Player Matchup

Geb
Geb
 
Geb
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Bun Bun 2248305
Hel
Level 55
God Stats
1W - 1L
1,779 SR
Queue Stats
37W - 27L
1,574 Elo+
Solo
Medusa
Medusa
oReeze5161
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 10L
1,637 Elo+
Party 2
Shiva
Shiva
rickpapa4978
Shiva
Level 127
God Stats
0W - 3L
1,207 SR
Queue Stats
230W - 225L
1,493 Elo+
Solo
Pele
Pele
shadow2355
Pele
Level 59
God Stats
1W - 3L
1,466 SR
Queue Stats
22W - 12L
1,637 Elo+
Party 2
Team Averages
Level 71
1,490 SR
1,568 Elo+

VS

Team Averages
Level 56
1,539 SR
1,590 Elo+
Heimdallr
Heimdallr
AveryYellow
Heimdallr
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 69L
1,648 Elo+
Solo
Nemesis
Nemesis
GekkoTheGrump
Nemesis
Level 38
God Stats
5W - 2L
1,500 SR
Queue Stats
111W - 96L
1,583 Elo+
Solo
Sylvanus
Sylvanus
Meloogie
Sylvanus
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 25L
1,582 Elo+
Party 1
Sun Wukong
Sun Wukong
SereneGod
Sun Wukong
Level 102
God Stats
11W - 8L
1,594 SR
Queue Stats
255W - 217L
1,554 Elo+
Party 1
Zeus
Zeus
big straw35363
Zeus
Level 68
God Stats
4W - 3L
1,600 SR
Queue Stats
163W - 135L
1,581 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
2 / 3 / 5
6,887
574
3,375
10,671
6,721
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 2 / 2
7,212
601
7,853
7,495
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
oReeze5161
Medusa
9
0 / 3 / 0
5,268
439
3,809
9,493
3,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 1
6,254
521
8,358
12,263
9,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
3 / 6 / 4
6,674
556
6,494
14,199
5,618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AveryYellow
Heimdallr
13
5 / 0 / 5
7,671
639
9,261
9,464
4,389
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Nemesis
12
6 / 1 / 3
6,901
575
6,272
8,091
3,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Meloogie
Sylvanus
12
2 / 4 / 6
6,298
525
7,235
10,598
4,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
SereneGod
Sun Wukong
13
3 / 1 / 1
8,007
667
7,975
12,813
7,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
2 / 3 / 2
6,862
572
9,209
6,083
2,005
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
9
Kills
18
18
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
2
3
5
1.5
W
Heimdallr
AveryYellow
Heimdallr
5
0
5
7.5
L
4
2
2
2.5
W
Nemesis
6
1
3
7.5
W
Sylvanus
Meloogie
Sylvanus
2
4
6
1.25
W
Sun Wukong
SereneGod
Sun Wukong
3
1
1
3.5
W
2
3
2
1
L
Medusa
oReeze5161
Medusa
0
3
0
0
L
0
4
1
0.13
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,889
Damage
39,952
54,121
Taken
47,049
27,807
Mitigated
22,436
17,889
Healing
17,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,375
450
1,241
3,176
10,671
6,721
0
5,560
5,111
18,263
0
W
Heimdallr
AveryYellow
Heimdallr
9,261
5,965
0
4,385
9,464
4,389
819
610
8,854
0
57,183
L
7,853
703
1,129
2,950
7,495
2,647
0
3,087
4,408
63,090
1,408
W
Nemesis
6,272
2,586
0
2,628
8,091
3,954
0
2,327
5,679
0
41,711
W
Sylvanus
Meloogie
Sylvanus
7,235
2,593
429
3,086
10,598
4,885
0
5,753
4,845
28,013
11,195
W
Sun Wukong
SereneGod
Sun Wukong
7,975
2,168
0
5,338
12,813
7,203
0
2,469
9,413
0
61,312
W
9,209
666
0
1,720
6,083
2,005
0
1,142
4,941
63,465
0
L
Medusa
oReeze5161
Medusa
3,809
1,499
0
3,312
9,493
3,203
0
1,375
8,118
0
32,245
L
8,358
1,630
0
4,022
12,263
9,618
0
200
12,063
6,754
36,296
L
6,494
1,535
0
2,059
14,199
5,618
0
5,336
8,863
0
47,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,295
Gold Earned
35,739
346
Minions Killed
423
0
Camps Cleared
0
1,282,693
Distance Traveled
1,169,092
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,887
574
17
1
0
270,561
0
W
Heimdallr
7,671
639
84
7
0
221,916
0
L
Hel
7,212
601
120
10
0
235,792
0
W
Nemesis
6,901
575
59
5
0
272,199
3
W
Sylvanus
6,298
525
64
5
0
206,838
0
W
Sun Wukong
8,007
667
114
10
0
242,047
0
W
Zeus
6,862
572
102
9
0
226,092
0
L
Medusa
5,268
439
50
4
0
275,175
4
L
Shiva
6,254
521
82
7
0
210,474
2
L
Pele
6,674
556
77
6
0
290,691
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role