Player Matchup

Osiris
Osiris
AxeliniReyes
Osiris
Level 144
God Stats
8W - 2L
1,905 SR
Queue Stats
105W - 77L
1,615 Elo+
Solo
Gilgamesh
Gilgamesh
Necrovedix
Gilgamesh
Level 157
God Stats
20W - 19L
1,617 SR
Queue Stats
124W - 116L
1,536 Elo+
Solo
Charybdis
Charybdis
ThorsLeftCheek
Charybdis
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 20L
1,748 Elo+
Party 1
Geb
Geb
murphadoodle
Geb
Level 47
God Stats
5W - 1L
1,714 SR
Queue Stats
28W - 25L
1,475 Elo+
Party 1
Zeus
Zeus
suks2suk
Zeus
Level 142
God Stats
1W - 1L
1,349 SR
Queue Stats
182W - 162L
1,603 Elo+
Solo
Team Averages
Level 117
1,617 SR
1,595 Elo+

VS

Team Averages
Level 139
1,592 SR
1,538 Elo+
Poseidon
Poseidon
 
Poseidon
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
 
Nut
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
FeralVtech
Kali
Level 158
God Stats
0W - 1L
1,727 SR
Queue Stats
59W - 63L
1,592 Elo+
Solo
Ganesha
Ganesha
GreatHeep
Ganesha
Level 145
God Stats
0W - 1L
1,719 SR
Queue Stats
39W - 38L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
underdog83
Sun Wukong
Level 158
God Stats
6W - 8L
1,516 SR
Queue Stats
598W - 582L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
11
0 / 1 / 1
6,590
659
4,276
10,642
7,851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gilgamesh
Necrovedix
Gilgamesh
12
1 / 0 / 3
5,820
582
4,093
6,289
3,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charybdis
ThorsLeftCheek
Charybdis
9
1 / 0 / 0
5,045
505
6,105
5,413
1,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
0 / 1 / 1
5,588
559
4,249
7,263
5,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
13
6 / 1 / 0
7,667
767
5,660
5,107
1,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
10
0 / 4 / 0
5,248
525
2,297
6,131
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Nut
 
Nut
9
1 / 1 / 0
5,025
503
6,007
6,680
2,548
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

12
1 / 2 / 0
6,113
611
1,384
9,727
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Ganesha
GreatHeep
Ganesha
9
0 / 0 / 1
5,234
523
2,145
9,203
5,308
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sun Wukong
underdog83
Sun Wukong
10
1 / 1 / 0
5,987
599
4,181
8,396
5,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
8
Kills
3
3
Deaths
8
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
0
4
0
0
L
Nut
 
Nut
1
1
0
1
W
Osiris
0
1
1
0.5
L
1
2
0
0.5
L
Ganesha
GreatHeep
Ganesha
0
0
1
0.5
W
Gilgamesh
Necrovedix
Gilgamesh
1
0
3
2.5
W
Charybdis
ThorsLeftCheek
Charybdis
1
0
0
1
W
0
1
1
0.5
W
Zeus
6
1
0
6
L
Sun Wukong
underdog83
Sun Wukong
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,383
Damage
16,014
34,714
Taken
40,137
19,794
Mitigated
18,931
13,650
Healing
11,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
2,297
179
0
177
6,131
1,824
0
3,708
2,217
34,498
654
L
Nut
 
Nut
6,007
3,078
0
702
6,680
2,548
0
2,356
4,324
0
33,338
W
Osiris
4,276
1,367
0
6,394
10,642
7,851
0
0
10,642
0
57,103
L
1,384
543
0
5,368
9,727
3,773
9
1,505
8,093
0
50,330
L
Ganesha
GreatHeep
Ganesha
2,145
130
1,436
2,005
9,203
5,308
0
1,965
7,198
18,528
32
W
Gilgamesh
Necrovedix
Gilgamesh
4,093
1,215
0
464
6,289
3,120
0
189
6,097
0
49,658
W
Charybdis
ThorsLeftCheek
Charybdis
6,105
3,529
0
4,100
5,413
1,686
0
885
4,528
0
39,015
W
4,249
609
0
1,526
7,263
5,306
0
1,260
6,003
24,932
0
W
Zeus
5,660
1,084
0
1,166
5,107
1,831
0
1,778
3,069
65,486
0
L
Sun Wukong
underdog83
Sun Wukong
4,181
1,615
0
1,983
8,396
5,478
0
0
8,396
0
44,340

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,710
Gold Earned
27,607
411
Minions Killed
338
0
Camps Cleared
0
1,026,351
Distance Traveled
1,020,442
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
5,248
525
74
7
0
192,219
4
L
Nut
5,025
503
78
8
0
172,427
0
W
Osiris
6,590
659
108
11
0
192,185
0
L
Kali
6,113
611
92
9
0
236,269
0
L
Ganesha
5,234
523
3
0
0
204,422
2
W
Gilgamesh
5,820
582
73
7
0
252,795
0
W
Charybdis
5,045
505
63
6
0
152,043
1
W
Geb
5,588
559
40
4
0
205,866
4
W
Zeus
7,667
767
127
13
0
223,462
2
L
Sun Wukong
5,987
599
91
9
0
215,105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role