Player Matchup

Charybdis
Charybdis
StealthELF624
Charybdis
Level 87
God Stats
5W - 5L
1,305 SR
Queue Stats
212W - 214L
1,439 Elo+
Party 2
Charon
Charon
ofc_itsaaron
Charon
Level 66
God Stats
37W - 24L
1,584 SR
Queue Stats
153W - 162L
1,391 Elo+
Party 2
Surtr
Surtr
ofc_itstysher
Surtr
Level 96
God Stats
6W - 4L
1,522 SR
Queue Stats
169W - 167L
1,397 Elo+
Party 2
Team Averages
Level 83
1,470 SR
1,409 Elo+

VS

Team Averages
Level 76
1,473 SR
1,286 Elo+
Hera
Hera
DraughtBreak631
Hera
Level 121
God Stats
1W - 1L
1,485 SR
Queue Stats
14W - 13L
1,238 Elo+
Solo
Neith
Neith
Juanmac401
Neith
Level 18
God Stats
20W - 24L
1,435 SR
Queue Stats
119W - 129L
1,330 Elo+
Party 1
Fenrir
Fenrir
Th34O1zfin3st69
Fenrir
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
StealthELF624
Charybdis
14
3 / 3 / 4
9,251
771
6,879
8,439
3,205
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charon
13
2 / 1 / 6
8,524
710
5,342
7,914
4,282
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 0 / 5
9,539
795
13,064
13,928
8,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
7,615
635
3,629
5,281
1,725
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
13
2 / 4 / 1
8,106
676
9,051
11,970
4,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 3
7,274
606
6,116
12,199
13,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
10
Kills
4
4
Deaths
10
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
Neith
2
4
1
0.63
W
Charybdis
StealthELF624
Charybdis
3
3
4
1.67
L
1
3
3
0.83
W
Charon
2
1
6
5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,285
Damage
18,796
30,281
Taken
29,450
16,022
Mitigated
20,083
9,862
Healing
2,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,629
897
0
450
5,281
1,725
0
1,004
4,264
21,265
0
L
Neith
9,051
4,940
0
992
11,970
4,893
256
2,721
9,249
0
33,186
W
Charybdis
StealthELF624
Charybdis
6,879
4,170
0
1,989
8,439
3,205
1,186
1,158
7,162
0
42,740
L
6,116
824
0
701
12,199
13,465
0
2,399
9,774
0
22,873
W
Charon
5,342
887
0
2,524
7,914
4,282
320
450
7,339
25,804
1,117
W
13,064
4,696
0
5,349
13,928
8,535
786
2,394
11,201
1,801
40,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,314
Gold Earned
22,995
163
Minions Killed
107
0
Camps Cleared
0
618,736
Distance Traveled
565,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,615
635
27
2
0
154,285
0
L
Neith
8,106
676
57
5
0
183,484
0
W
Charybdis
9,251
771
68
6
0
186,677
0
L
Fenrir
7,274
606
23
2
0
227,430
0
W
Charon
8,524
710
30
3
0
183,378
0
W
Surtr
9,539
795
65
5
0
248,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role