Player Matchup

Mulan
Mulan
 
Mulan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
KevinMbabu
Hercules
Level 67
God Stats
28W - 31L
1,544 SR
Queue Stats
168W - 153L
1,542 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lil-Ploopy
Morgan Le Fay
Level 148
God Stats
35W - 29L
1,591 SR
Queue Stats
140W - 132L
1,584 Elo+
Solo
Atlas
Atlas
eliasfarro
Atlas
Level 146
God Stats
6W - 1L
1,825 SR
Queue Stats
32W - 3L
1,900 Elo+
Solo
Anhur
Anhur
xPhAnToMxSyNx
Anhur
Level 154
God Stats
6W - 13L
1,185 SR
Queue Stats
194W - 186L
1,567 Elo+
Solo
Team Averages
Level 129
1,529 SR
1,619 Elo+

VS

Team Averages
Level 100
1,725 SR
1,543 Elo+
Nu Wa
Nu Wa
FroootSmoothie
Nu Wa
Level 66
God Stats
7W - 9L
1,666 SR
Queue Stats
8W - 13L
1,563 Elo+
Party 1
Olorun
Olorun
RipOffRodney
Olorun
Level 99
God Stats
2W - 3L
2,017 SR
Queue Stats
9W - 13L
1,435 Elo+
Solo
Gilgamesh
Gilgamesh
SugarrDunkington
Gilgamesh
Level 100
God Stats
0W - 1L
1,788 SR
Queue Stats
41W - 43L
1,531 Elo+
Party 1
Tyr
Tyr
ToasterTime
Tyr
Level 122
God Stats
2W - 1L
1,652 SR
Queue Stats
47W - 45L
1,582 Elo+
Party 1
Anhur
Anhur
prettyclueless
Anhur
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 18L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
3 / 1 / 8
6,661
952
6,352
6,159
4,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hercules
KevinMbabu
Hercules
13
4 / 0 / 7
6,774
968
8,571
8,588
4,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
Lil-Ploopy
Morgan Le Fay
13
3 / 0 / 7
6,555
936
7,397
3,504
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
11
1 / 1 / 6
5,867
838
5,055
8,405
6,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 0 / 3
6,518
931
2,390
3,033
983
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 1
5,832
833
7,185
5,410
1,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Olorun
10
1 / 2 / 1
5,620
803
2,628
4,505
1,851
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
11
0 / 3 / 2
5,657
808
6,855
11,225
6,604
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

10
0 / 3 / 2
5,492
785
4,970
8,100
5,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 1 / 2
6,198
885
1,329
5,813
1,940
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
12
Kills
2
2
Deaths
12
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
3
1
8
7
L
1
3
1
0.5
W
Hercules
KevinMbabu
Hercules
4
0
7
7.5
W
Morgan Le Fay
Lil-Ploopy
Morgan Le Fay
3
0
7
6.5
L
Olorun
1
2
1
0.75
L
Gilgamesh
0
3
2
0.33
L
0
3
2
0.33
W
Atlas
1
1
6
4
L
0
1
2
1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,765
Damage
22,967
29,689
Taken
35,053
18,862
Mitigated
18,134
6,347
Healing
4,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
6,352
420
0
1,229
6,159
4,725
324
2,201
3,668
803
23,777
L
7,185
1,979
0
550
5,410
1,746
48
1,386
4,024
15,505
133
W
Hercules
KevinMbabu
Hercules
8,571
2,513
0
3,333
8,588
4,708
0
2,041
6,423
0
20,332
W
Morgan Le Fay
Lil-Ploopy
Morgan Le Fay
7,397
653
0
605
3,504
1,653
816
1,187
2,199
25,509
0
L
Olorun
2,628
1,139
260
574
4,505
1,851
0
2,193
2,229
11,392
904
L
Gilgamesh
6,855
1,431
0
1,596
11,225
6,604
0
4,490
6,406
0
15,946
L
4,970
186
0
860
8,100
5,993
0
3,375
4,557
0
9,469
W
Atlas
5,055
1,797
0
566
8,405
6,793
0
3,201
5,070
9,643
0
L
1,329
761
0
1,081
5,813
1,940
0
696
5,040
0
20,411
W
2,390
1,103
0
614
3,033
983
1,125
856
2,177
0
19,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,375
Gold Earned
28,799
171
Minions Killed
133
0
Camps Cleared
0
815,851
Distance Traveled
730,984
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
6,661
952
43
6
0
162,984
0
L
Nu Wa
5,832
833
17
2
0
144,315
0
W
Hercules
6,774
968
32
5
0
164,058
1
W
Morgan Le Fay
6,555
936
48
7
0
162,849
0
L
Olorun
5,620
803
20
3
0
112,018
0
L
Gilgamesh
5,657
808
34
5
0
160,357
0
L
Tyr
5,492
785
15
2
0
165,965
0
W
Atlas
5,867
838
6
1
0
155,553
0
L
Anhur
6,198
885
47
7
0
148,329
0
W
Anhur
6,518
931
42
6
0
170,407
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role