Player Matchup

Shiva
Shiva
GT0951
Shiva
Level 145
God Stats
16W - 13L
1,215 SR
Queue Stats
113W - 95L
1,531 Elo+
Party 2
Poseidon
Poseidon
MUTUMBU69
Poseidon
Level 66
God Stats
18W - 10L
1,782 SR
Queue Stats
208W - 200L
1,521 Elo+
Party 1
King Arthur
King Arthur
RtheDaddy
King Arthur
Level 136
God Stats
9W - 13L
1,315 SR
Queue Stats
188W - 177L
1,496 Elo+
Party 1
Neith
Neith
Syren73
Neith
Level 127
God Stats
8W - 8L
1,258 SR
Queue Stats
135W - 126L
1,534 Elo+
Party 1
Arachne
Arachne
k4r108
Arachne
Level 129
God Stats
3W - 2L
1,540 SR
Queue Stats
12W - 14L
1,406 Elo+
Party 2
Team Averages
Level 121
1,422 SR
1,497 Elo+

VS

Team Averages
Level 123
1,531 SR
1,504 Elo+
Bakasura
Bakasura
 
Bakasura
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
DaNkaL0080
Hercules
Level 144
God Stats
1W - 2L
1,556 SR
Queue Stats
51W - 53L
1,555 Elo+
Party 3
Nu Wa
Nu Wa
JzyJzy
Nu Wa
Level 32
God Stats
18W - 15L
1,597 SR
Queue Stats
53W - 51L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
GT0951
Shiva
9
0 / 0 / 1
6,015
501
6,936
8,372
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Poseidon
MUTUMBU69
Poseidon
14
2 / 1 / 0
7,704
642
6,731
5,643
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
RtheDaddy
King Arthur
12
0 / 1 / 1
6,799
567
7,948
12,697
9,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Syren73
Neith
13
1 / 0 / 1
7,383
615
7,700
6,439
2,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
k4r108
Arachne
12
3 / 2 / 2
6,750
563
2,682
12,773
4,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 3 / 0
6,208
517
2,991
11,569
4,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
 
Neith
12
0 / 2 / 0
5,825
485
4,566
8,957
3,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Yemoja
 
Yemoja
10
0 / 0 / 0
5,812
484
2,337
9,615
5,456
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hercules
DaNkaL0080
Hercules
13
1 / 1 / 1
7,096
591
7,006
14,936
11,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
JzyJzy
Nu Wa
13
1 / 0 / 1
7,067
589
5,153
4,716
1,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
6
Kills
4
4
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
2
3
0
0.67
L
Neith
 
Neith
0
2
0
0
L
Yemoja
 
Yemoja
0
0
0
0
L
Hercules
DaNkaL0080
Hercules
1
1
1
1.5
W
Shiva
GT0951
Shiva
0
0
1
0.5
L
Nu Wa
JzyJzy
Nu Wa
1
0
1
1.5
W
Poseidon
MUTUMBU69
Poseidon
2
1
0
2
W
King Arthur
RtheDaddy
King Arthur
0
1
1
0.5
W
Neith
Syren73
Neith
1
0
1
1.5
W
Arachne
k4r108
Arachne
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,997
Damage
22,053
45,924
Taken
49,793
22,328
Mitigated
25,930
18,146
Healing
25,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,991
1,858
0
5,483
11,569
4,314
0
3,237
8,332
0
38,699
L
Neith
 
Neith
4,566
886
0
3,136
8,957
3,079
0
0
8,957
0
53,757
L
Yemoja
 
Yemoja
2,337
762
2,892
3,775
9,615
5,456
0
1,877
7,738
16,765
0
L
Hercules
DaNkaL0080
Hercules
7,006
3,054
0
9,084
14,936
11,614
0
37
14,072
0
54,056
W
Shiva
GT0951
Shiva
6,936
590
0
3,305
8,372
4,217
0
1,382
6,525
37
32,876
L
Nu Wa
JzyJzy
Nu Wa
5,153
989
0
935
4,716
1,467
0
1,433
3,283
62,887
1,142
W
Poseidon
MUTUMBU69
Poseidon
6,731
641
0
171
5,643
1,847
0
2,625
2,719
80,064
2,014
W
King Arthur
RtheDaddy
King Arthur
7,948
1,386
0
3,521
12,697
9,385
0
386
11,628
0
52,720
W
Neith
Syren73
Neith
7,700
2,593
0
2,509
6,439
2,360
936
1,599
4,772
0
62,080
W
Arachne
k4r108
Arachne
2,682
1,391
0
8,640
12,773
4,519
0
1,094
11,130
0
36,165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,651
Gold Earned
32,008
428
Minions Killed
413
0
Camps Cleared
0
1,331,945
Distance Traveled
1,212,695
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,208
517
86
7
0
274,112
0
L
Neith
5,825
485
80
7
0
224,522
1
L
Yemoja
5,812
484
25
2
0
233,799
2
L
Hercules
7,096
591
99
8
0
221,041
0
W
Shiva
6,015
501
44
4
0
273,734
2
L
Nu Wa
7,067
589
123
10
0
259,221
0
W
Poseidon
7,704
642
153
13
0
281,838
0
W
King Arthur
6,799
567
69
6
0
235,333
0
W
Neith
7,383
615
95
8
0
254,258
0
W
Arachne
6,750
563
67
6
0
286,782
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role