Player Matchup

Rama
Rama
 
Rama
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Frankotirador666
Cerberus
Level 86
God Stats
13W - 8L
1,635 SR
Queue Stats
67W - 63L
1,495 Elo+
Party 1
Mulan
Mulan
IsNavin
Mulan
Level 155
God Stats
21W - 22L
1,414 SR
Queue Stats
290W - 286L
1,424 Elo+
Solo
Baron Samedi
Baron Samedi
Minoa64
Baron Samedi
Level 114
God Stats
24W - 27L
1,461 SR
Queue Stats
463W - 447L
1,485 Elo+
Solo
Thanatos
Thanatos
charloikos
Thanatos
Level 101
God Stats
17W - 15L
1,577 SR
Queue Stats
115W - 104L
1,519 Elo+
Party 1
Team Averages
Level 112
1,517 SR
1,485 Elo+

VS

Team Averages
Level 74
1,601 SR
1,464 Elo+
Geb
Geb
Black_Fafnir_
Geb
Level 26
God Stats
6W - 5L
1,511 SR
Queue Stats
212W - 200L
1,450 Elo+
Party 2
Skadi
Skadi
Chip-saw
Skadi
Level 43
God Stats
5W - 4L
1,862 SR
Queue Stats
45W - 45L
1,441 Elo+
Party 2
Horus
Horus
Emperor_Lucian
Horus
Level 126
God Stats
11W - 8L
1,449 SR
Queue Stats
361W - 363L
1,469 Elo+
Party 2
Anubis
Anubis
SharpEseagle691
Anubis
Level 65
God Stats
2W - 2L
1,721 SR
Queue Stats
54W - 58L
1,485 Elo+
Solo
Neith
Neith
lifarz
Neith
Level 112
God Stats
20W - 14L
1,460 SR
Queue Stats
43W - 39L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
2 / 0 / 0
7,260
605
4,052
5,918
2,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

12
2 / 1 / 2
6,996
583
5,528
11,192
8,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mulan
IsNavin
Mulan
13
2 / 1 / 0
8,059
672
4,072
8,724
4,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
Minoa64
Baron Samedi
12
1 / 2 / 4
7,501
625
5,342
6,214
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
charloikos
Thanatos
13
1 / 2 / 2
7,003
584
4,432
11,880
4,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,425
535
6,193
8,407
6,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Skadi
Chip-saw
Skadi
11
1 / 2 / 0
6,291
524
5,234
6,516
2,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
3 / 0 / 2
6,578
548
6,587
10,155
4,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 4 / 1
5,739
478
4,288
7,311
3,192
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
lifarz
Neith
11
0 / 1 / 1
6,134
511
5,029
5,644
1,835
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
12
8
Kills
6
6
Deaths
8
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
0
2
L
1
1
2
2
L
Skadi
Chip-saw
Skadi
1
2
0
0.5
L
3
0
2
4
W
2
1
2
3
W
Mulan
IsNavin
Mulan
2
1
0
2
W
Baron Samedi
Minoa64
Baron Samedi
1
2
4
1.5
L
1
4
1
0.38
W
Thanatos
charloikos
Thanatos
1
2
2
1
L
Neith
lifarz
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,426
Damage
27,331
43,928
Taken
38,033
22,369
Mitigated
18,578
22,544
Healing
9,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,052
3,032
0
2,477
5,918
2,307
470
1,075
4,843
0
58,949
L
6,193
1,304
0
3,055
8,407
6,402
0
2,816
5,591
27,443
0
L
Skadi
Chip-saw
Skadi
5,234
1,516
0
306
6,516
2,151
0
2,100
4,416
0
40,520
L
6,587
2,657
200
3,036
10,155
4,998
0
2,494
7,661
0
57,419
W
5,528
316
0
3,936
11,192
8,701
67
4,631
6,561
30,828
0
W
Mulan
IsNavin
Mulan
4,072
467
0
2,980
8,724
4,761
229
481
8,243
0
55,042
W
Baron Samedi
Minoa64
Baron Samedi
5,342
512
223
1,470
6,214
2,314
333
2,275
3,939
46,778
0
L
4,288
243
0
1,764
7,311
3,192
0
3,570
3,741
33,199
0
W
Thanatos
charloikos
Thanatos
4,432
707
0
11,458
11,880
4,286
0
2,019
9,861
0
55,139
L
Neith
lifarz
Neith
5,029
1,569
0
1,206
5,644
1,835
0
0
5,644
0
35,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,819
Gold Earned
31,167
430
Minions Killed
286
0
Camps Cleared
0
1,220,807
Distance Traveled
1,217,913
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,260
605
94
8
0
255,336
0
L
Geb
6,425
535
31
3
0
267,198
2
L
Skadi
6,291
524
80
7
0
221,904
0
L
Horus
6,578
548
74
6
0
287,690
0
W
Cerberus
6,996
583
56
5
0
246,603
0
W
Mulan
8,059
672
100
8
0
220,792
0
W
Baron Samedi
7,501
625
95
8
0
217,674
4
L
Anubis
5,739
478
33
3
0
199,581
0
W
Thanatos
7,003
584
85
7
0
280,402
0
L
Neith
6,134
511
68
6
0
241,540
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role