Player Matchup

Pele
Pele
 
Pele
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
SenorRex
Thoth
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
103W - 70L
1,596 Elo+
Solo
Bellona
Bellona
TheZigbot9000
Bellona
Level 156
God Stats
20W - 12L
1,638 SR
Queue Stats
420W - 416L
1,543 Elo+
Solo
Sol
Sol
TheyPutNames
Sol
Level 126
God Stats
8W - 9L
1,230 SR
Queue Stats
234W - 242L
1,440 Elo+
Party 1
Horus
Horus
UnaverageKid
Horus
Level 129
God Stats
10W - 11L
1,414 SR
Queue Stats
206W - 203L
1,478 Elo+
Party 1
Team Averages
Level 115
1,456 SR
1,512 Elo+

VS

Team Averages
Level 113
1,701 SR
1,565 Elo+
Neith
Neith
DavidBoomer
Neith
Level 108
God Stats
2W - 1L
1,668 SR
Queue Stats
53W - 42L
1,546 Elo+
Party 2
Chronos
Chronos
Fearrlless
Chronos
Level 129
God Stats
1W - 1L
1,777 SR
Queue Stats
40W - 46L
1,501 Elo+
Solo
Skadi
Skadi
HeavyConcept
Skadi
Level 149
God Stats
2W - 2L
1,788 SR
Queue Stats
70W - 51L
1,559 Elo+
Party 2
Cerberus
Cerberus
VenomusAce
Cerberus
Level 113
God Stats
1W - 1L
1,700 SR
Queue Stats
3W - 2L
1,691 Elo+
Party 2
Agni
Agni
scratch4832
Agni
Level 68
God Stats
2W - 4L
1,573 SR
Queue Stats
158W - 142L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
0 / 0 / 3
5,353
535
3,939
8,764
2,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
SenorRex
Thoth
11
3 / 0 / 0
6,220
622
4,411
3,523
1,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
11
4 / 1 / 0
6,481
648
6,800
8,347
6,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 0 / 1
6,529
653
4,744
4,318
1,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

9
2 / 0 / 5
5,586
559
5,787
7,194
3,871
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 0
4,811
481
2,585
5,949
1,551
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chronos
Fearrlless
Chronos
8
0 / 4 / 0
4,737
474
4,409
8,893
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Breastplate

Breastplate

+20
Physical Protection

10
1 / 2 / 0
5,208
521
3,342
6,546
1,566
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Cerberus
VenomusAce
Cerberus
7
0 / 0 / 0
4,603
460
2,401
8,412
5,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 2 / 0
5,290
529
1,997
4,504
1,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
11
Kills
1
1
Deaths
11
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
0
0
3
1.5
L
0
3
0
0
L
Chronos
Fearrlless
Chronos
0
4
0
0
L
1
2
0
0.5
W
Thoth
SenorRex
Thoth
3
0
0
3
W
Bellona
4
1
0
4
W
2
0
1
2.5
W
2
0
5
4.5
L
Cerberus
VenomusAce
Cerberus
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,681
Damage
14,734
32,146
Taken
34,304
15,856
Mitigated
12,690
13,621
Healing
8,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,939
1,058
0
6,059
8,764
2,859
0
1,246
7,392
0
45,826
L
2,585
1,501
0
1,348
5,949
1,551
0
2,779
3,170
0
32,350
L
Chronos
Fearrlless
Chronos
4,409
1,598
0
1,357
8,893
3,404
0
0
8,893
28,473
1,379
L
3,342
1,364
0
2,410
6,546
1,566
0
1,817
4,729
0
31,225
W
Thoth
SenorRex
Thoth
4,411
188
0
663
3,523
1,169
0
1,535
1,930
45,237
820
W
Bellona
6,800
881
0
1,538
8,347
6,546
0
3,936
4,411
0
45,068
W
4,744
2,322
0
2,400
4,318
1,411
0
336
3,982
47,744
5,565
W
5,787
2,422
359
2,602
7,194
3,871
0
1,367
5,717
0
10,996
L
Cerberus
VenomusAce
Cerberus
2,401
377
0
2,321
8,412
5,121
0
2,570
5,842
10,564
1,293
L
1,997
151
0
1,317
4,504
1,048
0
1,867
2,637
32,650
577

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,169
Gold Earned
24,649
354
Minions Killed
260
0
Camps Cleared
0
1,015,664
Distance Traveled
956,880
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
5,353
535
80
8
0
235,047
0
L
Neith
4,811
481
57
6
0
186,151
0
L
Chronos
4,737
474
45
5
0
180,738
0
L
Skadi
5,208
521
60
6
0
198,377
2
W
Thoth
6,220
622
89
9
0
204,072
2
W
Bellona
6,481
648
81
8
0
178,071
2
W
Sol
6,529
653
91
9
0
184,496
1
W
Horus
5,586
559
13
1
0
213,978
2
L
Cerberus
4,603
460
17
2
0
201,693
4
L
Agni
5,290
529
81
8
0
189,921
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role