Player Matchup

Geb
Geb
Gold IV
BlaqueSun
Geb
Gold IV
Level 57
God Stats
0W - 4L
1,281 SR
Queue Stats
93W - 91L
1,511 MMR
Party 1
Erlang Shen
Erlang Shen
Gold II
CallMeStevoh
Erlang Shen
Gold II
Level 67
God Stats
2W - 1L
1,823 SR
Queue Stats
221W - 209L
1,698 MMR
Solo
Rama
Rama
Gold I
DrWrecker
Rama
Gold I
Level 107
God Stats
8W - 7L
1,665 SR
Queue Stats
210W - 204L
1,811 MMR
Party 1
Mulan
Mulan
Gold I
NotSosa
Mulan
Gold I
Level 83
God Stats
26W - 16L
1,676 SR
Queue Stats
337W - 335L
1,684 MMR
Solo
Zeus
Zeus
Platinum V
RobSwatt
Zeus
Platinum V
Level 149
God Stats
5W - 8L
1,310 SR
Queue Stats
185W - 178L
1,669 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 93
1,551 SR
1,675 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 141
1,594 SR
1,644 MMR
Neith
Neith
Gold V
 
Neith
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Jormungandr
Jormungandr
Platinum V
Ardis-24
Jormungandr
Platinum V
Level 195
God Stats
439W - 387L
1,611 SR
Queue Stats
639W - 632L
1,703 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
Snake787
Gilgamesh
Platinum V
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 65L
1,654 MMR
Solo
Ares
Ares
Platinum IV
YungNastyman
Ares
Platinum IV
Level 159
God Stats
10W - 3L
1,860 SR
Queue Stats
207W - 203L
1,702 MMR
Solo
Hun Batz
Hun Batz
Silver I
mediocrelegend
Hun Batz
Silver I
Level 148
God Stats
3W - 1L
1,500 SR
Queue Stats
133W - 116L
1,661 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 4
6,667
444
4,758
12,223
9,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
CallMeStevoh
Erlang Shen
12
3 / 3 / 2
6,880
459
6,698
16,020
7,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Rama
12
2 / 4 / 2
7,022
468
7,931
12,793
5,148
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
NotSosa
Mulan
13
4 / 5 / 1
8,429
562
10,208
15,446
10,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
13
4 / 6 / 1
7,618
508
7,075
8,705
2,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
NutThothAo Kuang

VS

Bans
ThanatosBellonaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
3 / 1 / 2
9,438
629
9,464
6,771
2,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Ardis-24
Jormungandr
17
4 / 1 / 7
10,546
703
8,217
8,432
4,617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
Snake787
Gilgamesh
15
2 / 4 / 1
9,493
633
9,473
19,123
14,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
2 / 5 / 3
8,149
543
9,354
13,172
11,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Hun Batz
18
9 / 2 / 2
10,244
683
8,488
12,326
5,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
35
13
Kills
20
20
Deaths
13
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
2
4
W
Jormungandr
Ardis-24
Jormungandr
4
1
7
7.5
L
0
2
4
1
L
Erlang Shen
CallMeStevoh
Erlang Shen
3
3
2
1.33
L
Rama
2
4
2
0.75
L
Mulan
NotSosa
Mulan
4
5
1
0.9
L
Zeus
4
6
1
0.75
W
Gilgamesh
Snake787
Gilgamesh
2
4
1
0.63
W
2
5
3
0.7
W
Hun Batz
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,670
Damage
44,996
65,187
Taken
59,824
35,835
Mitigated
38,387
17,224
Healing
17,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
9,464
4,649
0
2,412
6,771
2,759
1,666
1,272
5,449
0
79,428
W
Jormungandr
Ardis-24
Jormungandr
8,217
2,246
0
1,978
8,432
4,617
1,545
3,288
4,922
84,469
2,311
L
4,758
352
0
1,547
12,223
9,343
0
4,333
7,712
30,672
0
L
Erlang Shen
CallMeStevoh
Erlang Shen
6,698
3,879
0
7,314
16,020
7,987
0
3,064
12,788
0
50,969
L
Rama
7,931
6,109
0
3,251
12,793
5,148
0
4,831
7,821
0
55,772
L
Mulan
NotSosa
Mulan
10,208
3,024
0
4,343
15,446
10,385
556
1,320
14,072
0
58,202
L
Zeus
7,075
463
0
769
8,705
2,972
0
3,068
5,439
45,546
810
W
Gilgamesh
Snake787
Gilgamesh
9,473
3,396
0
4,765
19,123
14,517
0
1,478
17,592
0
80,215
W
9,354
677
0
2,874
13,172
11,345
93
2,880
10,192
27,318
618
W
Hun Batz
8,488
3,013
0
5,568
12,326
5,149
0
2,738
9,454
0
90,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,616
Gold Earned
47,870
397
Minions Killed
570
0
Camps Cleared
0
1,404,540
Distance Traveled
1,539,397
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,438
629
124
8
0
282,995
1
W
Jormungandr
10,546
703
160
11
0
307,698
2
L
Geb
6,667
444
36
2
0
320,542
6
L
Erlang Shen
6,880
459
72
5
0
313,932
0
L
Rama
7,022
468
90
6
0
258,583
0
L
Mulan
8,429
562
102
7
0
242,326
2
L
Zeus
7,618
508
97
6
0
269,157
3
W
Gilgamesh
9,493
633
124
8
0
273,280
1
W
Ares
8,149
543
29
2
0
305,423
4
W
Hun Batz
10,244
683
133
9
0
370,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role