Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
ChungGoose
King Arthur
Level 86
God Stats
6W - 6L
1,632 SR
Queue Stats
424W - 378L
1,546 Elo+
Solo
Mercury
Mercury
Etérníty
Mercury
Level 168
God Stats
2W - 1L
1,621 SR
Queue Stats
71W - 68L
1,525 Elo+
Party 1
Eset
Eset
MyTeamWearHelmet
Eset
Level 161
God Stats
13W - 10L
1,691 SR
Queue Stats
378W - 371L
1,575 Elo+
Solo
Janus
Janus
xHOLLYWOODx01
Janus
Level 149
God Stats
6W - 11L
1,750 SR
Queue Stats
738W - 679L
1,550 Elo+
Solo
Team Averages
Level 151
1,639 SR
1,539 Elo+

VS

Team Averages
Level 145
1,533 SR
1,588 Elo+
Sylvanus
Sylvanus
CHATOR0CKS
Sylvanus
Level 159
God Stats
8W - 7L
1,519 SR
Queue Stats
31W - 24L
1,573 Elo+
Solo
Thoth
Thoth
NonLucky
Thoth
Level 155
God Stats
1W - 0L
1,561 SR
Queue Stats
49W - 29L
1,622 Elo+
Solo
Thanatos
Thanatos
Peroun
Thanatos
Level 163
God Stats
7W - 4L
1,548 SR
Queue Stats
118W - 107L
1,636 Elo+
Solo
Surtr
Surtr
SirVoodooX
Surtr
Level 121
God Stats
2W - 1L
1,543 SR
Queue Stats
267W - 252L
1,535 Elo+
Solo
Izanami
Izanami
TiredTwink
Izanami
Level 128
God Stats
2W - 2L
1,494 SR
Queue Stats
69W - 65L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
7
1 / 1 / 0
4,590
459
2,579
3,952
1,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

King Arthur
ChungGoose
King Arthur
9
0 / 2 / 0
5,279
528
4,457
7,900
6,506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Etérníty
Mercury
8
0 / 0 / 1
4,724
472
1,068
4,322
1,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 1 / 0
5,645
565
3,550
3,558
1,113
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
1 / 4 / 1
5,033
503
3,746
7,037
1,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
CHATOR0CKS
Sylvanus
9
0 / 1 / 2
4,666
467
1,955
7,077
3,097
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thoth
NonLucky
Thoth
11
3 / 0 / 0
6,232
623
2,437
4,050
1,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Peroun
Thanatos
12
1 / 0 / 3
6,141
614
2,330
9,611
3,696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Surtr
11
2 / 0 / 0
6,553
655
4,912
8,145
5,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
TiredTwink
Izanami
10
2 / 1 / 2
5,876
588
4,193
5,691
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
2
Kills
8
8
Deaths
2
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
1
1
0
1
W
Sylvanus
CHATOR0CKS
Sylvanus
0
1
2
1
L
King Arthur
ChungGoose
King Arthur
0
2
0
0
L
Mercury
Etérníty
Mercury
0
0
1
0.5
L
0
1
0
0
W
Thoth
NonLucky
Thoth
3
0
0
3
W
Thanatos
Peroun
Thanatos
1
0
3
2.5
W
Surtr
2
0
0
2
W
Izanami
TiredTwink
Izanami
2
1
2
3
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,400
Damage
15,827
26,769
Taken
34,574
12,167
Mitigated
15,193
4,070
Healing
22,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
2,579
1,250
0
1,445
3,952
1,120
0
745
3,207
0
19,722
W
Sylvanus
CHATOR0CKS
Sylvanus
1,955
972
768
3,333
7,077
3,097
501
2,566
4,129
11,083
5,120
L
King Arthur
ChungGoose
King Arthur
4,457
535
0
750
7,900
6,506
0
134
7,262
1,299
37,922
L
Mercury
Etérníty
Mercury
1,068
382
0
510
4,322
1,501
0
318
4,004
0
27,613
L
3,550
233
0
543
3,558
1,113
0
1,473
2,085
42,380
1,813
W
Thoth
NonLucky
Thoth
2,437
78
0
500
4,050
1,165
0
2,226
1,824
45,597
0
W
Thanatos
Peroun
Thanatos
2,330
721
0
10,775
9,611
3,696
0
922
8,659
0
51,819
W
Surtr
4,912
2,144
0
4,928
8,145
5,450
0
541
7,604
483
46,881
W
Izanami
TiredTwink
Izanami
4,193
3,013
0
2,293
5,691
1,785
2,729
1,055
4,436
0
41,318
L
3,746
479
78
744
7,037
1,927
0
1,617
5,420
30,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,271
Gold Earned
29,468
314
Minions Killed
343
0
Camps Cleared
0
938,566
Distance Traveled
1,059,608
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
4,590
459
50
5
0
134,258
1
W
Sylvanus
4,666
467
24
2
0
207,045
4
L
King Arthur
5,279
528
76
8
0
164,420
0
L
Mercury
4,724
472
56
6
0
250,857
2
L
Eset
5,645
565
83
8
0
191,675
0
W
Thoth
6,232
623
84
8
0
234,097
3
W
Thanatos
6,141
614
81
8
0
246,571
2
W
Surtr
6,553
655
87
9
0
187,384
2
W
Izanami
5,876
588
67
7
0
184,511
0
L
Janus
5,033
503
49
5
0
197,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role