Player Matchup

Atlas
Atlas
L7Surge
Atlas
Level 18
God Stats
1W - 0L
1,461 SR
Queue Stats
9W - 9L
1,495 Elo+
Party 1
Bellona
Bellona
SmileyFaceRobot
Bellona
Level 84
God Stats
4W - 0L
1,687 SR
Queue Stats
14W - 14L
1,474 Elo+
Party 1
Baron Samedi
Baron Samedi
T66XandreiGap
Baron Samedi
Level 136
God Stats
22W - 20L
1,493 SR
Queue Stats
512W - 459L
1,494 Elo+
Solo
Rama
Rama
TropperEddy
Rama
Level 124
God Stats
5W - 2L
1,500 SR
Queue Stats
107W - 110L
1,456 Elo+
Solo
Kali
Kali
knifingaztec
Kali
Level 56
God Stats
2W - 1L
1,500 SR
Queue Stats
89W - 96L
1,473 Elo+
Solo
Team Averages
Level 84
1,528 SR
1,478 Elo+

VS

Team Averages
Level 111
1,504 SR
1,439 Elo+
Osiris
Osiris
Ace Mangoes
Osiris
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
126W - 117L
1,496 Elo+
Solo
Arachne
Arachne
Cowbella
Arachne
Level 77
God Stats
6W - 2L
1,615 SR
Queue Stats
399W - 376L
1,450 Elo+
Solo
Maui
Maui
Valente27
Maui
Level 129
God Stats
2W - 2L
1,628 SR
Queue Stats
108W - 108L
1,452 Elo+
Party 2
Ra
Ra
ginger_snap678
Ra
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 42L
1,339 Elo+
Solo
Hachiman
Hachiman
xxrodrigoxx22
Hachiman
Level 109
God Stats
0W - 3L
1,277 SR
Queue Stats
111W - 111L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
L7Surge
Atlas
9
0 / 5 / 5
6,495
406
2,909
13,869
10,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

14
5 / 2 / 4
8,615
538
16,294
19,669
20,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
T66XandreiGap
Baron Samedi
14
4 / 1 / 7
8,556
535
9,995
8,497
4,604
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 3 / 2
8,971
561
7,203
11,150
4,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 4
8,308
519
8,213
18,909
8,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
14
2 / 3 / 2
8,946
559
15,923
20,599
21,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Arachne
Cowbella
Arachne
13
2 / 5 / 2
7,463
466
6,143
16,773
6,644
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Maui
12
1 / 2 / 4
7,094
443
5,779
10,598
10,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 7 / 0
7,227
452
6,058
11,640
4,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
xxrodrigoxx22
Hachiman
14
6 / 3 / 1
8,719
545
12,319
10,236
4,496
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
21
19
Kills
12
12
Deaths
20
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
2
3
2
1
L
Arachne
Cowbella
Arachne
2
5
2
0.6
W
Atlas
L7Surge
Atlas
0
5
5
0.5
W
5
2
4
3.5
W
Baron Samedi
T66XandreiGap
Baron Samedi
4
1
7
7.5
W
6
3
2
2.33
L
Maui
1
2
4
1.5
L
1
7
0
0.14
W
4
1
4
6
L
Hachiman
xxrodrigoxx22
Hachiman
6
3
1
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,614
Damage
46,222
72,094
Taken
69,846
49,873
Mitigated
47,315
26,168
Healing
23,216
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
15,923
6,564
0
7,124
20,599
21,600
375
1,679
17,705
0
81,293
L
Arachne
Cowbella
Arachne
6,143
4,062
0
7,388
16,773
6,644
0
1,501
15,224
0
55,405
W
Atlas
L7Surge
Atlas
2,909
1,221
0
1,426
13,869
10,959
0
3,312
10,122
16,546
0
W
16,294
6,664
0
8,372
19,669
20,869
0
982
18,643
0
62,479
W
Baron Samedi
T66XandreiGap
Baron Samedi
9,995
323
906
2,345
8,497
4,604
236
3,119
5,116
52,604
0
W
7,203
6,139
0
3,070
11,150
4,555
451
1,213
9,744
0
71,375
L
Maui
5,779
1,282
0
3,293
10,598
10,092
0
2,218
8,335
29,991
3,100
L
6,058
839
373
2,518
11,640
4,483
0
6,140
5,449
42,310
0
W
8,213
4,019
0
10,049
18,909
8,886
84
2,056
16,673
0
65,728
L
Hachiman
xxrodrigoxx22
Hachiman
12,319
7,130
0
2,520
10,236
4,496
919
1,366
8,774
0
69,617

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,945
Gold Earned
39,449
420
Minions Killed
384
0
Camps Cleared
0
1,584,179
Distance Traveled
1,491,162
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,946
559
112
7
0
290,244
0
L
Arachne
7,463
466
83
5
0
330,756
0
W
Atlas
6,495
406
16
1
0
272,073
0
W
Bellona
8,615
538
94
6
0
328,718
1
W
Baron Samedi
8,556
535
96
6
0
327,710
4
W
Rama
8,971
561
119
7
0
292,497
0
L
Maui
7,094
443
42
3
0
291,682
7
L
Ra
7,227
452
66
4
0
284,727
2
W
Kali
8,308
519
95
6
0
363,181
0
L
Hachiman
8,719
545
81
5
0
293,753
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role