Player Matchup

Mercury
Mercury
 
Mercury
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ArenaPlayer45215
Kukulkan
Level 52
God Stats
44W - 40L
1,544 SR
Queue Stats
167W - 149L
1,574 Elo+
Solo
Danzaburou
Danzaburou
EmpURor Penguin
Danzaburou
Level 55
God Stats
3W - 5L
1,456 SR
Queue Stats
3W - 5L
1,459 Elo+
Party 1
Nu Wa
Nu Wa
Kill Tyrants
Nu Wa
Level 173
God Stats
1W - 1L
1,970 SR
Queue Stats
7W - 12L
1,473 Elo+
Party 1
Chaac
Chaac
UprisingChamp
Chaac
Level 34
God Stats
4W - 3L
1,365 SR
Queue Stats
78W - 86L
1,535 Elo+
Solo
Team Averages
Level 90
1,567 SR
1,508 Elo+

VS

Team Averages
Level 124
1,587 SR
1,524 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Mermelade002
Kumbhakarna
Level 104
God Stats
6W - 2L
1,748 SR
Queue Stats
91W - 66L
1,528 Elo+
Solo
Fenrir
Fenrir
Pb_jellin
Fenrir
Level 96
God Stats
183W - 166L
1,572 SR
Queue Stats
471W - 482L
1,503 Elo+
Solo
Merlin
Merlin
kilmor12
Merlin
Level 169
God Stats
2W - 1L
1,617 SR
Queue Stats
216W - 195L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 4 / 0
5,548
1,110
6,967
7,472
2,778
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 0
5,051
1,010
1,738
1,047
302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
EmpURor Penguin
Danzaburou
10
0 / 0 / 0
5,222
1,044
3,626
5,389
2,008
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 3 / 0
5,572
1,114
5,021
4,239
1,272
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

10
1 / 3 / 0
5,613
1,123
5,757
8,959
6,270
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

345

VS

Team 2 Tickets

390

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
2 / 1 / 6
6,310
1,262
5,976
5,476
2,100
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Gilgamesh
 
Gilgamesh
11
1 / 0 / 7
5,972
1,194
4,684
7,426
6,530
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
Mermelade002
Kumbhakarna
11
0 / 0 / 8
6,410
1,282
3,543
5,080
4,157
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
Pb_jellin
Fenrir
11
6 / 0 / 0
7,053
1,411
5,385
5,127
2,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
kilmor12
Merlin
12
2 / 1 / 6
6,607
1,321
4,297
3,441
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
38
2
Kills
11
11
Deaths
2
0
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
4
0
0.25
W
Danzaburou
 
Danzaburou
2
1
6
5
W
Gilgamesh
 
Gilgamesh
1
0
7
4.5
L
0
1
0
0
L
Danzaburou
EmpURor Penguin
Danzaburou
0
0
0
0
L
0
3
0
0
W
Kumbhakarna
Mermelade002
Kumbhakarna
0
0
8
4
W
Fenrir
Pb_jellin
Fenrir
6
0
0
6
L
1
3
0
0.33
W
Merlin
kilmor12
Merlin
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,109
Damage
23,885
27,106
Taken
26,550
12,630
Mitigated
16,668
2,997
Healing
2,750
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,967
4,253
0
0
7,472
2,778
0
2,058
5,328
0
9,816
W
Danzaburou
 
Danzaburou
5,976
2,450
0
321
5,476
2,100
0
2,159
3,073
0
13,945
W
Gilgamesh
 
Gilgamesh
4,684
1,668
0
1,172
7,426
6,530
0
1,079
6,128
0
11,261
L
1,738
41
0
0
1,047
302
0
188
859
4,348
0
L
Danzaburou
EmpURor Penguin
Danzaburou
3,626
1,165
0
459
5,389
2,008
0
1,956
3,433
0
10,772
L
5,021
2,229
70
473
4,239
1,272
0
851
3,310
18,024
0
W
Kumbhakarna
Mermelade002
Kumbhakarna
3,543
310
0
954
5,080
4,157
0
1,427
3,498
5,764
0
W
Fenrir
Pb_jellin
Fenrir
5,385
1,065
0
303
5,127
2,513
0
1,249
3,799
0
14,351
L
5,757
596
0
1,995
8,959
6,270
0
2,654
5,939
0
15,682
W
Merlin
kilmor12
Merlin
4,297
112
0
0
3,441
1,368
0
631
2,768
23,754
453

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,006
Gold Earned
32,352
98
Minions Killed
101
3
Camps Cleared
8
425,395
Distance Traveled
550,146
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,548
1,110
7
1
0
114,077
0
W
Danzaburou
6,310
1,262
20
4
3
101,767
0
W
Gilgamesh
5,972
1,194
11
2
1
109,062
0
L
Kukulkan
5,051
1,010
5
1
1
31,512
1
L
Danzaburou
5,222
1,044
25
5
0
98,401
0
L
Nu Wa
5,572
1,114
39
8
1
76,510
0
W
Kumbhakarna
6,410
1,282
5
1
0
122,472
0
W
Fenrir
7,053
1,411
19
4
3
115,550
0
L
Chaac
5,613
1,123
22
4
1
104,895
0
W
Merlin
6,607
1,321
46
9
1
101,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role