Player Matchup

Ymir
Ymir
CookieOppressor
Ymir
Level 127
God Stats
1W - 0L
1,715 SR
Queue Stats
12W - 3L
1,770 Elo+
Party 1
Horus
Horus
HAncientCanvas
Horus
Level 118
God Stats
4W - 10L
1,352 SR
Queue Stats
193W - 172L
1,504 Elo+
Solo
Ra
Ra
Minoa64
Ra
Level 114
God Stats
4W - 2L
1,902 SR
Queue Stats
309W - 302L
1,496 Elo+
Solo
Hun Batz
Hun Batz
Themariox
Hun Batz
Level 122
God Stats
2W - 2L
1,223 SR
Queue Stats
31W - 31L
1,430 Elo+
Solo
Neith
Neith
zFaive
Neith
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,449 Elo+
Party 1
Team Averages
Level 109
1,539 SR
1,530 Elo+

VS

Team Averages
Level 89
1,516 SR
1,483 Elo+
Surtr
Surtr
 
Surtr
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
PhotonSchockwave
Nemesis
Level 109
God Stats
0W - 3L
1,142 SR
Queue Stats
263W - 235L
1,426 Elo+
Solo
Janus
Janus
RodaK9
Janus
Level 107
God Stats
8W - 7L
1,692 SR
Queue Stats
49W - 52L
1,511 Elo+
Solo
Rama
Rama
SharpEseagle691
Rama
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 58L
1,474 Elo+
Solo
Fenrir
Fenrir
XxATBgaryCFCxX
Fenrir
Level 123
God Stats
2W - 2L
1,748 SR
Queue Stats
79W - 83L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 4
6,189
619
3,106
5,751
4,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 0 / 2
5,674
567
3,022
9,580
7,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 0 / 1
6,096
610
1,813
4,701
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hun Batz
Themariox
Hun Batz
12
7 / 0 / 1
6,349
635
4,963
7,468
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Neith
zFaive
Neith
10
2 / 1 / 5
5,890
589
6,317
5,348
2,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
11
0 / 2 / 0
6,243
624
6,555
8,900
5,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 1
4,829
483
4,364
7,854
2,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
RodaK9
Janus
11
1 / 2 / 0
5,792
579
3,326
4,099
1,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 0
4,452
445
2,759
5,366
1,750
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 4 / 1
4,957
496
2,063
8,543
4,891
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
12
Kills
1
1
Deaths
12
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
2
0
0
W
3
0
4
5
W
0
0
2
1
W
0
0
1
0.5
L
0
2
1
0.25
L
Janus
RodaK9
Janus
1
2
0
0.5
L
0
2
0
0
W
Hun Batz
Themariox
Hun Batz
7
0
1
7.5
L
0
4
1
0.13
W
Neith
zFaive
Neith
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,221
Damage
19,067
32,848
Taken
34,762
18,578
Mitigated
16,195
13,319
Healing
10,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
6,555
2,206
0
4,294
8,900
5,096
45
0
8,900
543
52,514
W
3,106
883
0
1,545
5,751
4,129
0
564
5,129
19,473
0
W
3,022
1,443
40
3,195
9,580
7,900
0
274
8,603
0
39,041
W
1,813
194
504
2,383
4,701
1,634
51
1,432
3,047
48,882
0
L
4,364
1,668
0
2,977
7,854
2,895
0
678
7,176
0
27,672
L
Janus
RodaK9
Janus
3,326
100
0
746
4,099
1,563
0
1,504
2,530
40,518
142
L
2,759
2,157
0
1,385
5,366
1,750
0
736
4,630
0
23,577
W
Hun Batz
Themariox
Hun Batz
4,963
1,713
0
3,961
7,468
2,796
0
819
6,497
0
41,140
L
2,063
396
0
1,032
8,543
4,891
0
1,936
6,607
0
16,127
W
Neith
zFaive
Neith
6,317
2,934
0
1,691
5,348
2,119
441
9
5,339
0
44,345

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,198
Gold Earned
26,273
329
Minions Killed
271
0
Camps Cleared
0
998,355
Distance Traveled
1,000,943
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,243
624
91
9
0
199,735
0
W
Ymir
6,189
619
25
3
0
192,072
1
W
Horus
5,674
567
74
7
0
191,728
0
W
Ra
6,096
610
102
10
0
200,176
4
L
Nemesis
4,829
483
55
6
0
224,653
2
L
Janus
5,792
579
78
8
0
201,883
0
L
Rama
4,452
445
33
3
0
171,354
0
W
Hun Batz
6,349
635
72
7
0
220,045
1
L
Fenrir
4,957
496
14
1
0
203,318
0
W
Neith
5,890
589
56
6
0
194,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role