Player Matchup

Osiris
Osiris
JoyofGaming
Osiris
Level 128
God Stats
1W - 1L
1,692 SR
Queue Stats
45W - 23L
1,676 Elo+
Solo
Thoth
Thoth
SammaCharp
Thoth
Level 154
God Stats
0W - 4L
1,130 SR
Queue Stats
163W - 151L
1,543 Elo+
Solo
Arachne
Arachne
VIP 720
Arachne
Level 158
God Stats
15W - 6L
1,642 SR
Queue Stats
207W - 210L
1,516 Elo+
Solo
Izanami
Izanami
VacantSoul420
Izanami
Level 98
God Stats
20W - 18L
1,548 SR
Queue Stats
197W - 192L
1,433 Elo+
Solo
Sobek
Sobek
cozac666
Sobek
Level 109
God Stats
26W - 45L
1,495 SR
Queue Stats
242W - 236L
1,557 Elo+
Solo
Team Averages
Level 129
1,501 SR
1,545 Elo+

VS

Team Averages
Level 132
1,598 SR
1,565 Elo+
Nu Wa
Nu Wa
Junior-PR21
Nu Wa
Level 122
God Stats
170W - 123L
1,566 SR
Queue Stats
383W - 355L
1,499 Elo+
Solo
Osiris
Osiris
TheRealKILL3R75
Osiris
Level 144
God Stats
3W - 2L
1,519 SR
Queue Stats
117W - 122L
1,545 Elo+
Party 1
Chaac
Chaac
Timothy0920
Chaac
Level 97
God Stats
3W - 1L
1,582 SR
Queue Stats
79W - 56L
1,636 Elo+
Solo
Shiva
Shiva
WarHeads1998
Shiva
Level 149
God Stats
2W - 0L
1,825 SR
Queue Stats
114W - 93L
1,617 Elo+
Party 1
Fenrir
Fenrir
Woodcoky
Fenrir
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 46L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 4 / 1
7,961
569
10,638
19,166
15,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
13
1 / 2 / 2
7,448
532
6,493
7,883
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
VIP 720
Arachne
12
2 / 4 / 1
6,652
475
5,991
11,290
3,876
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Izanami
10
0 / 8 / 0
5,964
426
2,294
9,279
2,461
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Sobek
cozac666
Sobek
11
1 / 3 / 0
6,958
497
5,660
15,149
12,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 7
8,654
618
7,067
4,778
1,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
8 / 0 / 5
8,636
617
11,400
11,896
7,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

15
3 / 2 / 2
8,604
615
13,096
16,014
17,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 1 / 7
6,881
492
7,093
11,342
9,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Woodcoky
Fenrir
14
5 / 1 / 4
7,815
558
7,010
12,031
5,509
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
21
21
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Osiris
1
4
1
0.38
W
2
1
7
5.5
L
Thoth
1
2
2
1
W
8
0
5
10.5
W
3
2
2
2
L
Arachne
VIP 720
Arachne
2
4
1
0.63
L
Izanami
0
8
0
0
W
3
1
7
6.5
W
Fenrir
Woodcoky
Fenrir
5
1
4
7
L
Sobek
cozac666
Sobek
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,076
Damage
45,666
62,767
Taken
56,061
36,568
Mitigated
41,578
20,117
Healing
18,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
10,638
5,050
0
10,051
19,166
15,936
0
935
18,051
0
67,165
W
7,067
1,379
0
1,250
4,778
1,298
1,450
2,369
2,409
66,911
521
L
Thoth
6,493
216
0
750
7,883
1,971
0
2,755
4,892
68,637
577
W
11,400
4,385
0
6,232
11,896
7,610
1,005
3,012
8,884
0
72,441
W
13,096
2,597
0
5,635
16,014
17,554
0
108
15,906
0
77,320
L
Arachne
VIP 720
Arachne
5,991
3,939
0
4,571
11,290
3,876
0
783
10,230
0
37,669
L
Izanami
2,294
1,604
0
634
9,279
2,461
0
635
8,286
0
31,229
W
7,093
1,051
618
2,272
11,342
9,607
237
2,844
8,498
0
33,658
W
Fenrir
Woodcoky
Fenrir
7,010
1,526
0
2,298
12,031
5,509
0
3,454
8,577
0
72,718
L
Sobek
cozac666
Sobek
5,660
269
0
4,111
15,149
12,324
0
1,099
13,379
23,640
1,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,983
Gold Earned
40,590
386
Minions Killed
509
0
Camps Cleared
0
1,328,288
Distance Traveled
1,511,453
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,961
569
106
8
0
234,659
0
W
Nu Wa
8,654
618
120
9
0
275,564
0
L
Thoth
7,448
532
124
9
0
284,586
4
W
Osiris
8,636
617
115
8
0
313,741
0
W
Chaac
8,604
615
132
9
0
291,916
2
L
Arachne
6,652
475
67
5
0
339,345
0
L
Izanami
5,964
426
65
5
0
194,232
0
W
Shiva
6,881
492
36
3
0
306,663
0
W
Fenrir
7,815
558
106
8
0
323,569
1
L
Sobek
6,958
497
24
2
0
275,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role