Player Matchup

Geb
Geb
Bronze III
GamingWizard01
Geb
Bronze III
Level 103
God Stats
0W - 1L
1,570 SR
Queue Stats
7W - 6L
1,499 MMR
Solo
Achilles
Achilles
Gold IV
GehKloSteinEssen
Achilles
Gold IV
Level 88
God Stats
4W - 3L
1,717 SR
Queue Stats
43W - 52L
1,485 MMR
Solo
Arachne
Arachne
Silver I
JakeyPooBear878
Arachne
Silver I
Level 52
God Stats
0W - 1L
1,726 SR
Queue Stats
3W - 6L
1,483 MMR
Solo
Danzaburou
Danzaburou
Silver III
MedelZ3
Danzaburou
Silver III
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 15L
1,499 MMR
Solo
Ix Chel
Ix Chel
Bronze III
nomekianer
Ix Chel
Bronze III
Level 107
God Stats
0W - 1L
1,723 SR
Queue Stats
2W - 3L
1,489 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,647 SR
1,491 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,492 SR
1,511 MMR
Janus
Janus
Bronze III
 
Janus
Bronze III
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Gold III
 
Ares
Gold III
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Gold III
GaRePXdrO
Loki
Gold III
Level 120
God Stats
6W - 4L
1,591 SR
Queue Stats
255W - 260L
1,578 MMR
Party 1
Ullr
Ullr
Bronze III
izTunEz
Ullr
Bronze III
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 38L
1,500 MMR
Solo
Hercules
Hercules
Gold III
pro_overwatch6
Hercules
Gold III
Level 124
God Stats
7W - 10L
1,370 SR
Queue Stats
161W - 156L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,419
684
1,839
2,406
1,316
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

4
0 / 3 / 0
2,858
572
1,559
4,166
2,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

6
0 / 0 / 1
3,192
638
562
3,293
1,006
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
MedelZ3
Danzaburou
6
1 / 1 / 0
3,365
673
2,212
3,280
998
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Ix Chel
nomekianer
Ix Chel
8
2 / 0 / 0
4,107
821
1,668
1,649
469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
BellonaAgniIzanamiNut

VS

Bans
OsirisOdinAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
6
0 / 2 / 0
3,649
730
755
1,930
573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
 
Ares
6
0 / 0 / 0
3,608
722
2,405
4,190
2,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
6
0 / 0 / 0
3,212
642
1,138
2,850
806
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
izTunEz
Ullr
6
1 / 1 / 0
3,465
693
1,172
2,691
913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
8
3 / 0 / 0
4,834
967
2,334
3,324
1,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
4
4
Deaths
3
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
2
0
0
W
Ares
 
Ares
0
0
0
0
W
Loki
0
0
0
0
L
0
0
1
0.5
L
0
3
0
0
L
0
0
1
0.5
L
Danzaburou
MedelZ3
Danzaburou
1
1
0
1
W
Ullr
izTunEz
Ullr
1
1
0
1
L
Ix Chel
nomekianer
Ix Chel
2
0
0
2
W
Hercules
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,840
Damage
7,804
14,794
Taken
14,985
6,463
Mitigated
6,331
5,362
Healing
3,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
755
0
0
0
1,930
573
0
1,229
587
20,344
0
W
Ares
 
Ares
2,405
209
0
1,654
4,190
2,429
0
1,114
3,076
9,806
0
W
Loki
1,138
71
0
560
2,850
806
0
273
2,525
0
16,930
L
1,839
221
0
1,350
2,406
1,316
0
1,022
1,384
9,852
0
L
1,559
522
0
858
4,166
2,674
0
0
3,991
0
8,472
L
562
317
0
1,371
3,293
1,006
0
86
3,167
0
13,834
L
Danzaburou
MedelZ3
Danzaburou
2,212
900
0
948
3,280
998
0
1,383
1,897
0
13,296
W
Ullr
izTunEz
Ullr
1,172
291
0
250
2,691
913
0
725
1,966
0
18,496
L
Ix Chel
nomekianer
Ix Chel
1,668
52
100
735
1,649
469
0
469
1,020
22,739
678
W
Hercules
2,334
1,173
0
1,472
3,324
1,610
0
0
3,122
0
26,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,941
Gold Earned
18,768
124
Minions Killed
187
0
Camps Cleared
0
508,021
Distance Traveled
560,558
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,649
730
54
11
0
130,063
2
W
Ares
3,608
722
15
3
0
108,120
1
W
Loki
3,212
642
29
6
0
116,783
0
L
Geb
3,419
684
5
1
0
114,731
1
L
Achilles
2,858
572
10
2
0
54,729
0
L
Arachne
3,192
638
27
5
0
130,539
0
L
Danzaburou
3,365
673
21
4
0
99,986
0
W
Ullr
3,465
693
35
7
0
98,153
0
L
Ix Chel
4,107
821
61
12
0
108,036
0
W
Hercules
4,834
967
54
11
0
107,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role