Player Matchup

Scylla
Scylla
Ambientsound
Scylla
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 8L
1,537 Elo+
Solo
Ganesha
Ganesha
CAPTCrushem
Ganesha
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 70L
1,529 Elo+
Party 2
Medusa
Medusa
MrMintMocha
Medusa
Level 136
God Stats
7W - 4L
1,312 SR
Queue Stats
244W - 222L
1,440 Elo+
Solo
Cthulhu
Cthulhu
SlaughterMelown
Cthulhu
Level 111
God Stats
33W - 27L
1,545 SR
Queue Stats
73W - 66L
1,465 Elo+
Party 2
Arachne
Arachne
VIP 720
Arachne
Level 158
God Stats
15W - 6L
1,559 SR
Queue Stats
207W - 210L
1,497 Elo+
Solo
Team Averages
Level 131
1,483 SR
1,494 Elo+

VS

Team Averages
Level 132
1,459 SR
1,467 Elo+
Horus
Horus
Chimbosmokes
Horus
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 29L
1,346 Elo+
Party 1
Skadi
Skadi
Chronic_Smoke210
Skadi
Level 157
God Stats
18W - 20L
1,347 SR
Queue Stats
132W - 125L
1,487 Elo+
Solo
Fenrir
Fenrir
Darkar50K
Fenrir
Level 135
God Stats
4W - 6L
1,356 SR
Queue Stats
157W - 150L
1,552 Elo+
Party 3
Xing Tian
Xing Tian
TPanter
Xing Tian
Level 119
God Stats
3W - 4L
1,524 SR
Queue Stats
193W - 189L
1,561 Elo+
Party 3
Sol
Sol
Watamelon1100
Sol
Level 98
God Stats
0W - 1L
1,568 SR
Queue Stats
25W - 37L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
4 / 2 / 1
8,399
600
6,240
7,927
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
CAPTCrushem
Ganesha
12
0 / 3 / 11
7,971
569
6,149
15,640
14,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
14
8 / 2 / 2
8,668
619
13,809
9,281
3,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
1 / 1 / 4
8,424
602
8,287
12,565
8,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
VIP 720
Arachne
14
4 / 1 / 5
8,279
591
9,741
15,627
6,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 4
7,451
532
5,221
15,532
15,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
2 / 1 / 3
8,438
603
9,863
8,208
3,974
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Darkar50K
Fenrir
13
3 / 5 / 1
7,287
521
5,856
12,518
5,475
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Xing Tian
TPanter
Xing Tian
12
1 / 3 / 0
7,195
514
9,251
14,420
10,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

12
1 / 5 / 4
6,839
489
7,655
12,173
3,593
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
17
Kills
9
9
Deaths
17
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Scylla
4
2
1
2.25
W
Ganesha
CAPTCrushem
Ganesha
0
3
11
1.83
L
2
3
4
1.33
L
2
1
3
3.5
L
Fenrir
Darkar50K
Fenrir
3
5
1
0.7
W
Medusa
8
2
2
4.5
W
1
1
4
3
L
Xing Tian
TPanter
Xing Tian
1
3
0
0.33
W
Arachne
VIP 720
Arachne
4
1
5
6.5
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,226
Damage
37,846
61,040
Taken
62,851
36,422
Mitigated
39,395
18,068
Healing
13,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
6,240
423
0
1,000
7,927
2,831
0
0
7,927
58,409
0
W
Ganesha
CAPTCrushem
Ganesha
6,149
645
333
4,617
15,640
14,478
48
4,716
10,848
22,973
3,591
L
5,221
2,586
480
4,893
15,532
15,517
0
3,095
12,397
0
19,093
L
9,863
4,199
0
1,479
8,208
3,974
706
3,199
4,907
0
87,333
L
Fenrir
Darkar50K
Fenrir
5,856
880
0
470
12,518
5,475
0
4,856
7,472
0
50,443
W
Medusa
13,809
5,564
0
1,423
9,281
3,669
753
2,745
6,438
0
70,831
W
8,287
855
261
2,630
12,565
8,866
0
6,238
5,514
54,444
881
L
Xing Tian
TPanter
Xing Tian
9,251
1,066
0
1,849
14,420
10,836
0
5,794
8,586
43,026
2,994
W
Arachne
VIP 720
Arachne
9,741
5,546
0
7,804
15,627
6,578
0
2,824
12,715
0
67,954
L
7,655
2,849
0
4,334
12,173
3,593
0
1,483
10,690
49,433
3,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,741
Gold Earned
37,210
453
Minions Killed
414
0
Camps Cleared
0
1,370,668
Distance Traveled
1,339,395
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,399
600
108
8
0
256,273
0
W
Ganesha
7,971
569
4
0
0
257,669
2
L
Horus
7,451
532
24
2
0
283,011
3
L
Skadi
8,438
603
130
9
0
258,459
0
L
Fenrir
7,287
521
79
6
0
266,582
0
W
Medusa
8,668
619
129
9
0
261,670
0
W
Cthulhu
8,424
602
108
8
0
272,744
0
L
Xing Tian
7,195
514
89
6
0
262,341
3
W
Arachne
8,279
591
104
7
0
322,312
0
L
Sol
6,839
489
92
7
0
269,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role