Player Matchup

Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Bartje69420
Sol
Level 93
God Stats
7W - 6L
1,330 SR
Queue Stats
95W - 101L
1,427 Elo+
Party 1
Bastet
Bastet
golia98
Bastet
Level 69
God Stats
11W - 10L
1,242 SR
Queue Stats
298W - 287L
1,524 Elo+
Solo
Baron Samedi
Baron Samedi
kwibe
Baron Samedi
Level 100
God Stats
7W - 1L
1,976 SR
Queue Stats
36W - 32L
1,561 Elo+
Party 1
Horus
Horus
zlToxiclz
Horus
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 41L
1,485 Elo+
Party 1
Team Averages
Level 94
1,510 SR
1,500 Elo+

VS

Team Averages
Level 126
1,573 SR
1,447 Elo+
Vamana
Vamana
 
Vamana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
DARKGODROMEO
Kuzenbo
Level 118
God Stats
3W - 4L
1,568 SR
Queue Stats
256W - 279L
1,379 Elo+
Party 2
Nut
Nut
GoldVaro
Nut
Level 144
God Stats
11W - 14L
1,458 SR
Queue Stats
47W - 45L
1,462 Elo+
Party 3
Fenrir
Fenrir
iRuleZz_McS
Fenrir
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 49L
1,387 Elo+
Party 2
Anubis
Anubis
miguellaves
Anubis
Level 138
God Stats
2W - 1L
1,838 SR
Queue Stats
46W - 43L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 4 / 0
6,509
465
5,791
13,021
7,664
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

12
7 / 0 / 3
7,935
567
13,261
9,000
3,368
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bastet
golia98
Bastet
14
0 / 2 / 2
7,179
513
8,866
13,834
5,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Baron Samedi
kwibe
Baron Samedi
12
3 / 5 / 1
7,340
524
6,538
10,768
5,014
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
zlToxiclz
Horus
11
2 / 2 / 8
7,466
533
5,398
11,336
9,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
14
3 / 0 / 1
8,776
627
10,454
13,505
10,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kuzenbo
DARKGODROMEO
Kuzenbo
9
0 / 5 / 1
5,948
425
4,200
15,548
15,253
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

10
0 / 4 / 2
6,472
462
6,120
8,829
3,369
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
13
2 / 1 / 2
6,974
498
4,690
11,827
5,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
15
7 / 2 / 1
8,761
626
9,214
10,014
5,078
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
12
Kills
12
13
Deaths
12
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
0
4
0
0
L
Vamana
 
Vamana
3
0
1
3.5
W
7
0
3
8.5
L
Kuzenbo
DARKGODROMEO
Kuzenbo
0
5
1
0.1
L
0
4
2
0.25
W
Bastet
golia98
Bastet
0
2
2
0.5
L
Fenrir
2
1
2
3
W
Baron Samedi
kwibe
Baron Samedi
3
5
1
0.7
L
Anubis
7
2
1
3.75
W
Horus
zlToxiclz
Horus
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,854
Damage
34,678
57,959
Taken
59,723
30,642
Mitigated
39,463
26,093
Healing
14,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
5,791
1,372
0
3,731
13,021
7,664
0
0
11,996
0
47,378
L
Vamana
 
Vamana
10,454
5,004
0
6,280
13,505
10,057
140
0
13,505
0
74,668
W
13,261
7,899
0
6,586
9,000
3,368
1,123
2,390
6,610
60,600
8,269
L
Kuzenbo
DARKGODROMEO
Kuzenbo
4,200
1,232
0
1,152
15,548
15,253
84
7,709
7,839
21,103
1,228
L
6,120
3,768
0
2,007
8,829
3,369
0
3,912
4,917
0
49,788
W
Bastet
golia98
Bastet
8,866
3,109
0
8,155
13,834
5,204
0
941
12,802
0
65,792
L
Fenrir
4,690
904
0
1,689
11,827
5,706
0
1,931
9,896
0
53,476
W
Baron Samedi
kwibe
Baron Samedi
6,538
662
255
2,880
10,768
5,014
0
7,687
3,081
45,429
0
L
Anubis
9,214
834
0
3,830
10,014
5,078
171
5,437
4,577
68,859
1,039
W
Horus
zlToxiclz
Horus
5,398
2,537
703
3,783
11,336
9,392
129
2,200
9,136
0
23,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,429
Gold Earned
36,931
406
Minions Killed
413
0
Camps Cleared
0
1,375,126
Distance Traveled
1,389,074
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,509
465
76
5
0
291,148
2
L
Vamana
8,776
627
121
9
0
301,323
0
W
Sol
7,935
567
114
8
0
264,327
0
L
Kuzenbo
5,948
425
19
1
0
265,450
5
L
Nut
6,472
462
91
7
0
237,262
0
W
Bastet
7,179
513
114
8
0
293,103
0
L
Fenrir
6,974
498
81
6
0
331,512
0
W
Baron Samedi
7,340
524
69
5
0
243,123
0
L
Anubis
8,761
626
101
7
0
253,527
5
W
Horus
7,466
533
33
2
0
283,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role