Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Moist153
Danzaburou
Level 69
God Stats
26W - 24L
1,288 SR
Queue Stats
260W - 250L
1,438 Elo+
Solo
Ymir
Ymir
Senshi-iteza
Ymir
Level 124
God Stats
9W - 17L
1,309 SR
Queue Stats
369W - 379L
1,524 Elo+
Solo
Vulcan
Vulcan
titled-11_Drip
Vulcan
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,752 Elo+
Solo
Surtr
Surtr
yosoyjuancamanei
Surtr
Level 156
God Stats
4W - 5L
1,672 SR
Queue Stats
155W - 147L
1,429 Elo+
Solo
Team Averages
Level 100
1,454 SR
1,529 Elo+

VS

Team Averages
Level 122
1,391 SR
1,377 Elo+
Ares
Ares
Acid716
Ares
Level 106
God Stats
1W - 0L
1,175 SR
Queue Stats
3W - 4L
1,246 Elo+
Party 1
Jing Wei
Jing Wei
Its Bean Juice
Jing Wei
Level 149
God Stats
2W - 1L
1,464 SR
Queue Stats
31W - 33L
1,475 Elo+
Solo
Da Ji
Da Ji
Jinacia
Da Ji
Level 149
God Stats
2W - 1L
1,319 SR
Queue Stats
12W - 14L
1,246 Elo+
Party 1
Poseidon
Poseidon
NYM-RATU
Poseidon
Level 83
God Stats
2W - 2L
1,400 SR
Queue Stats
65W - 57L
1,437 Elo+
Solo
Hades
Hades
honeyshakes
Hades
Level 125
God Stats
6W - 2L
1,598 SR
Queue Stats
48W - 52L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
1 / 3 / 0
5,191
519
2,872
7,537
3,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
Moist153
Danzaburou
9
0 / 1 / 0
4,744
474
3,623
4,455
1,485
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 2 / 0
4,317
432
1,815
7,347
5,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 4 / 1
5,121
512
1,882
4,853
1,719
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,038
504
7,359
11,571
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Acid716
Ares
8
0 / 0 / 1
4,450
445
1,139
4,605
2,545
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jing Wei
9
2 / 0 / 1
5,272
527
1,807
4,263
1,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Jinacia
Da Ji
11
3 / 1 / 5
5,807
581
5,545
6,596
2,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
NYM-RATU
Poseidon
11
4 / 1 / 1
6,326
633
1,845
4,001
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
5 / 0 / 0
6,244
624
7,840
10,826
6,194
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
2
Kills
14
14
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
1
3
0
0.33
W
Ares
Acid716
Ares
0
0
1
0.5
W
Jing Wei
2
0
1
2.5
W
Da Ji
Jinacia
Da Ji
3
1
5
5.5
L
Danzaburou
Moist153
Danzaburou
0
1
0
0
W
Poseidon
NYM-RATU
Poseidon
4
1
1
4.5
L
0
2
0
0
W
5
0
0
5
L
1
4
1
0.38
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,551
Damage
18,176
35,763
Taken
30,291
18,959
Mitigated
13,965
8,438
Healing
11,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
2,872
327
0
1,098
7,537
3,208
0
938
6,599
0
36,001
W
Ares
Acid716
Ares
1,139
38
0
278
4,605
2,545
46
624
3,981
13,484
0
W
Jing Wei
1,807
1,306
0
1,561
4,263
1,399
0
442
3,821
0
33,848
W
Da Ji
Jinacia
Da Ji
5,545
1,474
0
1,071
6,596
2,760
0
1,421
5,175
0
37,993
L
Danzaburou
Moist153
Danzaburou
3,623
1,727
0
1,852
4,455
1,485
0
427
4,028
0
35,712
W
Poseidon
NYM-RATU
Poseidon
1,845
94
0
951
4,001
1,067
0
1,210
2,791
38,071
2,170
L
1,815
52
68
742
7,347
5,914
0
1,173
6,174
11,042
749
W
7,840
1,416
0
7,364
10,826
6,194
0
166
10,132
41,202
0
L
1,882
587
0
475
4,853
1,719
0
1,152
3,701
27,349
0
L
7,359
4,171
0
4,203
11,571
6,633
0
7,087
4,484
657
35,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,411
Gold Earned
28,099
223
Minions Killed
289
0
Camps Cleared
0
863,779
Distance Traveled
963,928
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
5,191
519
60
6
0
180,385
0
W
Ares
4,450
445
22
2
0
197,539
0
W
Jing Wei
5,272
527
68
7
0
188,553
2
W
Da Ji
5,807
581
61
6
0
251,210
3
L
Danzaburou
4,744
474
52
5
0
168,499
0
W
Poseidon
6,326
633
60
6
0
178,093
0
L
Ymir
4,317
432
17
2
0
173,363
5
W
Hades
6,244
624
78
8
0
148,533
0
L
Vulcan
5,121
512
43
4
0
186,012
3
L
Surtr
5,038
504
51
5
0
155,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role