Player Matchup

Danzaburou
Danzaburou
Joeystopit
Danzaburou
Level 49
God Stats
11W - 8L
1,615 SR
Queue Stats
76W - 62L
1,502 Elo+
Party 1
Surtr
Surtr
SirScrubsAlot15
Surtr
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
lMvngol
Ix Chel
Level 149
God Stats
6W - 0L
1,649 SR
Queue Stats
64W - 56L
1,548 Elo+
Party 1
Team Averages
Level 114
1,588 SR
1,517 Elo+

VS

Team Averages
Level 113
1,509 SR
1,360 Elo+
Bakasura
Bakasura
BombproofOscar
Bakasura
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,226 Elo+
Party 2
Eset
Eset
Jruggy
Eset
Level 123
God Stats
0W - 2L
1,526 SR
Queue Stats
22W - 22L
1,556 Elo+
Solo
Gilgamesh
Gilgamesh
Sgt Dallas
Gilgamesh
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,298 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Joeystopit
Danzaburou
14
3 / 2 / 8
8,459
846
4,763
6,632
2,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 2 / 7
8,053
805
8,388
13,169
8,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
lMvngol
Ix Chel
15
5 / 2 / 5
8,582
858
10,639
6,092
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
0 / 5 / 6
7,282
728
3,555
11,152
5,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Eset
Jruggy
Eset
13
1 / 4 / 3
7,682
768
9,412
8,017
2,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gilgamesh
Sgt Dallas
Gilgamesh
11
4 / 2 / 0
7,537
754
5,838
9,070
6,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
11
Kills
5
6
Deaths
11
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
0
5
6
0.6
W
Danzaburou
Joeystopit
Danzaburou
3
2
8
3.5
L
Eset
Jruggy
Eset
1
4
3
0.63
L
Gilgamesh
Sgt Dallas
Gilgamesh
4
2
0
2
W
3
2
7
3.25
W
Ix Chel
lMvngol
Ix Chel
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,790
Damage
18,805
25,893
Taken
28,239
13,865
Mitigated
15,133
8,506
Healing
4,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
3,555
2,319
0
2,895
11,152
5,653
0
4,638
6,328
0
19,391
W
Danzaburou
Joeystopit
Danzaburou
4,763
1,442
0
1,434
6,632
2,686
822
3,163
3,370
0
22,292
L
Eset
Jruggy
Eset
9,412
276
344
319
8,017
2,612
0
2,639
4,991
34,509
1,724
L
Gilgamesh
Sgt Dallas
Gilgamesh
5,838
1,087
0
872
9,070
6,868
0
3,933
4,933
0
18,332
W
8,388
2,863
0
3,710
13,169
8,565
172
4,535
7,806
913
24,591
W
Ix Chel
lMvngol
Ix Chel
10,639
831
1,951
1,411
6,092
2,614
153
1,393
4,306
43,530
563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,094
Gold Earned
22,501
153
Minions Killed
149
0
Camps Cleared
0
605,856
Distance Traveled
595,527
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,282
728
44
4
0
204,971
0
W
Danzaburou
8,459
846
47
5
0
187,169
0
L
Eset
7,682
768
78
8
0
178,733
2
L
Gilgamesh
7,537
754
27
3
0
211,823
0
W
Surtr
8,053
805
32
3
0
212,643
0
W
Ix Chel
8,582
858
74
7
0
206,044
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role