Player Matchup

Bellona
Bellona
FïreLordAzula
Bellona
Level 214
God Stats
3W - 1L
1,471 SR
Queue Stats
168W - 135L
1,560 Elo+
Party 2
Zeus
Zeus
MilkyMoo1605
Zeus
Level 127
God Stats
7W - 9L
1,502 SR
Queue Stats
202W - 180L
1,490 Elo+
Solo
Osiris
Osiris
Orizn
Osiris
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
258W - 233L
1,527 Elo+
Solo
Charon
Charon
ParkourB
Charon
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,816 Elo+
Solo
Ne Zha
Ne Zha
zzMadModzz
Ne Zha
Level 175
God Stats
11W - 7L
1,693 SR
Queue Stats
214W - 210L
1,545 Elo+
Party 2
Team Averages
Level 152
1,533 SR
1,587 Elo+

VS

Team Averages
Level 125
1,420 SR
1,535 Elo+
Sol
Sol
Ace656
Sol
Level 67
God Stats
1W - 5L
1,325 SR
Queue Stats
145W - 131L
1,604 Elo+
Solo
Set
Set
Breadstickhippo
Set
Level 164
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 83L
1,545 Elo+
Solo
Surtr
Surtr
Heårtwärd
Surtr
Level 168
God Stats
5W - 5L
1,559 SR
Queue Stats
133W - 127L
1,494 Elo+
Party 1
Horus
Horus
SpudeBlude
Horus
Level 68
God Stats
4W - 7L
1,414 SR
Queue Stats
21W - 25L
1,493 Elo+
Party 1
Kukulkan
Kukulkan
Weswalk91
Kukulkan
Level 156
God Stats
1W - 2L
1,301 SR
Queue Stats
107W - 106L
1,536 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 0
6,475
540
4,855
7,431
4,546
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
0 / 0 / 1
7,204
600
3,245
4,778
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Osiris
Orizn
Osiris
12
2 / 1 / 0
7,498
625
7,036
12,341
8,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Charon
ParkourB
Charon
10
0 / 0 / 2
5,926
494
2,981
5,598
3,937
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
zzMadModzz
Ne Zha
11
1 / 1 / 3
6,048
504
6,701
10,182
4,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Ace656
Sol
11
1 / 1 / 0
6,146
512
6,857
6,501
2,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
2 / 3 / 0
5,901
492
5,328
12,165
5,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
0 / 1 / 0
6,405
534
7,863
10,611
6,154
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
11
0 / 0 / 1
6,380
532
4,180
7,236
6,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
Weswalk91
Kukulkan
11
0 / 1 / 0
6,192
516
480
4,339
1,991
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
4
6
Kills
3
3
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
Ace656
Sol
1
1
0
1
L
2
3
0
0.67
W
3
1
0
3
L
0
1
0
0
W
0
0
1
0.5
W
Osiris
Orizn
Osiris
2
1
0
2
W
Charon
ParkourB
Charon
0
0
2
1
L
Horus
0
0
1
0.5
L
Kukulkan
Weswalk91
Kukulkan
0
1
0
0
W
Ne Zha
zzMadModzz
Ne Zha
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,818
Damage
24,708
40,330
Taken
40,852
23,258
Mitigated
22,722
15,591
Healing
15,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
Ace656
Sol
6,857
2,862
0
2,680
6,501
2,452
0
1,396
5,105
54,723
10,599
L
5,328
2,818
0
4,911
12,165
5,933
0
655
11,510
0
43,635
W
4,855
921
0
1,890
7,431
4,546
0
3,525
3,906
0
42,092
L
7,863
2,466
0
3,662
10,611
6,154
0
0
10,611
1,044
55,705
W
3,245
710
0
1,518
4,778
1,468
964
760
4,018
58,497
4,909
W
Osiris
Orizn
Osiris
7,036
2,119
0
8,088
12,341
8,394
0
434
11,907
0
63,799
W
Charon
ParkourB
Charon
2,981
641
0
2,227
5,598
3,937
0
2,146
3,452
20,111
0
L
Horus
4,180
1,861
586
3,534
7,236
6,192
0
2,401
4,835
0
15,933
L
Kukulkan
Weswalk91
Kukulkan
480
0
0
346
4,339
1,991
0
1,593
2,746
44,228
994
W
Ne Zha
zzMadModzz
Ne Zha
6,701
3,037
0
1,868
10,182
4,913
0
406
9,776
0
51,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,151
Gold Earned
31,024
401
Minions Killed
388
0
Camps Cleared
0
1,207,976
Distance Traveled
1,208,699
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,146
512
102
9
0
216,585
0
L
Set
5,901
492
71
6
0
255,463
2
W
Bellona
6,475
540
85
7
0
236,417
0
L
Surtr
6,405
534
93
8
0
244,751
2
W
Zeus
7,204
600
113
9
0
224,489
0
W
Osiris
7,498
625
112
9
0
199,960
4
W
Charon
5,926
494
12
1
0
258,519
0
L
Horus
6,380
532
17
1
0
263,749
2
L
Kukulkan
6,192
516
105
9
0
228,151
1
W
Ne Zha
6,048
504
79
7
0
288,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role