Player Matchup

Bakasura
Bakasura
Gold III
HunterFire
Bakasura
Gold III
Level 120
God Stats
5W - 2L
1,913 SR
Queue Stats
287W - 273L
1,439 MMR
Solo
Terra
Terra
Gold V
Luca102
Terra
Gold V
Level 110
God Stats
4W - 2L
1,850 SR
Queue Stats
418W - 442L
1,379 MMR
Solo
Chang'e
Chang'e
Bronze III
OmegaxLIVE
Chang'e
Bronze III
Level 64
God Stats
0W - 1L
1,560 SR
Queue Stats
0W - 2L
1,400 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
OscarSol
Gilgamesh
Gold V
Level 145
God Stats
8W - 3L
1,730 SR
Queue Stats
54W - 53L
1,401 MMR
Solo
Danzaburou
Danzaburou
Gold IV
slicktortoise
Danzaburou
Gold IV
Level 56
God Stats
4W - 3L
1,817 SR
Queue Stats
195W - 213L
1,420 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,774 SR
1,408 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,561 SR
1,408 MMR
Chaac
Chaac
Gold III
CharlotteSanji
Chaac
Gold III
Level 138
God Stats
1W - 0L
1,758 SR
Queue Stats
23W - 24L
1,417 MMR
Solo
Geb
Geb
Gold IV
ChecoFuHer
Geb
Gold IV
Level 149
God Stats
9W - 5L
1,591 SR
Queue Stats
270W - 286L
1,370 MMR
Solo
Loki
Loki
Gold II
PKA951
Loki
Gold II
Level 176
God Stats
36W - 33L
1,552 SR
Queue Stats
201W - 195L
1,410 MMR
Party 1
Agni
Agni
Silver II
Thesmoke_Tho
Agni
Silver II
Level 68
God Stats
1W - 0L
1,402 SR
Queue Stats
12W - 17L
1,395 MMR
Solo
Anhur
Anhur
Gold II
xxRayzeNxx
Anhur
Gold II
Level 144
God Stats
18W - 17L
1,501 SR
Queue Stats
188W - 185L
1,447 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
HunterFire
Bakasura
15
5 / 1 / 1
8,468
529
5,908
16,484
7,954
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
Luca102
Terra
13
0 / 1 / 4
7,876
492
5,882
13,830
12,042
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chang'e
OmegaxLIVE
Chang'e
12
0 / 4 / 0
7,077
442
1,982
12,007
3,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gilgamesh
OscarSol
Gilgamesh
15
4 / 4 / 2
9,409
588
14,635
24,476
17,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
slicktortoise
Danzaburou
12
2 / 4 / 2
7,558
472
7,863
12,205
5,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
NutJanusBake KujiraOsiris

VS

Bans
ArachneBellonaAo KuangAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 1
9,382
586
13,274
20,258
20,088
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
2 / 3 / 5
8,658
541
10,766
16,856
15,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Loki
PKA951
Loki
17
4 / 1 / 3
9,199
575
8,027
12,635
5,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
5 / 0 / 1
9,600
600
13,082
6,666
2,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Anhur
15
1 / 1 / 3
8,348
522
8,027
8,863
3,610
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
27
11
Kills
14
14
Deaths
11
9
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
6
1
0.42
W
2
3
5
1.5
L
Bakasura
HunterFire
Bakasura
5
1
1
5.5
L
Terra
Luca102
Terra
0
1
4
2
L
Chang'e
OmegaxLIVE
Chang'e
0
4
0
0
L
Gilgamesh
OscarSol
Gilgamesh
4
4
2
1.25
W
Loki
PKA951
Loki
4
1
3
5.5
W
5
0
1
5.5
L
Danzaburou
slicktortoise
Danzaburou
2
4
2
0.75
W
Anhur
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,270
Damage
53,176
79,002
Taken
65,278
46,539
Mitigated
47,065
32,400
Healing
22,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,274
3,879
0
5,286
20,258
20,088
0
422
19,109
1,097
77,407
W
10,766
1,009
0
5,698
16,856
15,416
604
3,463
13,204
38,340
4,384
L
Bakasura
HunterFire
Bakasura
5,908
3,779
0
11,216
16,484
7,954
0
6,427
10,057
0
50,820
L
Terra
Luca102
Terra
5,882
1,302
381
3,019
13,830
12,042
0
4,423
9,407
36,210
812
L
Chang'e
OmegaxLIVE
Chang'e
1,982
302
400
3,074
12,007
3,959
0
8,189
3,818
42,793
0
L
Gilgamesh
OscarSol
Gilgamesh
14,635
6,166
0
10,000
24,476
17,307
204
443
24,033
0
81,924
W
Loki
PKA951
Loki
8,027
2,271
0
6,493
12,635
5,172
0
815
11,702
0
96,036
W
13,082
1,677
0
1,462
6,666
2,779
0
1,882
4,394
72,064
1,896
L
Danzaburou
slicktortoise
Danzaburou
7,863
4,285
0
4,310
12,205
5,277
0
3,929
8,276
0
45,488
W
Anhur
8,027
4,289
0
3,905
8,863
3,610
855
1,056
7,807
0
70,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,388
Gold Earned
45,187
459
Minions Killed
561
0
Camps Cleared
0
1,480,504
Distance Traveled
1,550,188
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,382
586
138
9
0
274,161
0
W
Geb
8,658
541
49
3
0
315,860
5
L
Bakasura
8,468
529
122
8
0
348,811
0
L
Terra
7,876
492
77
5
0
314,775
0
L
Chang'e
7,077
442
73
5
0
304,856
0
L
Gilgamesh
9,409
588
119
7
0
279,441
6
W
Loki
9,199
575
125
8
0
378,362
0
W
Agni
9,600
600
133
8
0
300,447
1
L
Danzaburou
7,558
472
68
4
0
232,621
4
W
Anhur
8,348
522
116
7
0
281,358
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role