Player Matchup

Sun Wukong
Sun Wukong
Akinat0r
Sun Wukong
Level 65
God Stats
7W - 1L
1,731 SR
Queue Stats
53W - 17L
1,574 Elo+
Solo
Vulcan
Vulcan
GmoneyDaws205
Vulcan
Level 48
God Stats
13W - 13L
1,452 SR
Queue Stats
108W - 118L
1,430 Elo+
Party 1
Skadi
Skadi
phatmonkey99
Skadi
Level 66
God Stats
15W - 12L
1,624 SR
Queue Stats
73W - 84L
1,447 Elo+
Party 1
Team Averages
Level 60
1,602 SR
1,483 Elo+

VS

Team Averages
Level 86
1,667 SR
1,602 Elo+
Scylla
Scylla
DriqMadeThis-
Scylla
Level 88
God Stats
1W - 1L
1,689 SR
Queue Stats
3W - 3L
1,401 Elo+
Solo
Bacchus
Bacchus
LuCiDKiLL3rQuEEn
Bacchus
Level 153
God Stats
17W - 7L
1,811 SR
Queue Stats
47W - 27L
1,656 Elo+
Party 2
Odin
Odin
xXOrionNovaXx
Odin
Level 17
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 1L
1,749 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Akinat0r
Sun Wukong
15
2 / 2 / 7
9,443
787
6,988
10,317
7,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 1 / 5
8,785
732
10,172
4,340
2,012
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
5 / 3 / 4
9,794
816
8,475
9,463
3,858
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 3
7,200
600
4,596
5,240
1,578
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 3 / 4
8,315
693
7,712
12,792
17,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 3 / 2
9,086
757
6,792
12,385
12,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
15
9
Kills
6
6
Deaths
9
16
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Akinat0r
Sun Wukong
2
2
7
2.75
L
0
3
3
0.5
W
2
1
5
4.5
L
2
3
4
1.33
W
5
3
4
2.33
L
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,635
Damage
19,100
24,120
Taken
30,417
13,181
Mitigated
31,371
2,345
Healing
3,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Akinat0r
Sun Wukong
6,988
1,403
0
1,563
10,317
7,311
227
5,145
4,938
0
32,667
L
4,596
433
225
469
5,240
1,578
0
1,840
3,391
15,512
556
W
10,172
3,354
0
438
4,340
2,012
880
2,615
1,532
30,834
0
L
7,712
583
0
948
12,792
17,391
0
3,850
8,906
26,279
0
W
8,475
3,748
0
344
9,463
3,858
1,517
4,992
4,245
0
27,277
L
6,792
543
0
1,894
12,385
12,402
0
4,564
7,785
439
35,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,022
Gold Earned
24,601
143
Minions Killed
113
0
Camps Cleared
0
656,220
Distance Traveled
606,146
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,443
787
60
5
0
236,545
2
L
Scylla
7,200
600
24
2
0
163,371
0
W
Vulcan
8,785
732
39
3
0
227,835
0
L
Bacchus
8,315
693
34
3
0
211,888
0
W
Skadi
9,794
816
44
4
0
191,840
0
L
Odin
9,086
757
55
5
0
230,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role