Player Matchup

Nu Wa
Nu Wa
CSTG公明
Nu Wa
Level 22
God Stats
19W - 15L
1,480 SR
Queue Stats
35W - 46L
1,335 Elo+
Party 1
Nut
Nut
Murasaki_Gojo
Nut
Level 27
God Stats
7W - 7L
1,585 SR
Queue Stats
143W - 135L
1,529 Elo+
Party 2
Charon
Charon
RyoIsSoloKing
Charon
Level 39
God Stats
2W - 1L
1,478 SR
Queue Stats
52W - 68L
1,384 Elo+
Party 1
Bellona
Bellona
ganboa01
Bellona
Level 156
God Stats
6W - 3L
1,266 SR
Queue Stats
75W - 79L
1,503 Elo+
Party 2
Cthulhu
Cthulhu
paobingjiuwei
Cthulhu
Level 16
God Stats
12W - 17L
1,499 SR
Queue Stats
33W - 40L
1,395 Elo+
Party 1
Team Averages
Level 52
1,462 SR
1,429 Elo+

VS

Team Averages
Level 43
1,600 SR
1,357 Elo+
Ymir
Ymir
Alxndr17s
Ymir
Level 46
God Stats
5W - 6L
1,577 SR
Queue Stats
89W - 85L
1,480 Elo+
Solo
Kukulkan
Kukulkan
JonCSal
Kukulkan
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,080 Elo+
Party 3
Anhur
Anhur
Sannnky
Anhur
Level 37
God Stats
1W - 2L
1,565 SR
Queue Stats
48W - 58L
1,416 Elo+
Solo
Anubis
Anubis
mbsss95
Anubis
Level 87
God Stats
5W - 5L
1,546 SR
Queue Stats
124W - 129L
1,376 Elo+
Party 3
Achilles
Achilles
natadekoko0113
Achilles
Level 37
God Stats
11W - 7L
1,814 SR
Queue Stats
708W - 714L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
12
1 / 5 / 3
7,753
554
4,588
6,470
1,981
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 0 / 2
7,276
520
9,932
7,870
3,175
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 6
7,789
556
5,912
12,119
9,139
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
ganboa01
Bellona
16
6 / 0 / 2
8,599
614
7,780
12,402
8,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
12
0 / 3 / 0
6,357
454
1,148
6,614
4,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
1 / 1 / 0
6,952
497
3,271
9,982
9,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
JonCSal
Kukulkan
11
0 / 3 / 4
6,722
480
3,152
6,182
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
Sannnky
Anhur
13
0 / 3 / 0
6,746
482
3,513
10,546
4,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
mbsss95
Anubis
13
4 / 4 / 1
7,353
525
7,708
9,975
4,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
15
3 / 0 / 0
8,975
641
6,431
10,580
7,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
11
Kills
8
8
Deaths
11
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
1
0
1
W
Nu Wa
1
5
3
0.5
L
Kukulkan
JonCSal
Kukulkan
0
3
4
0.67
W
3
0
2
4
W
1
0
6
4
L
Anhur
Sannnky
Anhur
0
3
0
0
W
Bellona
ganboa01
Bellona
6
0
2
7
L
Anubis
mbsss95
Anubis
4
4
1
1.13
L
Achilles
3
0
0
3
W
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,360
Damage
24,075
45,475
Taken
47,265
27,240
Mitigated
29,674
15,817
Healing
15,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
3,271
198
0
3,364
9,982
9,513
0
2,698
7,284
19,098
534
W
Nu Wa
4,588
899
0
220
6,470
1,981
547
5,696
774
50,396
0
L
Kukulkan
JonCSal
Kukulkan
3,152
821
0
250
6,182
2,944
0
2,350
3,832
40,769
870
W
9,932
6,319
0
3,425
7,870
3,175
535
2,548
5,271
0
60,451
W
5,912
1,186
0
3,876
12,119
9,139
250
4,557
7,562
28,564
0
L
Anhur
Sannnky
Anhur
3,513
2,275
0
4,239
10,546
4,491
0
2,849
7,697
0
62,143
W
Bellona
ganboa01
Bellona
7,780
2,378
0
8,046
12,402
8,141
0
1,516
10,760
0
76,921
L
Anubis
mbsss95
Anubis
7,708
80
0
2,797
9,975
4,901
0
2,306
7,669
56,897
626
L
Achilles
6,431
311
0
4,414
10,580
7,825
18
1,445
9,135
0
71,719
W
Cthulhu
1,148
0
0
250
6,614
4,804
100
0
5,750
31,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,774
Gold Earned
36,748
366
Minions Killed
391
0
Camps Cleared
0
1,400,395
Distance Traveled
1,333,896
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,952
497
15
1
0
283,504
2
W
Nu Wa
7,753
554
95
7
0
244,778
0
L
Kukulkan
6,722
480
71
5
0
214,261
0
W
Nut
7,276
520
80
6
0
258,930
0
W
Charon
7,789
556
25
2
0
276,364
5
L
Anhur
6,746
482
115
8
0
272,418
0
W
Bellona
8,599
614
115
8
0
347,383
0
L
Anubis
7,353
525
77
6
0
277,320
2
L
Achilles
8,975
641
113
8
0
286,393
4
W
Cthulhu
6,357
454
51
4
0
272,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role