Player Matchup

Nut
Nut
Aiwalzy
Nut
Level 108
God Stats
21W - 27L
1,508 SR
Queue Stats
117W - 108L
1,532 Elo+
Solo
King Arthur
King Arthur
Cloudy Set 4
King Arthur
Level 144
God Stats
6W - 3L
1,688 SR
Queue Stats
209W - 188L
1,550 Elo+
Solo
Arachne
Arachne
SirNian
Arachne
Level 171
God Stats
1W - 2L
1,373 SR
Queue Stats
128W - 99L
1,576 Elo+
Solo
Zhong Kui
Zhong Kui
botorbttm
Zhong Kui
Level 122
God Stats
4W - 3L
1,452 SR
Queue Stats
166W - 176L
1,490 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ghostking804
Morgan Le Fay
Level 137
God Stats
35W - 34L
1,553 SR
Queue Stats
120W - 119L
1,514 Elo+
Solo
Team Averages
Level 136
1,515 SR
1,532 Elo+

VS

Team Averages
Level 112
1,556 SR
1,561 Elo+
Tiamat
Tiamat
BEAST DAMAX
Tiamat
Level 149
God Stats
19W - 11L
1,689 SR
Queue Stats
52W - 57L
1,561 Elo+
Solo
Skadi
Skadi
CptDoge420blaze
Skadi
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
23W - 20L
1,606 Elo+
Party 1
Ao Kuang
Ao Kuang
Divonic
Ao Kuang
Level 159
God Stats
0W - 3L
1,469 SR
Queue Stats
61W - 65L
1,511 Elo+
Solo
Maui
Maui
DoctorNumberXiii
Maui
Level 25
God Stats
2W - 1L
1,623 SR
Queue Stats
3W - 2L
1,576 Elo+
Party 1
Bastet
Bastet
HatKid
Bastet
Level 121
God Stats
8W - 8L
1,500 SR
Queue Stats
64W - 57L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
20
4 / 1 / 0
11,992
631
11,842
13,780
7,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Cloudy Set 4
King Arthur
18
4 / 2 / 8
11,679
615
14,673
18,525
20,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Arachne
SirNian
Arachne
17
14 / 3 / 6
11,387
599
22,556
23,849
10,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zhong Kui
botorbttm
Zhong Kui
17
4 / 1 / 6
10,822
570
10,640
13,828
11,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Morgan Le Fay
ghostking804
Morgan Le Fay
14
1 / 1 / 7
9,395
494
9,066
13,429
10,613
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
19
4 / 4 / 0
11,495
605
15,414
18,170
14,872
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 5 / 2
8,517
448
9,905
14,125
5,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
Divonic
Ao Kuang
13
2 / 6 / 2
8,731
460
9,192
20,278
15,983
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

12
0 / 6 / 3
8,333
439
4,006
16,204
14,047
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bastet
HatKid
Bastet
15
2 / 6 / 2
8,694
458
5,769
19,885
8,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
27
Kills
8
8
Deaths
27
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nut
4
1
0
4
L
Tiamat
4
4
0
1
W
King Arthur
Cloudy Set 4
King Arthur
4
2
8
4
L
0
5
2
0.2
L
Ao Kuang
Divonic
Ao Kuang
2
6
2
0.5
L
0
6
3
0.25
L
Bastet
HatKid
Bastet
2
6
2
0.5
W
Arachne
SirNian
Arachne
14
3
6
5.67
W
Zhong Kui
botorbttm
Zhong Kui
4
1
6
7
W
Morgan Le Fay
ghostking804
Morgan Le Fay
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,777
Damage
44,286
83,411
Taken
88,662
60,968
Mitigated
58,311
34,970
Healing
24,447
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
11,842
7,684
0
9,689
13,780
7,483
2,973
1,928
11,852
0
133,243
L
Tiamat
15,414
2,526
0
7,903
18,170
14,872
0
5,920
12,250
110,133
461
W
King Arthur
Cloudy Set 4
King Arthur
14,673
1,194
0
2,976
18,525
20,709
317
8,491
10,034
1,701
89,723
L
9,905
3,988
0
1,647
14,125
5,064
0
2,364
11,761
0
75,209
L
Ao Kuang
Divonic
Ao Kuang
9,192
1,641
225
5,801
20,278
15,983
0
3,059
17,219
51,329
2,383
L
4,006
1,021
353
2,419
16,204
14,047
0
4,943
11,261
17,733
0
L
Bastet
HatKid
Bastet
5,769
1,335
0
6,099
19,885
8,345
0
4,282
15,603
0
51,636
W
Arachne
SirNian
Arachne
22,556
14,497
0
13,663
23,849
10,833
320
8,065
15,784
0
97,861
W
Zhong Kui
botorbttm
Zhong Kui
10,640
608
0
6,116
13,828
11,330
2,043
7,337
6,491
71,143
1,257
W
Morgan Le Fay
ghostking804
Morgan Le Fay
9,066
1,141
0
2,526
13,429
10,613
555
5,606
7,823
40,168
398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,275
Gold Earned
45,770
597
Minions Killed
542
0
Camps Cleared
0
1,828,406
Distance Traveled
1,720,698
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
11,992
631
206
11
0
315,349
2
L
Tiamat
11,495
605
226
12
0
341,887
2
W
King Arthur
11,679
615
137
7
0
348,556
3
L
Skadi
8,517
448
127
7
0
344,729
11
L
Ao Kuang
8,731
460
81
4
0
304,722
3
L
Maui
8,333
439
27
1
0
361,583
2
L
Bastet
8,694
458
81
4
0
367,777
0
W
Arachne
11,387
599
101
5
0
404,308
1
W
Zhong Kui
10,822
570
113
6
0
366,841
2
W
Morgan Le Fay
9,395
494
40
2
0
393,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role