Player Matchup

Nut
Nut
 
Nut
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
StevoMP
Bellona
Level 151
God Stats
2W - 1L
1,269 SR
Queue Stats
283W - 262L
1,321 Elo+
Solo
Arachne
Arachne
Waldardie
Arachne
Level 183
God Stats
10W - 7L
1,641 SR
Queue Stats
114W - 119L
1,516 Elo+
Party 2
Aphrodite
Aphrodite
ryanenzo75
Aphrodite
Level 140
God Stats
1W - 4L
1,524 SR
Queue Stats
277W - 269L
1,515 Elo+
Solo
Team Averages
Level 155
1,487 SR
1,470 Elo+

VS

Team Averages
Level 151
1,424 SR
1,553 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
FranHuelmo
Charybdis
Level 124
God Stats
0W - 2L
1,072 SR
Queue Stats
10W - 7L
1,687 Elo+
Party 1
Aphrodite
Aphrodite
Misos14
Aphrodite
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,511 Elo+
Party 1
Pele
Pele
Rendrixon
Pele
Level 185
God Stats
3W - 8L
1,298 SR
Queue Stats
124W - 152L
1,440 Elo+
Solo
Nike
Nike
xInternot
Nike
Level 149
God Stats
7W - 2L
1,750 SR
Queue Stats
140W - 131L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
3 / 0 / 2
6,468
647
7,582
4,098
1,619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
 
Ra
11
1 / 1 / 2
6,361
636
4,947
6,759
2,611
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bellona
StevoMP
Bellona
11
0 / 1 / 2
6,413
641
5,802
12,227
7,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Waldardie
Arachne
11
5 / 1 / 2
6,266
627
3,764
11,540
4,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Aphrodite
ryanenzo75
Aphrodite
11
1 / 0 / 3
6,140
614
3,551
6,087
2,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 1 / 1
5,593
559
4,568
8,066
3,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
FranHuelmo
Charybdis
9
0 / 1 / 0
4,831
483
2,632
6,835
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Misos14
Aphrodite
10
2 / 3 / 0
5,500
550
3,116
7,296
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Pele
11
0 / 3 / 2
5,599
560
6,573
11,110
3,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nike
11
1 / 2 / 0
6,054
605
7,270
10,188
6,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
10
Kills
3
3
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
3
0
2
4
W
Ra
 
Ra
1
1
2
2
L
Sylvanus
 
Sylvanus
0
1
1
0.5
L
Charybdis
FranHuelmo
Charybdis
0
1
0
0
L
Aphrodite
Misos14
Aphrodite
2
3
0
0.67
L
Pele
0
3
2
0.33
W
Bellona
StevoMP
Bellona
0
1
2
1
W
Arachne
Waldardie
Arachne
5
1
2
6
W
Aphrodite
ryanenzo75
Aphrodite
1
0
3
2.5
L
Nike
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,646
Damage
24,159
40,711
Taken
43,495
19,168
Mitigated
18,521
24,068
Healing
17,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
7,582
4,952
0
1,673
4,098
1,619
540
997
3,101
0
59,723
W
Ra
 
Ra
4,947
1,163
507
3,189
6,759
2,611
0
3,281
3,478
54,211
0
L
Sylvanus
 
Sylvanus
4,568
1,224
246
2,904
8,066
3,746
0
3,169
4,897
33,567
11,265
L
Charybdis
FranHuelmo
Charybdis
2,632
1,303
0
1,665
6,835
2,252
0
1,521
5,314
0
26,024
L
Aphrodite
Misos14
Aphrodite
3,116
599
1,414
2,955
7,296
2,644
0
2,004
5,292
27,228
0
L
Pele
6,573
1,305
0
4,166
11,110
3,629
0
2,022
9,088
0
44,532
W
Bellona
StevoMP
Bellona
5,802
1,135
0
6,208
12,227
7,604
0
153
11,181
0
49,699
W
Arachne
Waldardie
Arachne
3,764
2,255
0
6,326
11,540
4,422
10
1,752
9,752
0
44,452
W
Aphrodite
ryanenzo75
Aphrodite
3,551
603
1,800
4,365
6,087
2,912
0
1,209
4,878
24,047
0
L
Nike
7,270
126
0
3,728
10,188
6,250
0
0
10,188
0
48,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,648
Gold Earned
27,577
389
Minions Killed
324
0
Camps Cleared
0
1,136,210
Distance Traveled
1,052,683
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
6,468
647
109
11
0
215,668
1
W
Ra
6,361
636
103
10
0
210,571
3
L
Sylvanus
5,593
559
76
8
0
175,813
0
L
Charybdis
4,831
483
64
6
0
218,486
2
L
Aphrodite
5,500
550
35
4
0
196,735
2
L
Pele
5,599
560
69
7
0
242,451
0
W
Bellona
6,413
641
76
8
0
226,597
2
W
Arachne
6,266
627
74
7
0
264,611
3
W
Aphrodite
6,140
614
27
3
0
218,763
0
L
Nike
6,054
605
80
8
0
219,198
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role