Player Matchup

Aphrodite
Aphrodite
Bazkyn
Aphrodite
Level 18
God Stats
2W - 2L
1,339 SR
Queue Stats
5W - 11L
1,220 Elo+
Party 2
Ishtar
Ishtar
Futalize
Ishtar
Level 31
God Stats
0W - 2L
1,339 SR
Queue Stats
5W - 11L
1,220 Elo+
Party 2
King Arthur
King Arthur
Tat0Pag
King Arthur
Level 65
God Stats
0W - 2L
1,500 SR
Queue Stats
156W - 182L
1,533 Elo+
Solo
Chang'e
Chang'e
TeeStormz
Chang'e
Level 37
God Stats
2W - 7L
1,283 SR
Queue Stats
8W - 18L
1,401 Elo+
Solo
Serqet
Serqet
orbsessions
Serqet
Level 155
God Stats
23W - 15L
1,667 SR
Queue Stats
325W - 323L
1,571 Elo+
Solo
Team Averages
Level 61
1,426 SR
1,389 Elo+

VS

Team Averages
Level 129
1,569 SR
1,537 Elo+
Bellona
Bellona
 
Bellona
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
A wild Acorn
Raijin
Level 206
God Stats
4W - 2L
1,547 SR
Queue Stats
346W - 313L
1,620 Elo+
Solo
Thor
Thor
Greensp
Thor
Level 122
God Stats
3W - 1L
1,586 SR
Queue Stats
172W - 157L
1,488 Elo+
Party 3
Cernunnos
Cernunnos
Krallum
Cernunnos
Level 126
God Stats
16W - 13L
1,570 SR
Queue Stats
180W - 161L
1,568 Elo+
Party 1
Geb
Geb
Spookyloki96
Geb
Level 125
God Stats
16W - 11L
1,642 SR
Queue Stats
190W - 177L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Bazkyn
Aphrodite
9
0 / 0 / 3
5,883
535
2,588
8,831
6,534
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
Futalize
Ishtar
10
2 / 1 / 1
5,755
523
6,411
7,900
3,757
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Tat0Pag
King Arthur
8
0 / 4 / 1
4,948
450
3,876
12,354
11,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
TeeStormz
Chang'e
10
3 / 6 / 1
6,186
562
7,417
10,959
3,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Serqet
11
1 / 3 / 4
6,075
552
3,610
10,159
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
4 / 0 / 1
7,454
678
6,284
7,749
6,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Raijin
13
3 / 2 / 4
7,298
663
7,054
6,779
2,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
Greensp
Thor
11
4 / 3 / 2
6,405
582
7,241
10,148
4,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
Krallum
Cernunnos
11
1 / 1 / 2
6,329
575
7,239
7,557
3,455
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 6
6,876
625
5,669
7,366
6,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
29
6
Kills
14
14
Deaths
6
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
4
0
1
4.5
W
Raijin
3
2
4
2.5
L
Aphrodite
Bazkyn
Aphrodite
0
0
3
1.5
L
Ishtar
Futalize
Ishtar
2
1
1
2.5
W
Thor
Greensp
Thor
4
3
2
1.67
W
Cernunnos
Krallum
Cernunnos
1
1
2
2
W
2
0
6
5
L
King Arthur
Tat0Pag
King Arthur
0
4
1
0.13
L
Chang'e
TeeStormz
Chang'e
3
6
1
0.58
L
Serqet
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,902
Damage
33,487
50,203
Taken
39,599
29,267
Mitigated
23,216
17,880
Healing
14,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
6,284
2,458
0
3,908
7,749
6,774
100
771
6,657
0
52,707
W
Raijin
7,054
670
0
690
6,779
2,116
0
3,941
2,664
50,785
2,431
L
Aphrodite
Bazkyn
Aphrodite
2,588
319
2,768
5,283
8,831
6,534
0
2,033
6,720
16,204
0
L
Ishtar
Futalize
Ishtar
6,411
3,662
0
1,378
7,900
3,757
0
2,680
5,166
0
51,137
W
Thor
Greensp
Thor
7,241
1,931
0
4,666
10,148
4,053
0
1,622
8,236
0
44,579
W
Cernunnos
Krallum
Cernunnos
7,239
3,758
0
3,027
7,557
3,455
0
1,510
6,047
0
52,815
W
5,669
299
0
1,797
7,366
6,818
0
2,135
5,231
22,304
0
L
King Arthur
Tat0Pag
King Arthur
3,876
630
0
1,390
12,354
11,052
0
857
10,992
0
26,459
L
Chang'e
TeeStormz
Chang'e
7,417
494
546
1,580
10,959
3,868
0
4,992
5,347
36,137
884
L
Serqet
3,610
1,073
0
4,935
10,159
4,056
0
993
9,028
0
43,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,847
Gold Earned
34,362
294
Minions Killed
369
0
Camps Cleared
0
1,035,883
Distance Traveled
1,097,682
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,454
678
89
8
0
217,866
1
W
Raijin
7,298
663
91
8
0
215,296
0
L
Aphrodite
5,883
535
16
1
0
211,801
1
L
Ishtar
5,755
523
104
9
0
207,553
0
W
Thor
6,405
582
73
7
0
226,650
1
W
Cernunnos
6,329
575
99
9
0
206,384
0
W
Geb
6,876
625
17
2
0
231,486
6
L
King Arthur
4,948
450
36
3
0
159,278
0
L
Chang'e
6,186
562
57
5
0
215,589
0
L
Serqet
6,075
552
81
7
0
241,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role