Player Matchup

Chaac
Chaac
Msaru
Chaac
Level 174
God Stats
4W - 4L
1,149 SR
Queue Stats
153W - 77L
1,531 Elo+
Party 1
Anubis
Anubis
RMDN911
Anubis
Level 215
God Stats
8W - 4L
1,822 SR
Queue Stats
151W - 123L
1,629 Elo+
Party 1
Ganesha
Ganesha
Tora36
Ganesha
Level 174
God Stats
19W - 5L
1,781 SR
Queue Stats
359W - 130L
1,856 Elo+
Party 1
Sol
Sol
mimi3
Sol
Level 88
God Stats
19W - 11L
1,745 SR
Queue Stats
330W - 150L
1,800 Elo+
Party 1
Neith
Neith
niskasan
Neith
Level 159
God Stats
12W - 5L
1,571 SR
Queue Stats
110W - 63L
1,748 Elo+
Party 1
Team Averages
Level 162
1,613 SR
1,713 Elo+

VS

Team Averages
Level 123
1,593 SR
1,487 Elo+
Hera
Hera
CareUnit
Hera
Level 125
God Stats
3W - 2L
1,828 SR
Queue Stats
123W - 146L
1,431 Elo+
Solo
Bacchus
Bacchus
Chango_2004
Bacchus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Achilles
Achilles
Dr4coX
Achilles
Level 156
God Stats
5W - 4L
1,762 SR
Queue Stats
335W - 361L
1,458 Elo+
Solo
Lancelot
Lancelot
TsunamiWar
Lancelot
Level 109
God Stats
5W - 3L
1,383 SR
Queue Stats
102W - 90L
1,571 Elo+
Solo
Medusa
Medusa
mochalatte99
Medusa
Level 156
God Stats
92W - 89L
1,492 SR
Queue Stats
312W - 357L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Msaru
Chaac
11
2 / 0 / 6
6,197
1,239
5,597
6,235
6,259
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
RMDN911
Anubis
11
2 / 0 / 6
6,171
1,234
5,030
2,572
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Tora36
Ganesha
11
0 / 0 / 8
6,364
1,273
1,844
1,752
1,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sol
mimi3
Sol
11
3 / 1 / 5
6,224
1,245
4,555
3,471
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Neith
niskasan
Neith
11
2 / 0 / 5
6,309
1,262
3,693
1,377
576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Team 1 Tickets

409

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
9
0 / 2 / 0
5,206
1,041
1,250
4,054
1,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Chango_2004
Bacchus
9
0 / 2 / 0
4,962
992
418
2,520
1,615
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
Dr4coX
Achilles
10
0 / 2 / 0
5,413
1,083
4,099
7,240
4,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
TsunamiWar
Lancelot
9
1 / 2 / 0
5,368
1,074
2,225
4,666
1,135
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Medusa
10
0 / 1 / 0
5,471
1,094
5,096
4,066
1,216
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
1
9
Kills
1
1
Deaths
9
30
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hera
0
2
0
0
L
Bacchus
Chango_2004
Bacchus
0
2
0
0
L
Achilles
Dr4coX
Achilles
0
2
0
0
W
Chaac
Msaru
Chaac
2
0
6
5
W
Anubis
RMDN911
Anubis
2
0
6
5
W
Ganesha
Tora36
Ganesha
0
0
8
4
L
Lancelot
TsunamiWar
Lancelot
1
2
0
0.5
W
Sol
mimi3
Sol
3
1
5
5.5
L
Medusa
0
1
0
0
W
Neith
niskasan
Neith
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,719
Damage
13,088
15,407
Taken
22,546
11,124
Mitigated
9,325
3,552
Healing
1,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
1,250
600
0
90
4,054
1,216
0
871
3,020
8,662
0
L
Bacchus
Chango_2004
Bacchus
418
63
0
0
2,520
1,615
0
2,008
442
749
0
L
Achilles
Dr4coX
Achilles
4,099
1,064
0
984
7,240
4,143
0
2,175
4,902
0
13,034
W
Chaac
Msaru
Chaac
5,597
1,276
0
1,591
6,235
6,259
0
838
5,067
0
11,522
W
Anubis
RMDN911
Anubis
5,030
511
0
293
2,572
1,790
0
149
2,382
16,832
0
W
Ganesha
Tora36
Ganesha
1,844
149
0
643
1,752
1,213
0
330
1,386
6,538
0
L
Lancelot
TsunamiWar
Lancelot
2,225
500
0
0
4,666
1,135
0
4,041
625
0
2,440
W
Sol
mimi3
Sol
4,555
1,527
0
563
3,471
1,286
0
194
3,277
10,801
478
L
Medusa
5,096
1,409
0
261
4,066
1,216
0
2,299
1,681
0
20,739
W
Neith
niskasan
Neith
3,693
863
0
462
1,377
576
0
157
1,220
0
15,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,265
Gold Earned
26,420
101
Minions Killed
79
4
Camps Cleared
3
490,916
Distance Traveled
362,856
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,206
1,041
17
3
0
87,430
2
L
Bacchus
4,962
992
1
0
1
31,348
0
L
Achilles
5,413
1,083
16
3
1
94,191
0
W
Chaac
6,197
1,239
16
3
0
113,886
0
W
Anubis
6,171
1,234
38
8
0
103,667
0
W
Ganesha
6,364
1,273
0
0
0
97,029
0
L
Lancelot
5,368
1,074
2
0
0
68,959
0
W
Sol
6,224
1,245
16
3
2
78,669
0
L
Medusa
5,471
1,094
43
9
1
80,928
0
W
Neith
6,309
1,262
31
6
2
97,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role