
165,525
0
W
Geb
8,285
1,036
0
0
0
165,783
0
L
Kumbhakarna
5,689
711
2
0
0
46,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role