Player Matchup

Aphrodite
Aphrodite
Silver III
BonillaBoricua
Aphrodite
Silver III
Level 106
God Stats
2W - 1L
1,506 SR
Queue Stats
5W - 6L
1,466 MMR
Party 2
Thor
Thor
Gold I
DaGallis
Thor
Gold I
Level 163
God Stats
1W - 1L
1,500 SR
Queue Stats
138W - 143L
1,443 MMR
Party 3
Ra
Ra
Gold II
KareemLloyd13
Ra
Gold II
Level 158
God Stats
10W - 13L
1,570 SR
Queue Stats
232W - 232L
1,538 MMR
Party 3
Sun Wukong
Sun Wukong
Bronze III
SnipSnipGaming
Sun Wukong
Bronze III
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 MMR
Party 2
Rama
Rama
Gold I
lanelane99
Rama
Gold I
Level 121
God Stats
2W - 1L
1,348 SR
Queue Stats
52W - 52L
1,484 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 131
1,485 SR
1,486 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 98
1,503 SR
1,489 MMR
Bellona
Bellona
Silver III
 
Bellona
Silver III
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Puch
Ah Puch
Gold IV
BrainDanceWeekly
Ah Puch
Gold IV
Level 63
God Stats
1W - 3L
1,487 SR
Queue Stats
39W - 36L
1,480 MMR
Solo
Bacchus
Bacchus
Bronze III
Jinhx
Bacchus
Bronze III
Level 106
God Stats
0W - 4L
1,297 SR
Queue Stats
7W - 11L
1,485 MMR
Party 1
Artemis
Artemis
Silver II
Kuzpian
Artemis
Silver II
Level 157
God Stats
2W - 1L
1,840 SR
Queue Stats
26W - 29L
1,485 MMR
Party 1
Kali
Kali
Gold V
Zepliffy
Kali
Gold V
Level 100
God Stats
1W - 2L
1,393 SR
Queue Stats
34W - 47L
1,493 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
BonillaBoricua
Aphrodite
11
0 / 0 / 5
6,243
480
2,577
8,416
5,803
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thor
13
6 / 1 / 4
7,309
562
6,424
11,113
5,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 0 / 6
6,847
527
7,163
5,823
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
SnipSnipGaming
Sun Wukong
13
1 / 1 / 2
7,096
546
7,442
13,546
10,707
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 1 / 1
7,233
556
3,395
8,705
3,651
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
ThanatosAwilixAresAh Muzen Cab

VS

Bans
GilgameshOsirisErlang ShenAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
1 / 2 / 0
7,187
553
8,394
14,147
10,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 2 / 1
7,334
564
5,845
4,361
2,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
Jinhx
Bacchus
9
0 / 1 / 1
6,200
477
4,270
7,096
6,737
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Kuzpian
Artemis
11
1 / 2 / 0
6,714
516
6,502
7,476
2,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kali
11
1 / 3 / 0
6,388
491
4,754
11,541
5,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
3
3
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
2
0
0.5
W
Aphrodite
BonillaBoricua
Aphrodite
0
0
5
2.5
L
0
2
1
0.25
W
Thor
6
1
4
8
L
Bacchus
Jinhx
Bacchus
0
1
1
0.5
W
2
0
6
5
L
Artemis
Kuzpian
Artemis
1
2
0
0.5
W
Sun Wukong
SnipSnipGaming
Sun Wukong
1
1
2
2
L
Kali
1
3
0
0.33
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,001
Damage
29,765
47,603
Taken
44,621
28,064
Mitigated
27,325
19,841
Healing
15,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
8,394
3,615
0
7,232
14,147
10,146
0
1,811
12,336
0
58,229
W
Aphrodite
BonillaBoricua
Aphrodite
2,577
463
1,749
3,959
8,416
5,803
0
2,358
6,058
19,156
0
L
5,845
164
0
2,020
4,361
2,197
281
922
3,387
63,822
1,583
W
Thor
6,424
2,005
0
2,896
11,113
5,194
0
2,707
8,406
0
54,728
L
Bacchus
Jinhx
Bacchus
4,270
384
0
2,208
7,096
6,737
0
2,921
4,102
18,906
632
W
7,163
1,171
1,200
2,914
5,823
2,709
392
2,651
3,172
67,072
1,240
L
Artemis
Kuzpian
Artemis
6,502
1,416
0
1,547
7,476
2,813
0
929
6,547
0
54,385
W
Sun Wukong
SnipSnipGaming
Sun Wukong
7,442
2,186
0
3,388
13,546
10,707
0
825
12,721
0
55,513
L
Kali
4,754
1,744
0
2,798
11,541
5,432
0
2,740
8,801
0
43,820
W
3,395
2,622
0
3,735
8,705
3,651
0
1,455
7,250
0
56,238

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,728
Gold Earned
33,823
430
Minions Killed
405
0
Camps Cleared
0
1,285,567
Distance Traveled
1,240,576
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,187
553
106
8
0
266,245
1
W
Aphrodite
6,243
480
25
2
0
252,725
0
L
Ah Puch
7,334
564
115
9
0
242,380
0
W
Thor
7,309
562
84
6
0
287,463
2
L
Bacchus
6,200
477
33
3
0
250,293
3
W
Ra
6,847
527
115
9
0
287,762
1
L
Artemis
6,714
516
83
6
0
234,245
0
W
Sun Wukong
7,096
546
94
7
0
241,604
0
L
Kali
6,388
491
68
5
0
247,413
0
W
Rama
7,233
556
112
9
0
216,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role