Player Matchup

Anubis
Anubis
DeadlyZeusJR
Anubis
Level 123
God Stats
6W - 3L
1,832 SR
Queue Stats
140W - 124L
1,598 Elo+
Party 2
Kali
Kali
LILVERNY
Kali
Level 92
God Stats
1W - 2L
1,249 SR
Queue Stats
83W - 72L
1,614 Elo+
Party 2
King Arthur
King Arthur
ReyissUrith
King Arthur
Level 146
God Stats
3W - 8L
1,391 SR
Queue Stats
37W - 49L
1,453 Elo+
Party 1
Charybdis
Charybdis
ScientistExirr
Charybdis
Level 88
God Stats
9W - 5L
1,722 SR
Queue Stats
83W - 81L
1,614 Elo+
Party 2
Kuzenbo
Kuzenbo
ShameWiz
Kuzenbo
Level 81
God Stats
3W - 2L
1,837 SR
Queue Stats
30W - 27L
1,514 Elo+
Party 1
Team Averages
Level 106
1,606 SR
1,558 Elo+

VS

Team Averages
Level 101
1,452 SR
1,489 Elo+
Charon
Charon
Dylborf
Charon
Level 88
God Stats
7W - 8L
1,410 SR
Queue Stats
13W - 21L
1,320 Elo+
Party 3
Freya
Freya
HappyDoughnut55
Freya
Level 69
God Stats
5W - 5L
1,677 SR
Queue Stats
19W - 18L
1,498 Elo+
Party 3
Neith
Neith
TheSphenwolf09
Neith
Level 144
God Stats
9W - 8L
1,568 SR
Queue Stats
86W - 71L
1,570 Elo+
Solo
Ne Zha
Ne Zha
Z_illist
Ne Zha
Level 125
God Stats
1W - 1L
1,320 SR
Queue Stats
26W - 15L
1,591 Elo+
Solo
Nike
Nike
bigbuddhapest
Nike
Level 81
God Stats
1W - 1L
1,287 SR
Queue Stats
79W - 83L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
3 / 4 / 0
8,810
587
9,602
13,950
6,448
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Kali
12
0 / 6 / 0
6,578
439
4,950
15,733
6,817
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
ReyissUrith
King Arthur
12
1 / 4 / 1
7,708
514
11,871
17,018
14,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Charybdis
ScientistExirr
Charybdis
10
0 / 4 / 3
6,544
436
6,592
10,107
3,136
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
ShameWiz
Kuzenbo
10
1 / 6 / 2
6,313
421
5,773
12,869
14,708
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Dylborf
Charon
13
1 / 1 / 14
7,965
531
6,243
11,202
10,168
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
7 / 2 / 9
9,149
610
14,225
12,802
5,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
5 / 1 / 5
9,964
664
12,102
9,518
3,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ne Zha
Z_illist
Ne Zha
17
10 / 1 / 6
9,943
663
9,795
15,930
7,187
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

13
1 / 1 / 2
8,387
559
7,890
14,541
12,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
60
5
Kills
24
24
Deaths
6
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Anubis
3
4
0
0.75
W
Charon
Dylborf
Charon
1
1
14
8
W
7
2
9
5.75
L
Kali
0
6
0
0
L
King Arthur
ReyissUrith
King Arthur
1
4
1
0.38
L
Charybdis
ScientistExirr
Charybdis
0
4
3
0.38
L
Kuzenbo
ShameWiz
Kuzenbo
1
6
2
0.33
W
5
1
5
7.5
W
Ne Zha
Z_illist
Ne Zha
10
1
6
13
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,788
Damage
50,255
69,677
Taken
63,993
45,610
Mitigated
38,847
14,490
Healing
22,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
9,602
980
164
5,596
13,950
6,448
0
1,184
12,718
88,941
0
W
Charon
Dylborf
Charon
6,243
379
217
3,049
11,202
10,168
348
5,034
6,168
30,810
0
W
14,225
4,191
0
3,831
12,802
5,897
0
2,784
10,018
57,941
2,062
L
Kali
4,950
2,078
0
3,180
15,733
6,817
0
2,534
13,019
0
54,255
L
King Arthur
ReyissUrith
King Arthur
11,871
1,892
0
2,801
17,018
14,501
28
2,458
13,596
889
53,080
L
Charybdis
ScientistExirr
Charybdis
6,592
3,382
0
2,285
10,107
3,136
0
5,102
4,495
0
42,556
L
Kuzenbo
ShameWiz
Kuzenbo
5,773
1,543
0
464
12,869
14,708
0
7,862
4,459
20,067
0
W
12,102
3,294
0
2,989
9,518
3,082
0
6,425
3,093
0
92,417
W
Ne Zha
Z_illist
Ne Zha
9,795
3,728
0
8,776
15,930
7,187
473
1,320
14,610
0
81,111
W
7,890
3,566
0
3,324
14,541
12,513
575
731
13,810
0
59,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,953
Gold Earned
45,408
457
Minions Killed
501
0
Camps Cleared
0
1,453,622
Distance Traveled
1,537,708
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,810
587
157
10
0
276,969
0
W
Charon
7,965
531
38
3
0
298,572
0
W
Freya
9,149
610
98
7
0
301,666
0
L
Kali
6,578
439
95
6
0
313,467
0
L
King Arthur
7,708
514
97
6
0
283,277
0
L
Charybdis
6,544
436
83
6
0
298,338
8
L
Kuzenbo
6,313
421
25
2
0
281,571
0
W
Neith
9,964
664
157
10
0
282,387
4
W
Ne Zha
9,943
663
120
8
0
357,746
3
W
Nike
8,387
559
88
6
0
297,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role