Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
CorkyFurball74
Shiva
Level 161
God Stats
4W - 2L
1,515 SR
Queue Stats
113W - 106L
1,485 Elo+
Solo
Chang'e
Chang'e
ViiiRaL BoSS
Chang'e
Level 146
God Stats
15W - 10L
1,538 SR
Queue Stats
210W - 184L
1,594 Elo+
Party 1
Pele
Pele
XGN Divinely
Pele
Level 46
God Stats
12W - 7L
1,271 SR
Queue Stats
67W - 62L
1,585 Elo+
Party 1
Baron Samedi
Baron Samedi
reedollaz
Baron Samedi
Level 61
God Stats
4W - 0L
1,838 SR
Queue Stats
20W - 13L
1,601 Elo+
Solo
Team Averages
Level 129
1,532 SR
1,553 Elo+

VS

Team Averages
Level 92
1,737 SR
1,517 Elo+
Freya
Freya
Extraketchem
Freya
Level 49
God Stats
1W - 1L
1,729 SR
Queue Stats
15W - 23L
1,391 Elo+
Party 2
Cthulhu
Cthulhu
MyRedHypothesis
Cthulhu
Level 138
God Stats
110W - 70L
1,694 SR
Queue Stats
259W - 230L
1,593 Elo+
Party 3
Chaac
Chaac
YoungDiabetus
Chaac
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Bastet
Bastet
blackeon1
Bastet
Level 147
God Stats
10W - 7L
1,847 SR
Queue Stats
401W - 380L
1,574 Elo+
Party 3
Cupid
Cupid
sonllgoku
Cupid
Level 124
God Stats
4W - 1L
1,916 SR
Queue Stats
54W - 50L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
2 / 1 / 1
7,180
653
3,702
5,799
2,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 0 / 0
8,448
768
4,647
6,254
3,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mace

Mace

+10
Physical Power

Chang'e
ViiiRaL BoSS
Chang'e
11
1 / 3 / 2
6,065
551
5,908
9,489
3,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 0 / 1
6,830
621
4,895
9,148
3,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Baron Samedi
reedollaz
Baron Samedi
11
2 / 1 / 0
6,272
570
4,063
5,320
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 0
5,188
472
2,680
8,776
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
3 / 0 / 0
5,679
516
3,981
5,779
4,317
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 4 / 0
4,982
453
1,325
7,498
3,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bastet
blackeon1
Bastet
9
1 / 1 / 2
5,235
476
4,645
9,851
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cupid
sonllgoku
Cupid
10
1 / 3 / 2
5,383
489
1,792
6,290
2,154
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
13
Kills
5
5
Deaths
13
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
2
1
1
2.5
W
4
0
0
4
L
0
5
0
0
L
3
0
0
3
W
Chang'e
ViiiRaL BoSS
Chang'e
1
3
2
0.67
W
4
0
1
4.5
L
0
4
0
0
L
Bastet
blackeon1
Bastet
1
1
2
2
W
Baron Samedi
reedollaz
Baron Samedi
2
1
0
2
L
Cupid
sonllgoku
Cupid
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,215
Damage
14,423
36,010
Taken
38,194
15,034
Mitigated
15,685
16,166
Healing
8,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,702
1,553
0
2,605
5,799
2,359
455
518
5,281
0
48,733
W
4,647
801
0
2,258
6,254
3,315
0
471
5,735
0
65,739
L
2,680
789
0
1,470
8,776
2,942
8
2,615
6,161
26,203
1,447
L
3,981
213
0
1,226
5,779
4,317
0
2,452
3,327
25,732
0
W
Chang'e
ViiiRaL BoSS
Chang'e
5,908
406
525
3,606
9,489
3,505
0
2,791
6,624
37,990
2,633
W
4,895
944
0
5,673
9,148
3,308
7
1,462
7,642
0
59,186
L
1,325
310
0
1,215
7,498
3,030
0
0
7,498
0
25,627
L
Bastet
blackeon1
Bastet
4,645
1,313
0
3,068
9,851
3,242
0
3,785
6,066
0
30,586
W
Baron Samedi
reedollaz
Baron Samedi
4,063
89
133
1,366
5,320
2,547
0
1,085
4,074
35,825
3,420
L
Cupid
sonllgoku
Cupid
1,792
939
0
1,940
6,290
2,154
0
830
5,460
0
24,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,795
Gold Earned
26,467
417
Minions Killed
251
0
Camps Cleared
0
1,086,481
Distance Traveled
1,123,832
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,180
653
82
7
0
203,053
2
W
Shiva
8,448
768
121
11
0
208,622
0
L
Freya
5,188
472
74
7
0
205,901
0
L
Cthulhu
5,679
516
39
4
0
252,745
6
W
Chang'e
6,065
551
60
5
0
210,098
0
W
Pele
6,830
621
96
9
0
243,962
0
L
Chaac
4,982
453
48
4
0
219,892
0
L
Bastet
5,235
476
42
4
0
260,389
0
W
Baron Samedi
6,272
570
58
5
0
220,746
4
L
Cupid
5,383
489
48
4
0
184,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role