Player Matchup

Ares
Ares
AGONIZED441
Ares
Level 119
God Stats
1W - 3L
1,314 SR
Queue Stats
550W - 530L
1,483 Elo+
Party 1
Lancelot
Lancelot
AstroZence
Lancelot
Level 24
God Stats
4W - 3L
1,500 SR
Queue Stats
4W - 9L
1,061 Elo+
Party 2
Izanami
Izanami
EmotinTrese
Izanami
Level 5
God Stats
3W - 8L
1,690 SR
Queue Stats
53W - 57L
1,375 Elo+
Party 1
Bellona
Bellona
M1sterSpud
Bellona
Level 36
God Stats
16W - 18L
1,427 SR
Queue Stats
144W - 148L
1,406 Elo+
Party 2
Hercules
Hercules
areyes17_
Hercules
Level 128
God Stats
5W - 7L
1,803 SR
Queue Stats
231W - 223L
1,495 Elo+
Party 1
Team Averages
Level 62
1,547 SR
1,364 Elo+

VS

Team Averages
Level 91
1,503 SR
1,420 Elo+
Arachne
Arachne
 
Arachne
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Danielza
Hou Yi
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 34L
1,376 Elo+
Party 3
Nu Wa
Nu Wa
EOWEEN
Nu Wa
Level 128
God Stats
37W - 29L
1,515 SR
Queue Stats
61W - 69L
1,402 Elo+
Solo
Bellona
Bellona
L_E_M_O_N_N_N_N_
Bellona
Level 63
God Stats
5W - 2L
1,500 SR
Queue Stats
137W - 124L
1,431 Elo+
Solo
Cerberus
Cerberus
Zebulah
Cerberus
Level 82
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 36L
1,393 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 1
9,090
568
7,580
11,078
11,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
AstroZence
Lancelot
15
2 / 6 / 1
8,567
535
7,328
15,867
8,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Izanami
EmotinTrese
Izanami
1
0 / 0 / 0
4,688
293
0
783
205
Bellona
M1sterSpud
Bellona
13
0 / 3 / 1
7,423
464
11,249
15,233
14,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
areyes17_
Hercules
14
4 / 3 / 2
8,916
557
11,174
14,277
6,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
14
4 / 1 / 0
8,548
534
4,953
11,277
4,702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hou Yi
Danielza
Hou Yi
13
1 / 3 / 3
7,634
477
6,329
10,326
4,612
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
EOWEEN
Nu Wa
14
1 / 3 / 6
8,259
516
6,485
6,151
2,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

16
6 / 1 / 3
9,683
605
12,279
17,971
16,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
Zebulah
Cerberus
13
1 / 1 / 8
8,362
523
7,733
14,861
14,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
9
Kills
13
13
Deaths
9
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
0
4
L
3
1
1
3.5
L
Lancelot
AstroZence
Lancelot
2
6
1
0.42
W
Hou Yi
Danielza
Hou Yi
1
3
3
0.83
W
Nu Wa
EOWEEN
Nu Wa
1
3
6
1.33
L
Izanami
EmotinTrese
Izanami
0
0
0
0
W
6
1
3
7.5
L
Bellona
M1sterSpud
Bellona
0
3
1
0.17
W
Cerberus
Zebulah
Cerberus
1
1
8
5
L
Hercules
areyes17_
Hercules
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,331
Damage
37,779
57,238
Taken
60,586
41,311
Mitigated
42,698
15,995
Healing
21,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,953
4,884
0
2,256
11,277
4,702
515
176
10,831
0
67,622
L
7,580
634
0
1,710
11,078
11,014
359
3,164
7,914
55,720
1,126
L
Lancelot
AstroZence
Lancelot
7,328
1,857
0
5,330
15,867
8,695
11
1,458
14,409
0
80,094
W
Hou Yi
Danielza
Hou Yi
6,329
3,510
0
3,071
10,326
4,612
802
4,616
5,710
0
60,530
W
Nu Wa
EOWEEN
Nu Wa
6,485
1,420
0
855
6,151
2,187
1,078
0
6,151
47,185
987
L
Izanami
EmotinTrese
Izanami
0
0
0
0
783
205
0
783
0
0
0
W
12,279
3,108
0
10,537
17,971
16,273
151
0
17,094
0
66,224
L
Bellona
M1sterSpud
Bellona
11,249
1,980
0
4,374
15,233
14,713
465
1,978
13,255
0
52,205
W
Cerberus
Zebulah
Cerberus
7,733
718
0
4,335
14,861
14,924
0
2,645
12,126
29,145
0
L
Hercules
areyes17_
Hercules
11,174
4,666
0
4,581
14,277
6,684
0
6,594
7,683
0
65,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,684
Gold Earned
42,486
374
Minions Killed
414
0
Camps Cleared
0
1,332,055
Distance Traveled
1,552,704
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,548
534
92
6
0
335,498
0
L
Ares
9,090
568
73
5
0
309,305
0
L
Lancelot
8,567
535
117
7
0
354,585
0
W
Hou Yi
7,634
477
80
5
0
277,425
6
W
Nu Wa
8,259
516
84
5
0
305,233
0
L
Izanami
4,688
293
0
0
0
0
0
W
Bellona
9,683
605
93
6
0
328,180
0
L
Bellona
7,423
464
67
4
0
307,869
0
W
Cerberus
8,362
523
65
4
0
306,368
0
L
Hercules
8,916
557
117
7
0
360,296
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role