Player Matchup

Scylla
Scylla
Gold V
Hööra
Scylla
Gold V
Level 129
God Stats
3W - 2L
1,570 SR
Queue Stats
34W - 20L
1,636 MMR
Party 1
Chiron
Chiron
Silver I
PPVJAYNICE10
Chiron
Silver I
Level 170
God Stats
6W - 2L
1,557 SR
Queue Stats
19W - 8L
1,606 MMR
Party 1
Gilgamesh
Gilgamesh
Silver I
fr3shxpr1nc
Gilgamesh
Silver I
Level 98
God Stats
18W - 7L
1,624 SR
Queue Stats
19W - 7L
1,635 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 132
1,584 SR
1,625 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,548 SR
1,377 MMR
Osiris
Osiris
Gold V
 
Osiris
Gold V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver IV
CPTwb
Izanami
Silver IV
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,316 MMR
Solo
Vulcan
Vulcan
Gold III
truereligion029
Vulcan
Gold III
Level 154
God Stats
9W - 12L
1,644 SR
Queue Stats
202W - 241L
1,313 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hööra
Scylla
15
9 / 1 / 5
9,595
960
13,646
6,513
2,262
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chiron
13
3 / 1 / 7
8,524
852
8,473
9,757
3,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
fr3shxpr1nc
Gilgamesh
13
4 / 1 / 10
8,751
875
9,483
10,133
7,830
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ZeusAchillesAthenaThothAgni

VS

Bans
BacchusKukulkanDanzaburouDiscordiaNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 2 / 3
6,691
669
5,755
17,493
13,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Izanami
CPTwb
Izanami
10
0 / 7 / 2
6,334
633
1,821
9,941
2,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 7 / 0
7,743
774
9,709
10,415
3,753
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
16
Kills
3
3
Deaths
16
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
0
2
3
0.75
L
Izanami
CPTwb
Izanami
0
7
2
0.14
W
Scylla
Hööra
Scylla
9
1
5
11.5
W
Chiron
3
1
7
6.5
W
Gilgamesh
fr3shxpr1nc
Gilgamesh
4
1
10
9
L
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,602
Damage
17,285
26,403
Taken
37,849
13,576
Mitigated
19,468
5,977
Healing
4,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
5,755
1,976
0
3,684
17,493
13,128
72
4,599
11,892
0
20,834
L
Izanami
CPTwb
Izanami
1,821
900
0
185
9,941
2,587
196
5,046
4,510
0
14,831
W
Scylla
Hööra
Scylla
13,646
1,896
0
1,092
6,513
2,262
1,009
1,310
5,043
42,134
0
W
Chiron
8,473
3,361
447
2,213
9,757
3,484
570
3,779
5,680
0
36,323
W
Gilgamesh
fr3shxpr1nc
Gilgamesh
9,483
2,818
0
2,225
10,133
7,830
560
3,535
6,212
0
18,889
L
9,709
4,532
0
887
10,415
3,753
30
2,941
6,918
30,176
614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,870
Gold Earned
20,768
149
Minions Killed
104
0
Camps Cleared
0
605,920
Distance Traveled
513,435
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,691
669
23
2
0
191,113
0
L
Izanami
6,334
633
33
3
0
142,593
3
W
Scylla
9,595
960
66
7
0
185,101
2
W
Chiron
8,524
852
66
7
0
189,352
0
W
Gilgamesh
8,751
875
17
2
0
231,467
0
L
Vulcan
7,743
774
48
5
0
179,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role