Player Matchup

Kuzenbo
Kuzenbo
Silver I
BloodOfTyrant13
Kuzenbo
Silver I
Level 123
God Stats
12W - 17L
1,507 SR
Queue Stats
26W - 30L
1,283 MMR
Solo
Ah Puch
Ah Puch
Silver III
StuckUnicorn218
Ah Puch
Silver III
Level 159
God Stats
14W - 12L
1,477 SR
Queue Stats
96W - 159L
1,080 MMR
Solo
Neith
Neith
Silver III
jStabinski
Neith
Silver III
Level 149
God Stats
5W - 9L
1,476 SR
Queue Stats
68W - 88L
1,060 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 144
1,487 SR
1,141 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,444 SR
1,150 MMR
Ymir
Ymir
Bronze III
NathansTheName
Ymir
Bronze III
Level 84
God Stats
5W - 6L
1,183 SR
Queue Stats
11W - 30L
1,282 MMR
Solo
Arachne
Arachne
Silver III
PeepingGnome848
Arachne
Silver III
Level 157
God Stats
11W - 9L
1,572 SR
Queue Stats
448W - 557L
1,060 MMR
Solo
Baron Samedi
Baron Samedi
Silver I
misterchyme
Baron Samedi
Silver I
Level 138
God Stats
56W - 50L
1,578 SR
Queue Stats
114W - 135L
1,107 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
9,241
616
12,476
19,088
26,187
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 2 / 0
9,593
640
9,970
7,624
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Neith
14
0 / 4 / 1
9,120
608
10,183
15,163
6,543
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
AchillesPoseidonThothBaba YagaNe Zha

VS

Bans
BacchusAnhurSun WukongHerculesChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 6
10,006
667
6,506
17,115
20,452
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 1 / 3
10,942
729
11,556
18,649
13,952
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
misterchyme
Baron Samedi
18
4 / 0 / 5
11,414
761
18,263
11,958
7,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
9
9
Deaths
1
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
1
0
6
4
W
4
1
3
5.5
L
1
2
0
0.5
L
Neith
0
4
1
0.13
W
Baron Samedi
misterchyme
Baron Samedi
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,629
Damage
36,325
41,875
Taken
47,722
35,903
Mitigated
42,215
5,359
Healing
15,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,476
4,149
0
352
19,088
26,187
0
11,808
7,277
40,172
2,521
W
6,506
1,418
206
2,579
17,115
20,452
112
6,133
10,848
29,284
0
W
11,556
9,230
0
3,635
18,649
13,952
1,304
9,753
8,715
0
44,376
L
9,970
129
0
1,162
7,624
3,173
0
4,128
3,496
44,304
658
L
Neith
10,183
3,241
0
3,845
15,163
6,543
0
8,938
6,221
0
50,607
W
Baron Samedi
misterchyme
Baron Samedi
18,263
636
2,307
6,394
11,958
7,811
1,453
5,327
6,587
65,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,954
Gold Earned
32,362
229
Minions Killed
195
0
Camps Cleared
0
749,071
Distance Traveled
842,322
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,241
616
58
4
0
274,623
0
W
Ymir
10,006
667
33
2
0
268,213
0
W
Arachne
10,942
729
58
4
0
299,270
1
L
Ah Puch
9,593
640
90
6
0
232,652
0
L
Neith
9,120
608
81
5
0
241,796
0
W
Baron Samedi
11,414
761
104
7
0
274,839
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role