Player Matchup

Cerberus
Cerberus
Bradv64
Cerberus
Level 87
God Stats
3W - 2L
1,657 SR
Queue Stats
85W - 73L
1,475 Elo+
Party 2
Gilgamesh
Gilgamesh
EndOfTheLine1933
Gilgamesh
Level 106
God Stats
3W - 2L
1,608 SR
Queue Stats
129W - 124L
1,432 Elo+
Party 1
Anubis
Anubis
PalaZhins
Anubis
Level 99
God Stats
11W - 12L
1,364 SR
Queue Stats
318W - 280L
1,508 Elo+
Solo
Izanami
Izanami
Th3majesticone
Izanami
Level 119
God Stats
8W - 9L
1,579 SR
Queue Stats
95W - 76L
1,466 Elo+
Party 1
Hachiman
Hachiman
Tumorpie
Hachiman
Level 78
God Stats
1W - 1L
1,185 SR
Queue Stats
303W - 290L
1,422 Elo+
Party 2
Team Averages
Level 98
1,478 SR
1,461 Elo+

VS

Team Averages
Level 112
1,500 SR
1,573 Elo+
Xbalanque
Xbalanque
D4nt3YGames
Xbalanque
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 78L
1,452 Elo+
Solo
Lancelot
Lancelot
Forsaken One599
Lancelot
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 22L
1,447 Elo+
Solo
Kuzenbo
Kuzenbo
ProBrandon0182
Kuzenbo
Level 68
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 7L
1,723 Elo+
Party 3
Medusa
Medusa
SmileyBoyHolland
Medusa
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,723 Elo+
Party 3
Osiris
Osiris
ztatic-
Osiris
Level 168
God Stats
3W - 3L
1,500 SR
Queue Stats
473W - 469L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bradv64
Cerberus
12
2 / 1 / 8
7,999
533
7,246
15,083
12,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
13
2 / 1 / 6
7,988
533
6,697
13,968
12,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Anubis
PalaZhins
Anubis
17
12 / 0 / 4
10,025
668
15,110
6,454
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

16
3 / 0 / 6
9,747
650
4,537
8,101
3,189
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hachiman
Tumorpie
Hachiman
14
3 / 1 / 8
7,899
527
17,677
11,566
5,125
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
D4nt3YGames
Xbalanque
12
0 / 6 / 0
7,302
487
6,942
12,497
3,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Lancelot
12
1 / 4 / 0
7,199
480
4,707
13,839
4,407
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 4 / 0
7,086
472
6,929
18,835
18,943
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 5 / 0
6,287
419
7,478
12,275
3,379
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Osiris
ztatic-
Osiris
15
2 / 3 / 1
9,334
622
8,875
13,194
12,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
4
22
Kills
3
3
Deaths
22
32
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bradv64
Cerberus
2
1
8
6
L
Xbalanque
D4nt3YGames
Xbalanque
0
6
0
0
W
Gilgamesh
2
1
6
5
L
Lancelot
1
4
0
0.25
W
Anubis
PalaZhins
Anubis
12
0
4
14
L
0
4
0
0
L
0
5
0
0
W
3
0
6
6
W
Hachiman
Tumorpie
Hachiman
3
1
8
7
L
Osiris
ztatic-
Osiris
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,267
Damage
34,931
55,172
Taken
70,640
36,894
Mitigated
42,023
21,534
Healing
18,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bradv64
Cerberus
7,246
430
0
6,055
15,083
12,728
0
2,643
12,440
35,856
681
L
Xbalanque
D4nt3YGames
Xbalanque
6,942
3,357
0
2,068
12,497
3,204
0
5,078
7,419
0
52,483
W
Gilgamesh
6,697
1,585
0
1,762
13,968
12,387
0
224
13,744
0
45,818
L
Lancelot
4,707
991
0
3,077
13,839
4,407
0
5,394
8,356
0
48,228
W
Anubis
PalaZhins
Anubis
15,110
378
0
4,168
6,454
3,465
0
217
6,237
88,577
553
L
6,929
2,844
153
4,767
18,835
18,943
0
5,896
12,855
27,273
2,102
L
7,478
2,958
0
2,344
12,275
3,379
373
4,854
7,372
0
37,071
W
4,537
3,222
0
3,627
8,101
3,189
1,167
811
7,290
0
82,389
W
Hachiman
Tumorpie
Hachiman
17,677
10,131
0
5,922
11,566
5,125
148
3,261
8,305
0
67,994
L
Osiris
ztatic-
Osiris
8,875
4,102
0
5,880
13,194
12,090
154
1,092
11,440
0
73,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,658
Gold Earned
37,208
514
Minions Killed
381
0
Camps Cleared
0
1,508,953
Distance Traveled
1,432,140
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,999
533
57
4
0
312,745
1
L
Xbalanque
7,302
487
85
6
0
269,311
1
W
Gilgamesh
7,988
533
77
5
0
280,497
2
L
Lancelot
7,199
480
86
6
0
341,637
0
W
Anubis
10,025
668
122
8
0
351,687
7
L
Kuzenbo
7,086
472
33
2
0
285,593
0
L
Medusa
6,287
419
61
4
0
263,275
0
W
Izanami
9,747
650
149
10
0
279,086
0
W
Hachiman
7,899
527
109
7
0
284,938
0
L
Osiris
9,334
622
116
8
0
272,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role