Player Matchup

Yemoja
Yemoja
AJleHyLLIka
Yemoja
Level 27
God Stats
5W - 1L
1,784 SR
Queue Stats
7W - 13L
1,305 Elo+
Party 2
Medusa
Medusa
RuslanCurly
Medusa
Level 14
God Stats
2W - 3L
1,179 SR
Queue Stats
4W - 10L
1,212 Elo+
Party 2
Danzaburou
Danzaburou
herby_dash
Danzaburou
Level 18
God Stats
1W - 1L
1,269 SR
Queue Stats
2W - 5L
1,129 Elo+
Party 2
Gilgamesh
Gilgamesh
rFaizd
Gilgamesh
Level 33
God Stats
6W - 2L
1,601 SR
Queue Stats
102W - 105L
1,396 Elo+
Solo
Surtr
Surtr
rotaj843
Surtr
Level 102
God Stats
4W - 2L
1,646 SR
Queue Stats
341W - 332L
1,380 Elo+
Party 2
Team Averages
Level 39
1,496 SR
1,285 Elo+

VS

Team Averages
Level 51
1,452 SR
1,280 Elo+
Ares
Ares
CultClassics
Ares
Level 11
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 14L
1,266 Elo+
Party 1
Ah Puch
Ah Puch
GRANDCOMMANDER
Ah Puch
Level 47
God Stats
1W - 7L
1,066 SR
Queue Stats
55W - 80L
1,105 Elo+
Party 1
Chiron
Chiron
Locc2DaBRAINx303
Chiron
Level 108
God Stats
11W - 13L
1,694 SR
Queue Stats
154W - 148L
1,414 Elo+
Solo
Chaac
Chaac
NVTKO
Chaac
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 22L
1,246 Elo+
Party 1
Eset
Eset
spidetur
Eset
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 24L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
9
1 / 2 / 2
5,743
522
4,073
7,191
4,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
12
2 / 1 / 0
6,699
609
3,288
6,093
2,479
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
herby_dash
Danzaburou
9
1 / 3 / 3
4,835
440
4,559
7,258
2,766
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
rFaizd
Gilgamesh
11
2 / 0 / 1
5,821
529
2,384
7,453
3,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
rotaj843
Surtr
11
2 / 0 / 3
6,715
610
4,334
7,426
5,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 4
5,196
472
2,053
7,496
5,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
1 / 2 / 0
5,164
469
3,857
4,832
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 3 / 1
5,265
479
7,346
10,020
3,709
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Chaac
NVTKO
Chaac
10
2 / 1 / 3
5,575
507
4,317
7,292
4,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Eset
3
0 / 2 / 0
3,792
345
558
1,998
375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
8
Kills
6
6
Deaths
9
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Yemoja
1
2
2
1
L
0
1
4
2
L
1
2
0
0.5
L
3
3
1
1.17
L
Chaac
NVTKO
Chaac
2
1
3
3.5
W
Medusa
2
1
0
2
W
Danzaburou
herby_dash
Danzaburou
1
3
3
0.83
W
Gilgamesh
rFaizd
Gilgamesh
2
0
1
2.5
W
Surtr
rotaj843
Surtr
2
0
3
3.5
L
Eset
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,638
Damage
18,131
35,421
Taken
31,638
18,711
Mitigated
15,458
7,579
Healing
8,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
4,073
536
1,839
1,161
7,191
4,551
325
839
6,352
25,676
0
L
2,053
668
0
1,073
7,496
5,971
128
1,412
6,040
6,343
0
L
3,857
253
0
764
4,832
1,389
0
0
4,832
29,555
0
L
7,346
2,405
449
4,085
10,020
3,709
522
2,014
7,914
0
41,941
L
Chaac
NVTKO
Chaac
4,317
1,713
0
1,379
7,292
4,014
0
820
6,352
0
34,178
W
Medusa
3,288
1,259
0
804
6,093
2,479
0
3,699
2,394
0
52,431
W
Danzaburou
herby_dash
Danzaburou
4,559
1,884
0
770
7,258
2,766
301
666
6,592
0
25,906
W
Gilgamesh
rFaizd
Gilgamesh
2,384
679
0
667
7,453
3,905
0
378
7,075
0
50,467
W
Surtr
rotaj843
Surtr
4,334
1,852
0
2,338
7,426
5,010
0
745
6,545
1,088
37,776
L
Eset
558
71
0
480
1,998
375
0
32
1,863
5,075
259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,813
Gold Earned
24,992
312
Minions Killed
192
0
Camps Cleared
0
959,223
Distance Traveled
847,024
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
5,743
522
34
3
0
174,090
0
L
Ares
5,196
472
7
1
0
213,934
0
L
Ah Puch
5,164
469
51
5
0
193,851
5
L
Chiron
5,265
479
61
6
0
164,626
1
L
Chaac
5,575
507
59
5
0
223,981
0
W
Medusa
6,699
609
105
10
0
201,923
0
W
Danzaburou
4,835
440
33
3
0
185,623
0
W
Gilgamesh
5,821
529
80
7
0
221,000
0
W
Surtr
6,715
610
60
5
0
176,587
0
L
Eset
3,792
345
14
1
0
50,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role